Player Matchup

Ymir
Ymir
BlowinWoods-
Ymir
Level 69
God Stats
178W - 172L
1,457 SR
Queue Stats
241W - 242L
1,372 Elo+
Party 1
Hades
Hades
Daath11
Hades
Level 76
God Stats
35W - 22L
1,660 SR
Queue Stats
82W - 73L
1,456 Elo+
Solo
Pele
Pele
ZImaPlo
Pele
Level 141
God Stats
1W - 0L
1,198 SR
Queue Stats
3W - 1L
1,528 Elo+
Solo
Neith
Neith
cementboots
Neith
Level 159
God Stats
14W - 12L
1,546 SR
Queue Stats
519W - 528L
1,410 Elo+
Party 1
Baron Samedi
Baron Samedi
hamenn
Baron Samedi
Level 122
God Stats
2W - 5L
1,350 SR
Queue Stats
191W - 204L
1,423 Elo+
Solo
Team Averages
Level 113
1,442 SR
1,438 Elo+

VS

Team Averages
Level 121
1,509 SR
1,412 Elo+
Fenrir
Fenrir
Kimerakeeper
Fenrir
Level 148
God Stats
21W - 24L
1,400 SR
Queue Stats
370W - 400L
1,427 Elo+
Solo
Erlang Shen
Erlang Shen
MrMedick91
Erlang Shen
Level 121
God Stats
6W - 17L
1,383 SR
Queue Stats
690W - 762L
1,398 Elo+
Solo
Sol
Sol
NewmusDorkus7
Sol
Level 108
God Stats
10W - 17L
1,490 SR
Queue Stats
94W - 108L
1,401 Elo+
Solo
Charybdis
Charybdis
PaPaGuzzler69
Charybdis
Level 89
God Stats
8W - 7L
1,628 SR
Queue Stats
462W - 568L
1,450 Elo+
Solo
Nike
Nike
mtzpro
Nike
Level 138
God Stats
0W - 1L
1,643 SR
Queue Stats
149W - 172L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 5
5,065
563
838
4,743
2,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Daath11
Hades
9
0 / 0 / 0
5,191
577
2,504
5,030
3,592
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
ZImaPlo
Pele
8
0 / 1 / 1
4,631
515
1,096
4,162
1,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
8 / 0 / 0
6,648
739
4,740
4,493
951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
hamenn
Baron Samedi
9
1 / 1 / 4
5,261
585
2,320
4,494
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 2 / 1
4,768
530
3,011
4,390
1,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
MrMedick91
Erlang Shen
10
0 / 1 / 0
5,221
580
3,217
7,805
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
5,026
558
2,836
3,641
1,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
PaPaGuzzler69
Charybdis
3
0 / 2 / 0
3,569
397
1,172
1,803
244
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
mtzpro
Nike
8
0 / 2 / 0
4,679
520
2,247
4,001
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
2
2
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Hades
Daath11
Hades
0
0
0
0
L
Fenrir
1
2
1
0.75
L
Erlang Shen
MrMedick91
Erlang Shen
0
1
0
0
L
1
2
1
0.75
L
Charybdis
PaPaGuzzler69
Charybdis
0
2
0
0
W
Pele
ZImaPlo
Pele
0
1
1
0.5
W
8
0
0
8
W
Baron Samedi
hamenn
Baron Samedi
1
1
4
3
L
Nike
mtzpro
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,498
Damage
12,483
22,922
Taken
21,640
9,773
Mitigated
7,864
7,934
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
838
192
0
564
4,743
2,471
156
1,016
3,727
7,671
0
W
Hades
Daath11
Hades
2,504
262
0
2,761
5,030
3,592
102
0
5,030
24,515
0
L
Fenrir
3,011
245
0
1,679
4,390
1,512
0
928
3,462
0
20,340
L
Erlang Shen
MrMedick91
Erlang Shen
3,217
1,623
0
2,533
7,805
3,346
0
3,165
4,640
0
32,690
L
2,836
1,167
74
1,128
3,641
1,197
0
1,159
2,482
25,808
3,751
L
Charybdis
PaPaGuzzler69
Charybdis
1,172
420
0
304
1,803
244
0
206
1,597
0
6,186
W
Pele
ZImaPlo
Pele
1,096
379
0
1,396
4,162
1,395
0
765
3,397
0
18,330
W
4,740
1,441
0
1,452
4,493
951
938
0
4,493
0
31,367
W
Baron Samedi
hamenn
Baron Samedi
2,320
344
85
1,676
4,494
1,364
185
701
3,793
25,352
0
L
Nike
mtzpro
Nike
2,247
358
108
688
4,001
1,565
0
204
3,797
0
22,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,796
Gold Earned
23,263
232
Minions Killed
233
0
Camps Cleared
0
852,437
Distance Traveled
795,159
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,065
563
17
2
0
161,790
2
W
Hades
5,191
577
60
7
0
139,612
0
L
Fenrir
4,768
530
45
5
0
196,281
2
L
Erlang Shen
5,221
580
68
8
0
196,219
3
L
Sol
5,026
558
64
7
0
169,532
3
L
Charybdis
3,569
397
10
1
0
55,364
0
W
Pele
4,631
515
44
5
0
206,959
3
W
Neith
6,648
739
66
7
0
175,458
3
W
Baron Samedi
5,261
585
45
5
0
168,618
3
L
Nike
4,679
520
46
5
0
177,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role