Player Matchup

Skadi
Skadi
Huginn9349
Skadi
Level 46
God Stats
68W - 74L
1,400 SR
Queue Stats
208W - 229L
1,349 Elo+
Party 3
Mulan
Mulan
Leakedgantz91
Mulan
Level 57
God Stats
17W - 22L
1,453 SR
Queue Stats
300W - 329L
1,371 Elo+
Solo
Geb
Geb
RaelVAIBER
Geb
Level 38
God Stats
15W - 14L
1,476 SR
Queue Stats
195W - 200L
1,348 Elo+
Party 3
Tiamat
Tiamat
Struthios
Tiamat
Level 49
God Stats
1W - 2L
1,805 SR
Queue Stats
13W - 14L
1,571 Elo+
Solo
Cliodhna
Cliodhna
valkyrat
Cliodhna
Level 40
God Stats
1W - 3L
1,193 SR
Queue Stats
26W - 34L
1,381 Elo+
Solo
Team Averages
Level 46
1,465 SR
1,404 Elo+

VS

Team Averages
Level 84
1,522 SR
1,412 Elo+
Gilgamesh
Gilgamesh
HoriBle_gEnji_69
Gilgamesh
Level 19
God Stats
12W - 9L
1,455 SR
Queue Stats
234W - 255L
1,453 Elo+
Party 2
Charybdis
Charybdis
Sabellabel
Charybdis
Level 102
God Stats
1W - 2L
1,499 SR
Queue Stats
62W - 72L
1,362 Elo+
Party 1
Loki
Loki
Voltaire_indeed
Loki
Level 109
God Stats
77W - 52L
1,733 SR
Queue Stats
243W - 245L
1,578 Elo+
Party 2
Zhong Kui
Zhong Kui
mexipeng
Zhong Kui
Level 101
God Stats
89W - 101L
1,422 SR
Queue Stats
443W - 505L
1,345 Elo+
Solo
Cthulhu
Cthulhu
wingedepyon45
Cthulhu
Level 89
God Stats
11W - 9L
1,500 SR
Queue Stats
40W - 52L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
2 / 5 / 2
7,514
417
5,262
9,416
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 10 / 0
8,306
461
5,705
20,585
10,267
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 2 / 3
7,993
444
5,995
15,067
14,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Struthios
Tiamat
15
1 / 4 / 2
9,096
505
8,098
9,917
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
valkyrat
Cliodhna
15
1 / 6 / 3
8,417
468
7,611
13,385
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
9 / 0 / 4
10,284
571
16,994
12,743
14,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Sabellabel
Charybdis
14
1 / 3 / 3
8,202
456
6,170
13,009
4,448
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
10 / 0 / 5
11,614
645
10,949
11,249
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
mexipeng
Zhong Kui
17
5 / 1 / 2
10,252
570
9,493
11,261
7,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
15
2 / 2 / 5
8,293
461
6,901
11,216
10,647
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
6
Kills
27
27
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
9
0
4
11
L
Skadi
2
5
2
0.6
L
0
10
0
0
L
2
2
3
1.75
W
Charybdis
Sabellabel
Charybdis
1
3
3
0.83
L
Tiamat
Struthios
Tiamat
1
4
2
0.5
W
10
0
5
12.5
W
Zhong Kui
mexipeng
Zhong Kui
5
1
2
6
L
Cliodhna
valkyrat
Cliodhna
1
6
3
0.42
W
Cthulhu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,671
Damage
50,507
68,370
Taken
59,478
39,117
Mitigated
41,920
13,996
Healing
22,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
16,994
4,193
0
3,325
12,743
14,568
620
881
11,826
16,269
44,138
L
Skadi
5,262
2,488
0
716
9,416
4,709
0
2,878
6,488
0
43,810
L
5,705
1,468
0
2,545
20,585
10,267
1,510
3,297
16,332
0
45,920
L
5,995
794
557
4,652
15,067
14,199
0
5,620
9,298
20,727
0
W
Charybdis
Sabellabel
Charybdis
6,170
3,769
472
2,782
13,009
4,448
1,426
3,407
9,526
0
61,057
L
Tiamat
Struthios
Tiamat
8,098
816
0
3,374
9,917
4,259
157
3,677
6,139
59,579
0
W
10,949
3,921
0
6,260
11,249
4,454
0
1,520
9,654
0
97,633
W
Zhong Kui
mexipeng
Zhong Kui
9,493
1,280
128
7,686
11,261
7,803
1,623
3,689
7,156
70,087
0
L
Cliodhna
valkyrat
Cliodhna
7,611
1,745
0
2,152
13,385
5,683
0
4,164
9,170
0
65,310
W
Cthulhu
6,901
522
669
881
11,216
10,647
550
4,067
6,977
28,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,326
Gold Earned
48,645
441
Minions Killed
558
0
Camps Cleared
0
1,639,856
Distance Traveled
1,751,144
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,284
571
107
6
0
359,566
1
L
Skadi
7,514
417
81
5
0
297,902
2
L
Mulan
8,306
461
108
6
0
269,986
0
L
Geb
7,993
444
21
1
0
321,654
4
W
Charybdis
8,202
456
110
6
0
295,967
3
L
Tiamat
9,096
505
122
7
0
353,863
7
W
Loki
11,614
645
143
8
0
422,835
2
W
Zhong Kui
10,252
570
149
8
0
319,201
0
L
Cliodhna
8,417
468
109
6
0
396,451
1
W
Cthulhu
8,293
461
49
3
0
353,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role