Player Matchup

Tiamat
Tiamat
AuraQuartz_-
Tiamat
Level 25
God Stats
63W - 45L
1,662 SR
Queue Stats
92W - 73L
1,506 Elo+
Solo
Sylvanus
Sylvanus
KingCubuscus
Sylvanus
Level 17
God Stats
11W - 5L
1,771 SR
Queue Stats
29W - 23L
1,521 Elo+
Solo
Neith
Neith
PanteraTex
Neith
Level 24
God Stats
25W - 21L
1,665 SR
Queue Stats
101W - 108L
1,470 Elo+
Solo
Artemis
Artemis
Player251910184
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Fenrir
Fenrir
XxBATESxX97
Fenrir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,532 Elo+
Solo
Team Averages
Level 15
1,620 SR
1,537 Elo+

VS

Team Averages
Level 46
1,516 SR
1,474 Elo+
Baron Samedi
Baron Samedi
Da1stFallen
Baron Samedi
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,551 Elo+
Party 1
Bellona
Bellona
InsaneSwartz13
Bellona
Level 28
God Stats
6W - 6L
1,413 SR
Queue Stats
9W - 12L
1,352 Elo+
Party 1
Gilgamesh
Gilgamesh
lokimcchesney927
Gilgamesh
Level 47
God Stats
7W - 0L
1,570 SR
Queue Stats
22W - 17L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
theraptorprince
Ah Puch
Level 16
God Stats
6W - 3L
1,725 SR
Queue Stats
8W - 6L
1,520 Elo+
Party 1
Hercules
Hercules
z1eyebanit115
Hercules
Level 127
God Stats
2W - 4L
1,370 SR
Queue Stats
93W - 92L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
3 / 5 / 0
6,834
488
9,204
10,406
6,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
KingCubuscus
Sylvanus
12
2 / 0 / 1
6,313
451
3,068
7,640
4,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
12
3 / 3 / 1
7,174
512
6,255
11,382
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 2 / 0
4,188
299
0
1,303
157
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
1 / 3 / 2
5,817
416
3,105
8,395
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Da1stFallen
Baron Samedi
14
3 / 2 / 2
7,974
570
6,774
8,324
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 2 / 2
7,101
507
3,770
8,658
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
10
1 / 1 / 0
6,497
464
4,374
12,361
5,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 0
6,063
433
4,419
3,477
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
z1eyebanit115
Hercules
14
8 / 2 / 3
8,546
610
9,308
12,931
7,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
9
Kills
13
13
Deaths
10
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
5
0
0.6
W
Baron Samedi
Da1stFallen
Baron Samedi
3
2
2
2
W
1
2
2
1
L
Sylvanus
KingCubuscus
Sylvanus
2
0
1
2.5
L
Neith
3
3
1
1.17
L
0
2
0
0
L
Fenrir
1
3
2
0.67
W
Gilgamesh
1
1
0
1
W
0
3
0
0
W
Hercules
z1eyebanit115
Hercules
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
28,645
39,126
Taken
45,751
19,593
Mitigated
23,856
10,293
Healing
19,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,204
1,229
51
3,223
10,406
6,464
916
727
9,679
41,215
0
W
Baron Samedi
Da1stFallen
Baron Samedi
6,774
176
809
4,033
8,324
3,588
1,629
395
7,929
42,823
0
W
3,770
996
79
1,335
8,658
6,509
1,825
4,995
3,663
0
30,242
L
Sylvanus
KingCubuscus
Sylvanus
3,068
985
593
2,226
7,640
4,023
0
3,060
3,964
23,441
0
L
Neith
6,255
1,495
0
3,399
11,382
4,265
64
5,584
5,730
0
39,999
L
0
0
0
0
1,303
157
0
80
1,223
0
0
L
Fenrir
3,105
817
0
801
8,395
4,684
0
1,032
7,337
0
21,012
W
Gilgamesh
4,374
960
12
4,977
12,361
5,341
398
2,646
9,715
0
32,931
W
4,419
149
0
766
3,477
1,133
0
422
3,055
23,029
0
W
Hercules
z1eyebanit115
Hercules
9,308
5,024
227
7,161
12,931
7,285
628
3,814
9,117
0
48,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
36,181
274
Minions Killed
333
0
Camps Cleared
0
945,024
Distance Traveled
1,251,470
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,834
488
69
5
0
221,720
1
W
Baron Samedi
7,974
570
92
7
0
240,998
0
W
Bellona
7,101
507
57
4
0
269,265
0
L
Sylvanus
6,313
451
71
5
0
187,197
3
L
Neith
7,174
512
84
6
0
230,190
5
L
Artemis
4,188
299
0
0
0
52,113
0
L
Fenrir
5,817
416
50
4
0
253,804
2
W
Gilgamesh
6,497
464
45
3
0
247,485
1
W
Ah Puch
6,063
433
46
3
0
225,794
0
W
Hercules
8,546
610
93
7
0
267,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role