Player Matchup

Cliodhna
Cliodhna
Dark-_MGGB-_29
Cliodhna
Level 7
God Stats
10W - 17L
1,387 SR
Queue Stats
46W - 54L
1,216 Elo+
Party 1
Nemesis
Nemesis
Sunyrie_xClean
Nemesis
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 125L
1,290 Elo+
Party 1
Zhong Kui
Zhong Kui
daniyule
Zhong Kui
Level 16
God Stats
3W - 4L
1,691 SR
Queue Stats
17W - 21L
1,276 Elo+
Solo
Team Averages
Level 29
1,526 SR
1,261 Elo+

VS

Team Averages
Level 26
1,457 SR
1,357 Elo+
Da Ji
Da Ji
GOOBISHOE
Da Ji
Level 8
God Stats
4W - 1L
1,290 SR
Queue Stats
12W - 10L
1,394 Elo+
Party 2
Zeus
Zeus
ThLa
Zeus
Level 57
God Stats
2W - 1L
1,771 SR
Queue Stats
15W - 19L
1,246 Elo+
Solo
Yemoja
Yemoja
Van-Harleen
Yemoja
Level 14
God Stats
1W - 0L
1,308 SR
Queue Stats
11W - 8L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
8
0 / 3 / 2
9,081
505
481
3,468
1,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
7 / 6 / 3
12,110
673
19,147
16,535
7,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
daniyule
Zhong Kui
17
5 / 4 / 6
12,209
678
16,439
15,392
18,076
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GOOBISHOE
Da Ji
16
5 / 6 / 5
11,502
639
11,519
16,695
8,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
ThLa
Zeus
17
7 / 4 / 6
12,700
706
14,689
11,957
5,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
15
1 / 3 / 9
10,870
604
2,824
19,177
20,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
13
13
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
0
3
2
0.33
W
Da Ji
GOOBISHOE
Da Ji
5
6
5
1.25
L
7
6
3
1.42
W
Zeus
ThLa
Zeus
7
4
6
2.5
W
Yemoja
1
3
9
1.83
L
Zhong Kui
daniyule
Zhong Kui
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,067
Damage
29,032
35,395
Taken
47,829
26,972
Mitigated
34,353
6,137
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
481
0
0
79
3,468
1,011
0
1,192
2,276
0
11,027
W
Da Ji
GOOBISHOE
Da Ji
11,519
3,347
0
539
16,695
8,964
212
6,302
10,393
0
37,126
L
19,147
10,183
0
2,581
16,535
7,885
0
6,586
9,949
0
42,608
W
Zeus
ThLa
Zeus
14,689
1,841
830
1,433
11,957
5,074
877
4,364
7,593
59,509
0
W
Yemoja
2,824
1,258
2,591
6,103
19,177
20,315
791
6,685
12,492
19,389
0
L
Zhong Kui
daniyule
Zhong Kui
16,439
718
367
3,110
15,392
18,076
0
10,254
5,138
51,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
35,072
164
Minions Killed
190
7
Camps Cleared
8
662,618
Distance Traveled
818,590
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,081
505
25
1
1
94,639
0
W
Da Ji
11,502
639
54
3
6
295,352
0
L
Nemesis
12,110
673
65
4
3
319,574
4
W
Zeus
12,700
706
95
5
1
270,440
0
W
Yemoja
10,870
604
41
2
1
252,798
0
L
Zhong Kui
12,209
678
74
4
3
248,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role