Player Matchup

Nemesis
Nemesis
Beatriz11101376
Nemesis
Level 6
God Stats
4W - 7L
1,362 SR
Queue Stats
6W - 7L
1,489 Elo+
Solo
Da Ji
Da Ji
CityBoiiDior
Da Ji
Level 17
God Stats
56W - 48L
1,708 SR
Queue Stats
172W - 179L
1,545 Elo+
Solo
Sol
Sol
KingCubuscus
Sol
Level 17
God Stats
4W - 2L
1,737 SR
Queue Stats
29W - 23L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
Sow-G00
Gilgamesh
Level 29
God Stats
9W - 11L
1,758 SR
Queue Stats
182W - 195L
1,642 Elo+
Solo
Neith
Neith
otaviooapm
Neith
Level 16
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 2L
1,472 Elo+
Solo
Team Averages
Level 17
1,566 SR
1,536 Elo+

VS

Team Averages
Level 10
1,584 SR
1,580 Elo+
Mulan
Mulan
Meruem6321
Mulan
Level 6
God Stats
8W - 2L
1,500 SR
Queue Stats
39W - 34L
1,542 Elo+
Solo
Yemoja
Yemoja
OneQuickPanda
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,634 Elo+
Solo
Cupid
Cupid
SlydeWaze
Cupid
Level 25
God Stats
2W - 2L
1,921 SR
Queue Stats
81W - 47L
1,617 Elo+
Solo
Kukulkan
Kukulkan
Stretch_My_Big
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Discordia
Discordia
grude_anojado
Discordia
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 48L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 1
4,258
304
0
1,263
251
11
6 / 8 / 1
7,129
509
10,494
12,712
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 5 / 2
5,927
423
2,377
7,036
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Sow-G00
Gilgamesh
13
3 / 6 / 0
7,477
534
7,199
10,312
8,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
7
1 / 2 / 1
5,377
384
2,726
4,781
1,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
9 / 0 / 1
8,956
640
10,181
14,399
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 3 / 2
7,079
506
2,345
7,945
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
SlydeWaze
Cupid
13
4 / 1 / 2
8,047
575
4,583
6,136
2,009
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
8
0 / 6 / 1
5,546
396
1,358
4,434
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
grude_anojado
Discordia
16
9 / 1 / 1
9,729
695
6,649
7,602
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
11
Kills
23
23
Deaths
11
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
6
8
1
0.81
L
1
5
2
0.4
W
Mulan
9
0
1
9.5
W
1
3
2
0.67
W
Cupid
SlydeWaze
Cupid
4
1
2
5
L
Gilgamesh
Sow-G00
Gilgamesh
3
6
0
0.5
W
Kukulkan
0
6
1
0.08
W
Discordia
grude_anojado
Discordia
9
1
1
9.5
L
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,796
Damage
25,116
36,104
Taken
40,516
17,587
Mitigated
20,666
5,283
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
1,263
251
0
169
1,070
0
745
L
10,494
3,146
0
1,990
12,712
5,153
0
4,200
8,203
0
40,501
L
2,377
152
0
1,166
7,036
2,358
0
2,660
4,037
21,656
2,314
W
Mulan
10,181
1,431
0
8,927
14,399
9,884
38
1,525
12,874
0
50,693
W
2,345
897
875
2,020
7,945
5,155
1,121
284
7,661
14,096
0
W
Cupid
SlydeWaze
Cupid
4,583
3,297
51
1,981
6,136
2,009
2,378
120
6,016
0
55,772
L
Gilgamesh
Sow-G00
Gilgamesh
7,199
2,065
0
1,225
10,312
8,595
0
1,941
7,502
2,020
39,794
W
Kukulkan
1,358
615
0
0
4,434
1,053
671
266
4,168
10,314
0
W
Discordia
grude_anojado
Discordia
6,649
546
0
2,616
7,602
2,565
294
974
6,628
72,721
0
L
Neith
2,726
951
0
902
4,781
1,230
0
801
3,912
0
16,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,168
Gold Earned
39,357
230
Minions Killed
395
0
Camps Cleared
0
956,960
Distance Traveled
1,190,805
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,258
304
3
0
0
47,028
0
L
Da Ji
7,129
509
67
5
0
249,528
1
L
Sol
5,927
423
44
3
0
239,742
6
W
Mulan
8,956
640
103
7
0
259,300
1
W
Yemoja
7,079
506
28
2
0
221,640
2
W
Cupid
8,047
575
104
7
0
235,321
1
L
Gilgamesh
7,477
534
85
6
0
252,914
5
W
Kukulkan
5,546
396
21
2
0
202,695
0
W
Discordia
9,729
695
139
10
0
271,849
1
L
Neith
5,377
384
31
2
0
167,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role