Player Matchup

Bastet
Bastet
Callmesaucii
Bastet
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
77W - 71L
1,554 Elo+
Solo
Zeus
Zeus
Daedalus34566
Zeus
Level 37
God Stats
2W - 1L
1,498 SR
Queue Stats
86W - 109L
1,320 Elo+
Party 1
Amaterasu
Amaterasu
Emrickninja
Amaterasu
Level 24
God Stats
39W - 38L
1,488 SR
Queue Stats
84W - 99L
1,329 Elo+
Party 1
Bacchus
Bacchus
TheDonkeyReject
Bacchus
Level 28
God Stats
17W - 14L
1,537 SR
Queue Stats
48W - 44L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tedwise
Ah Muzen Cab
Level 14
God Stats
1W - 1L
1,260 SR
Queue Stats
18W - 44L
1,331 Elo+
Solo
Team Averages
Level 26
1,456 SR
1,389 Elo+

VS

Team Averages
Level 18
1,469 SR
1,445 Elo+
Sol
Sol
Its Senpai G
Sol
Level 19
God Stats
16W - 14L
1,625 SR
Queue Stats
60W - 50L
1,556 Elo+
Party 2
Agni
Agni
PuckMyFussee
Agni
Level 18
God Stats
0W - 5L
1,242 SR
Queue Stats
78W - 89L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Xplosive Zay
Cthulhu
Level 29
God Stats
25W - 23L
1,461 SR
Queue Stats
64W - 58L
1,445 Elo+
Party 2
Hachiman
Hachiman
antoniobzlXD
Hachiman
Level 19
God Stats
7W - 6L
1,515 SR
Queue Stats
15W - 20L
1,390 Elo+
Solo
Pele
Pele
motor-drone
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
17 / 2 / 5
16,550
662
22,960
23,895
10,578
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
15 / 3 / 5
13,810
552
23,917
15,675
5,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Emrickninja
Amaterasu
19
4 / 3 / 4
12,491
500
6,633
14,554
12,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 3 / 18
12,697
508
8,754
14,856
22,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
tedwise
Ah Muzen Cab
19
10 / 3 / 8
13,192
528
17,284
16,135
7,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 7 / 1
15,756
630
29,885
32,704
27,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 11 / 1
8,819
353
4,364
15,747
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Xplosive Zay
Cthulhu
16
0 / 3 / 1
9,996
400
4,737
18,167
14,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
antoniobzlXD
Hachiman
13
0 / 18 / 2
9,056
362
5,807
23,284
7,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 13 / 1
7,145
286
824
11,830
2,773

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
18
51
Kills
12
14
Deaths
52
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
17
2
5
9.75
W
15
3
5
5.83
W
Amaterasu
Emrickninja
Amaterasu
4
3
4
2
L
12
7
1
1.79
L
0
11
1
0.05
W
5
3
18
4.67
L
Cthulhu
Xplosive Zay
Cthulhu
0
3
1
0.17
L
Hachiman
antoniobzlXD
Hachiman
0
18
2
0.06
L
0
13
1
0.04
W
Ah Muzen Cab
tedwise
Ah Muzen Cab
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,548
Damage
45,617
85,115
Taken
101,732
59,484
Mitigated
56,900
32,249
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
22,960
7,768
0
10,272
23,895
10,578
2,619
11,041
12,854
0
138,110
W
23,917
3,636
0
6,384
15,675
5,960
4,691
8,265
7,410
93,963
0
W
Amaterasu
Emrickninja
Amaterasu
6,633
2,776
0
3,070
14,554
12,568
815
4,941
9,613
0
78,654
L
29,885
13,092
0
16,060
32,704
27,708
1,822
8,896
23,573
99,175
11,325
L
4,364
144
0
1,790
15,747
5,036
174
5,828
9,919
46,553
0
W
8,754
924
0
3,523
14,856
22,947
208
4,744
10,112
36,478
0
L
Cthulhu
Xplosive Zay
Cthulhu
4,737
101
506
4,542
18,167
14,213
454
6,501
11,666
50,660
0
L
Hachiman
antoniobzlXD
Hachiman
5,807
2,979
0
2,769
23,284
7,170
0
8,753
14,531
0
47,422
L
824
330
0
154
11,830
2,773
0
2,693
9,137
0
6,835
W
Ah Muzen Cab
tedwise
Ah Muzen Cab
17,284
6,440
120
8,880
16,135
7,431
7,258
6,739
9,396
0
95,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,740
Gold Earned
50,772
657
Minions Killed
475
0
Camps Cleared
0
2,364,959
Distance Traveled
1,679,471
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
16,550
662
201
8
0
531,638
4
W
Zeus
13,810
552
150
6
0
423,203
0
W
Amaterasu
12,491
500
118
5
0
491,043
0
L
Sol
15,756
630
196
8
0
382,943
2
L
Agni
8,819
353
66
3
0
290,725
1
W
Bacchus
12,697
508
39
2
0
498,542
0
L
Cthulhu
9,996
400
119
5
0
415,144
4
L
Hachiman
9,056
362
84
3
0
353,544
0
L
Pele
7,145
286
10
0
0
237,115
0
W
Ah Muzen Cab
13,192
528
149
6
0
420,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role