Player Matchup

Cernunnos
Cernunnos
Arjinn5
Cernunnos
Level 29
God Stats
33W - 31L
1,457 SR
Queue Stats
84W - 69L
1,404 Elo+
Solo
Ymir
Ymir
BIG_G_147
Ymir
Level 7
God Stats
1W - 0L
1,240 SR
Queue Stats
4W - 5L
1,274 Elo+
Solo
Zhong Kui
Zhong Kui
Sh4RPSh00T3R002
Zhong Kui
Level 31
God Stats
5W - 3L
1,614 SR
Queue Stats
360W - 252L
1,558 Elo+
Solo
Ra
Ra
adri298
Ra
Level 24
God Stats
4W - 1L
1,501 SR
Queue Stats
35W - 51L
1,442 Elo+
Solo
Ares
Ares
samberker420
Ares
Level 21
God Stats
9W - 6L
1,606 SR
Queue Stats
26W - 20L
1,500 Elo+
Solo
Team Averages
Level 22
1,483 SR
1,435 Elo+

VS

Team Averages
Level 20
1,536 SR
1,403 Elo+
Janus
Janus
ArkansasEgirl
Janus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,716 Elo+
Solo
Anubis
Anubis
CauanGames13YT
Anubis
Level 21
God Stats
1W - 3L
1,563 SR
Queue Stats
16W - 18L
1,474 Elo+
Solo
Guan Yu
Guan Yu
DominusXT
Guan Yu
Level 16
God Stats
3W - 3L
1,620 SR
Queue Stats
19W - 21L
1,423 Elo+
Solo
Thor
Thor
Logi-Bear-2011
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,186 Elo+
Party 1
Cupid
Cupid
cameronspencer7
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 29L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Arjinn5
Cernunnos
15
9 / 4 / 7
9,872
581
10,751
12,568
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
3
0 / 1 / 0
5,600
329
0
695
190
Zhong Kui
Sh4RPSh00T3R002
Zhong Kui
18
14 / 0 / 1
11,779
693
14,530
9,519
8,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 4
8,339
491
4,780
9,440
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 12
9,693
570
8,918
15,633
15,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 0
9,148
538
14,725
12,171
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 9 / 3
6,488
382
2,317
11,786
8,851
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
DominusXT
Guan Yu
10
0 / 3 / 0
6,384
376
627
5,054
2,713
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 8 / 2
6,595
388
2,557
12,175
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 9 / 2
6,931
408
3,859
10,420
3,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
30
Kills
7
8
Deaths
30
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Arjinn5
Cernunnos
9
4
7
3.13
L
6
1
0
6
W
Ymir
0
1
0
0
L
0
9
3
0.17
L
Guan Yu
DominusXT
Guan Yu
0
3
0
0
L
0
8
2
0.13
W
Zhong Kui
Sh4RPSh00T3R002
Zhong Kui
14
0
1
14.5
W
1
3
4
1
L
1
9
2
0.22
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,979
Damage
24,085
47,855
Taken
51,606
33,134
Mitigated
23,948
15,962
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Arjinn5
Cernunnos
10,751
7,292
0
4,887
12,568
4,806
1,609
7,218
5,034
0
56,688
L
14,725
473
70
1,983
12,171
4,293
0
6,242
5,929
67,353
0
W
Ymir
0
0
0
0
695
190
0
0
695
266
0
L
2,317
621
0
0
11,786
8,851
306
6,102
5,684
21,022
0
L
Guan Yu
DominusXT
Guan Yu
627
76
89
441
5,054
2,713
0
3,211
1,843
0
14,182
L
2,557
458
0
1,804
12,175
4,638
0
5,209
6,966
0
10,834
W
Zhong Kui
Sh4RPSh00T3R002
Zhong Kui
14,530
3,327
573
4,329
9,519
8,226
7,508
1,760
7,665
81,955
10,770
W
4,780
255
616
2,481
9,440
4,123
465
3,494
5,784
44,143
0
L
3,859
2,501
405
1,185
10,420
3,453
724
6,540
3,880
0
25,410
W
8,918
546
0
3,076
15,633
15,789
512
3,814
11,635
37,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,283
Gold Earned
35,546
409
Minions Killed
237
0
Camps Cleared
0
1,377,448
Distance Traveled
1,441,546
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,872
581
99
6
0
320,843
1
L
Janus
9,148
538
102
6
0
391,100
3
W
Ymir
5,600
329
0
0
0
64,990
0
L
Anubis
6,488
382
46
3
0
246,086
3
L
Guan Yu
6,384
376
25
1
0
237,861
1
L
Thor
6,595
388
11
1
0
292,903
1
W
Zhong Kui
11,779
693
169
10
0
313,547
2
W
Ra
8,339
491
97
6
0
342,273
0
L
Cupid
6,931
408
53
3
0
273,596
1
W
Ares
9,693
570
44
3
0
335,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role