Player Matchup

Gilgamesh
Gilgamesh
D4nW1llz
Gilgamesh
Level 66
God Stats
1W - 4L
1,519 SR
Queue Stats
135W - 188L
1,284 Elo+
Party 3
Arachne
Arachne
II x GaZ x II
Arachne
Level 29
God Stats
13W - 14L
1,561 SR
Queue Stats
41W - 97L
1,148 Elo+
Party 3
Raijin
Raijin
Nimpimpom
Raijin
Level 78
God Stats
1W - 2L
1,609 SR
Queue Stats
113W - 169L
1,311 Elo+
Party 3
Izanami
Izanami
Shonaaa
Izanami
Level 60
God Stats
14W - 9L
1,487 SR
Queue Stats
124W - 176L
1,272 Elo+
Party 3
Ymir
Ymir
SquibbSan
Ymir
Level 29
God Stats
7W - 10L
1,305 SR
Queue Stats
52W - 107L
1,221 Elo+
Party 3
Team Averages
Level 52
1,496 SR
1,247 Elo+

VS

Team Averages
Level 39
1,443 SR
1,289 Elo+
Sylvanus
Sylvanus
ARFP2392
Sylvanus
Level 45
God Stats
35W - 55L
1,337 SR
Queue Stats
139W - 210L
1,241 Elo+
Party 1
Baron Samedi
Baron Samedi
K1NGARTi
Baron Samedi
Level 29
God Stats
55W - 40L
1,555 SR
Queue Stats
103W - 111L
1,348 Elo+
Party 1
Vamana
Vamana
SmokingGun21HL
Vamana
Level 44
God Stats
1W - 3L
1,180 SR
Queue Stats
147W - 213L
1,251 Elo+
Party 1
Tsukuyomi
Tsukuyomi
alv_moris
Tsukuyomi
Level 62
God Stats
25W - 14L
1,645 SR
Queue Stats
309W - 295L
1,456 Elo+
Party 2
Artemis
Artemis
erponcho_1005
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,149 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D4nW1llz
Gilgamesh
20
10 / 3 / 0
14,460
603
13,884
18,371
28,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
20
6 / 5 / 5
14,112
588
15,350
20,515
10,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
Nimpimpom
Raijin
19
7 / 4 / 7
13,135
547
25,648
19,559
8,697
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Shonaaa
Izanami
18
6 / 5 / 10
12,624
526
19,053
15,838
6,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
19
10 / 3 / 13
14,300
596
14,547
24,229
33,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ARFP2392
Sylvanus
17
3 / 4 / 5
10,623
443
5,165
28,184
24,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
K1NGARTi
Baron Samedi
18
9 / 10 / 1
12,415
517
21,082
26,573
12,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 6 / 5
10,741
448
7,245
26,092
34,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
alv_moris
Tsukuyomi
18
6 / 5 / 3
11,641
485
19,329
17,891
6,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
12
1 / 15 / 1
8,459
352
5,079
16,221
4,925
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
39
Kills
20
20
Deaths
40
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ARFP2392
Sylvanus
3
4
5
1.38
W
Gilgamesh
D4nW1llz
Gilgamesh
10
3
0
3.33
W
Arachne
6
5
5
1.7
L
Baron Samedi
K1NGARTi
Baron Samedi
9
10
1
0.95
W
Raijin
Nimpimpom
Raijin
7
4
7
2.63
W
Izanami
Shonaaa
Izanami
6
5
10
2.2
L
1
6
5
0.58
W
Ymir
10
3
13
5.5
L
Tsukuyomi
alv_moris
Tsukuyomi
6
5
3
1.5
L
Artemis
1
15
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,482
Damage
57,900
98,512
Taken
114,961
87,403
Mitigated
83,575
25,623
Healing
35,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ARFP2392
Sylvanus
5,165
2,510
2,596
9,444
28,184
24,019
234
11,446
16,683
29,787
0
W
Gilgamesh
D4nW1llz
Gilgamesh
13,884
3,635
0
4,152
18,371
28,045
3,426
4,492
13,879
217
91,331
W
Arachne
15,350
9,925
301
8,901
20,515
10,694
2,415
3,821
16,694
0
112,653
L
Baron Samedi
K1NGARTi
Baron Samedi
21,082
2,341
1,687
7,953
26,573
12,831
1,870
11,072
15,338
82,880
0
W
Raijin
Nimpimpom
Raijin
25,648
2,938
183
5,674
19,559
8,697
1,796
9,859
9,700
88,991
0
W
Izanami
Shonaaa
Izanami
19,053
11,578
0
2,902
15,838
6,036
6,563
3,381
12,457
0
106,252
L
7,245
2,957
0
7,178
26,092
34,931
774
7,348
17,772
0
60,579
W
Ymir
14,547
2,938
821
2,689
24,229
33,931
31
4,771
19,458
46,359
0
L
Tsukuyomi
alv_moris
Tsukuyomi
19,329
3,661
0
6,265
17,891
6,869
0
4,051
13,610
0
92,237
L
Artemis
5,079
3,501
0
552
16,221
4,925
551
6,495
9,673
0
21,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,631
Gold Earned
53,879
669
Minions Killed
422
0
Camps Cleared
0
2,129,840
Distance Traveled
1,892,746
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,623
443
28
1
0
324,546
3
W
Gilgamesh
14,460
603
176
7
0
443,278
1
W
Arachne
14,112
588
145
6
0
488,450
0
L
Baron Samedi
12,415
517
111
5
0
372,915
3
W
Raijin
13,135
547
132
6
0
395,748
1
W
Izanami
12,624
526
138
6
0
376,617
4
L
Vamana
10,741
448
104
4
0
432,166
1
W
Ymir
14,300
596
78
3
0
425,747
1
L
Tsukuyomi
11,641
485
142
6
0
464,745
0
L
Artemis
8,459
352
37
2
0
298,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role