Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Hector23123
Hades
Level 45
God Stats
18W - 28L
1,430 SR
Queue Stats
51W - 66L
1,374 Elo+
Solo
Bacchus
Bacchus
MaQuInOnJoN
Bacchus
Level 87
God Stats
10W - 10L
1,428 SR
Queue Stats
501W - 531L
1,422 Elo+
Party 1
Ao Kuang
Ao Kuang
Plainglobe815
Ao Kuang
Level 158
God Stats
0W - 4L
1,368 SR
Queue Stats
657W - 656L
1,385 Elo+
Solo
Izanami
Izanami
pami90g
Izanami
Level 68
God Stats
75W - 71L
1,500 SR
Queue Stats
285W - 330L
1,424 Elo+
Party 1
Team Averages
Level 103
1,445 SR
1,421 Elo+

VS

Team Averages
Level 99
1,493 SR
1,418 Elo+
Cthulhu
Cthulhu
HellishFairy
Cthulhu
Level 61
God Stats
2W - 5L
1,382 SR
Queue Stats
88W - 96L
1,406 Elo+
Solo
Bastet
Bastet
Kill_stuffz
Bastet
Level 90
God Stats
34W - 16L
1,317 SR
Queue Stats
96W - 87L
1,389 Elo+
Solo
Ganesha
Ganesha
Ninja_PointBlank
Ganesha
Level 141
God Stats
4W - 6L
1,704 SR
Queue Stats
152W - 159L
1,409 Elo+
Solo
Heimdallr
Heimdallr
SettedOne96
Heimdallr
Level 108
God Stats
12W - 6L
1,559 SR
Queue Stats
302W - 305L
1,434 Elo+
Solo
Agni
Agni
StoneyRecord772
Agni
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 255L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
3
0 / 0 / 0
3,561
396
450
835
198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

7
0 / 4 / 0
4,280
476
1,705
5,915
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
MaQuInOnJoN
Bacchus
7
2 / 3 / 1
5,162
574
2,741
9,065
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Plainglobe815
Ao Kuang
7
0 / 3 / 0
4,475
497
4,073
6,246
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
pami90g
Izanami
8
2 / 7 / 0
4,859
540
2,742
7,392
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HellishFairy
Cthulhu
9
1 / 0 / 2
5,263
585
3,298
5,949
3,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
8
2 / 1 / 3
5,068
563
3,310
4,031
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 1 / 8
5,502
611
3,603
5,534
3,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
SettedOne96
Heimdallr
9
6 / 2 / 3
5,768
641
6,220
5,812
1,817
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
7 / 0 / 0
6,629
737
6,167
3,460
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
17
17
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
0
4
0
0
W
Cthulhu
HellishFairy
Cthulhu
1
0
2
2
W
Bastet
2
1
3
3.5
L
Bacchus
MaQuInOnJoN
Bacchus
2
3
1
0.83
W
1
1
8
5
L
Ao Kuang
Plainglobe815
Ao Kuang
0
3
0
0
W
Heimdallr
SettedOne96
Heimdallr
6
2
3
3.75
W
7
0
0
7
L
Izanami
pami90g
Izanami
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,711
Damage
22,598
29,453
Taken
24,786
13,265
Mitigated
11,075
5,928
Healing
9,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
450
84
0
175
835
198
0
0
835
5,264
0
L
1,705
66
0
678
5,915
1,788
0
3,999
1,564
13,389
0
W
Cthulhu
HellishFairy
Cthulhu
3,298
764
0
3,079
5,949
3,645
0
2,816
3,133
19,969
0
W
Bastet
3,310
1,400
0
952
4,031
1,475
14
799
3,232
0
22,756
L
Bacchus
MaQuInOnJoN
Bacchus
2,741
337
0
2,798
9,065
6,948
0
3,397
5,544
10,559
0
W
3,603
204
0
2,642
5,534
3,159
27
1,463
4,023
14,532
0
L
Ao Kuang
Plainglobe815
Ao Kuang
4,073
1,724
0
1,245
6,246
2,892
0
2,609
3,112
13,990
4,164
W
Heimdallr
SettedOne96
Heimdallr
6,220
3,833
0
1,970
5,812
1,817
951
1,281
4,531
0
26,855
W
6,167
539
76
966
3,460
979
919
1,582
1,660
31,934
0
L
Izanami
pami90g
Izanami
2,742
2,326
256
776
7,392
1,439
0
2,025
5,329
0
23,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,337
Gold Earned
28,230
136
Minions Killed
226
0
Camps Cleared
0
741,895
Distance Traveled
853,297
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,561
396
15
2
0
60,987
0
L
Hades
4,280
476
24
3
0
160,556
0
W
Cthulhu
5,263
585
40
4
0
169,623
2
W
Bastet
5,068
563
43
5
0
169,210
2
L
Bacchus
5,162
574
19
2
0
198,077
2
W
Ganesha
5,502
611
5
1
0
171,640
3
L
Ao Kuang
4,475
497
29
3
0
150,436
0
W
Heimdallr
5,768
641
62
7
0
176,426
0
W
Agni
6,629
737
76
8
0
166,398
4
L
Izanami
4,859
540
49
5
0
171,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role