Player Matchup

Agni
Agni
LeChameauGamer
Agni
Level 18
God Stats
2W - 0L
1,758 SR
Queue Stats
8W - 5L
1,523 Elo+
Party 1
King Arthur
King Arthur
Resteel560
King Arthur
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,531 Elo+
Party 1
Cernunnos
Cernunnos
bohnarspecialist
Cernunnos
Level 16
God Stats
2W - 1L
1,235 SR
Queue Stats
48W - 27L
1,720 Elo+
Solo
Yemoja
Yemoja
jdyea
Yemoja
Level 26
God Stats
6W - 3L
1,641 SR
Queue Stats
44W - 65L
1,298 Elo+
Solo
Pele
Pele
theslayer2392
Pele
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,514 Elo+

VS

Team Averages
Level 14
1,551 SR
1,523 Elo+
Thoth
Thoth
Carterr3
Thoth
Level 17
God Stats
6W - 4L
1,500 SR
Queue Stats
172W - 153L
1,534 Elo+
Solo
Amaterasu
Amaterasu
ChristalBlooD
Amaterasu
Level 24
God Stats
2W - 1L
1,790 SR
Queue Stats
26W - 24L
1,538 Elo+
Solo
Neith
Neith
LukeW35
Neith
Level 23
God Stats
0W - 3L
1,467 SR
Queue Stats
47W - 47L
1,546 Elo+
Solo
Nemesis
Nemesis
blueoxdragon
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
cronos183
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 6 / 4
9,839
547
15,969
13,679
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Resteel560
King Arthur
14
6 / 2 / 6
8,841
491
7,295
10,679
8,138
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
17
11 / 0 / 4
10,168
565
13,427
16,752
6,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
jdyea
Yemoja
14
0 / 1 / 7
8,736
485
2,296
9,896
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

3
0 / 4 / 0
5,485
305
304
2,567
832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Carterr3
Thoth
14
5 / 6 / 2
9,356
520
10,161
12,487
4,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
ChristalBlooD
Amaterasu
16
4 / 1 / 0
9,636
535
6,281
14,146
11,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
LukeW35
Neith
12
2 / 5 / 0
8,101
450
9,451
11,379
4,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
blueoxdragon
Nemesis
8
0 / 9 / 1
6,440
358
2,798
9,053
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
8
0 / 6 / 3
6,987
388
2,911
10,896
9,966
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
27
Kills
11
13
Deaths
27
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
Carterr3
Thoth
5
6
2
1
L
Amaterasu
ChristalBlooD
Amaterasu
4
1
0
4
W
10
6
4
2
L
Neith
LukeW35
Neith
2
5
0
0.4
W
King Arthur
Resteel560
King Arthur
6
2
6
4.5
L
Nemesis
blueoxdragon
Nemesis
0
9
1
0.06
W
Cernunnos
11
0
4
13
L
Ymir
0
6
3
0.25
W
Yemoja
jdyea
Yemoja
0
1
7
3.5
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,291
Damage
31,602
53,573
Taken
57,961
30,942
Mitigated
33,607
18,566
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Carterr3
Thoth
10,161
453
0
3,444
12,487
4,368
0
5,624
6,582
58,605
0
L
Amaterasu
ChristalBlooD
Amaterasu
6,281
2,895
0
5,164
14,146
11,804
676
4,239
9,781
229
71,290
W
15,969
2,729
0
1,993
13,679
4,664
1,161
6,811
6,516
42,847
0
L
Neith
LukeW35
Neith
9,451
4,040
0
1,948
11,379
4,099
1,306
2,890
8,457
0
43,117
W
King Arthur
Resteel560
King Arthur
7,295
1,535
0
2,123
10,679
8,138
0
2,072
8,464
7,581
32,507
L
Nemesis
blueoxdragon
Nemesis
2,798
985
0
271
9,053
3,370
0
2,079
6,856
0
13,994
W
Cernunnos
13,427
6,685
0
10,198
16,752
6,652
1,656
2,404
14,207
0
92,261
L
Ymir
2,911
1,313
0
500
10,896
9,966
104
3,955
6,668
7,111
0
W
Yemoja
jdyea
Yemoja
2,296
1,208
2,457
1,703
9,896
10,656
964
587
9,301
21,735
0
W
304
236
0
92
2,567
832
0
881
1,582
0
1,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,069
Gold Earned
40,520
315
Minions Killed
351
0
Camps Cleared
0
1,381,671
Distance Traveled
1,493,530
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,356
520
107
6
0
301,916
2
L
Amaterasu
9,636
535
135
8
0
320,942
0
W
Agni
9,839
547
60
3
0
308,444
2
L
Neith
8,101
450
79
4
0
257,361
3
W
King Arthur
8,841
491
75
4
0
378,411
1
L
Nemesis
6,440
358
21
1
0
354,826
0
W
Cernunnos
10,168
565
132
7
0
311,604
4
L
Ymir
6,987
388
9
1
0
258,485
1
W
Yemoja
8,736
485
44
2
0
297,539
0
W
Pele
5,485
305
4
0
0
85,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role