Player Matchup

Ullr
Ullr
Kalaсhiсk
Ullr
Level 100
God Stats
2W - 0L
1,684 SR
Queue Stats
63W - 82L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
LoboMonsta
Baron Samedi
Level 160
God Stats
26W - 22L
1,611 SR
Queue Stats
285W - 245L
1,517 Elo+
Solo
Horus
Horus
RenFlieder
Horus
Level 69
God Stats
3W - 4L
1,453 SR
Queue Stats
81W - 102L
1,389 Elo+
Party 1
Team Averages
Level 110
1,583 SR
1,432 Elo+

VS

Team Averages
Level 100
1,597 SR
1,493 Elo+
Sol
Sol
Boltek
Sol
Level 85
God Stats
9W - 4L
1,791 SR
Queue Stats
97W - 109L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
SirNN
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,598 Elo+
Solo
Thor
Thor
joby98989
Thor
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
84W - 76L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 6
10,478
806
16,182
13,156
5,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LoboMonsta
Baron Samedi
14
4 / 1 / 9
9,234
710
15,585
13,286
6,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
13
3 / 2 / 12
9,313
716
4,765
15,240
15,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Boltek
Sol
12
3 / 7 / 3
8,841
680
19,254
15,282
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SirNN
Gilgamesh
11
1 / 3 / 4
8,270
636
7,504
12,974
10,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
11
2 / 7 / 2
8,036
618
6,037
14,957
4,936
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
6
6
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
Boltek
Sol
3
7
3
0.64
W
10
3
6
4.33
W
Baron Samedi
LoboMonsta
Baron Samedi
4
1
9
8.5
W
Horus
3
2
12
4.5
L
Gilgamesh
SirNN
Gilgamesh
1
3
4
1
L
Thor
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,532
Damage
32,795
41,682
Taken
43,213
26,705
Mitigated
21,381
21,508
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Boltek
Sol
19,254
7,069
0
6,165
15,282
5,745
898
6,298
8,984
36,380
4,127
W
16,182
7,278
0
1,415
13,156
5,167
1,314
4,951
8,205
0
40,471
W
Baron Samedi
LoboMonsta
Baron Samedi
15,585
656
3,664
7,463
13,286
6,267
587
7,024
6,262
45,657
0
W
Horus
4,765
2,572
2,971
5,995
15,240
15,271
453
6,825
8,415
0
12,101
L
Gilgamesh
SirNN
Gilgamesh
7,504
888
0
632
12,974
10,700
0
5,045
7,929
5,144
18,133
L
Thor
6,037
719
0
2,561
14,957
4,936
471
4,721
10,236
0
20,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
25,147
135
Minions Killed
126
8
Camps Cleared
4
688,543
Distance Traveled
618,411
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,841
680
59
5
3
180,952
1
W
Ullr
10,478
806
55
4
4
228,323
3
W
Baron Samedi
9,234
710
63
5
3
223,939
1
W
Horus
9,313
716
17
1
1
236,281
6
L
Gilgamesh
8,270
636
37
3
1
244,935
2
L
Thor
8,036
618
30
2
0
192,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role