Player Matchup

Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
FADE x DAWN
Vulcan
Level 76
God Stats
7W - 4L
1,375 SR
Queue Stats
118W - 107L
1,524 Elo+
Solo
Khepri
Khepri
TitoTangarius
Khepri
Level 86
God Stats
9W - 3L
1,672 SR
Queue Stats
263W - 240L
1,588 Elo+
Party 1
Charybdis
Charybdis
franbi_360
Charybdis
Level 67
God Stats
4W - 9L
1,119 SR
Queue Stats
194W - 207L
1,380 Elo+
Solo
Ares
Ares
toto64466446
Ares
Level 129
God Stats
2W - 0L
1,686 SR
Queue Stats
31W - 28L
1,509 Elo+
Party 1
Team Averages
Level 96
1,470 SR
1,500 Elo+

VS

Team Averages
Level 73
1,412 SR
1,406 Elo+
Sylvanus
Sylvanus
ARFP2392
Sylvanus
Level 45
God Stats
35W - 55L
1,348 SR
Queue Stats
139W - 210L
1,252 Elo+
Party 2
Artio
Artio
MaXiMuS-BZH
Artio
Level 85
God Stats
9W - 6L
1,536 SR
Queue Stats
164W - 193L
1,496 Elo+
Solo
Tiamat
Tiamat
Mauler19
Tiamat
Level 68
God Stats
0W - 3L
1,203 SR
Queue Stats
60W - 58L
1,512 Elo+
Solo
Vamana
Vamana
SmokingGun21HL
Vamana
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 213L
1,262 Elo+
Party 2
Nemesis
Nemesis
rafgasterio
Nemesis
Level 123
God Stats
0W - 1L
1,473 SR
Queue Stats
181W - 194L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 0 / 2
7,714
551
5,189
11,598
10,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Vulcan
14
4 / 0 / 4
8,072
577
10,376
4,730
1,852
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 13
8,113
580
8,101
10,252
8,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
franbi_360
Charybdis
12
2 / 2 / 10
7,497
536
9,696
7,029
2,213
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
8 / 2 / 7
8,137
581
8,161
9,901
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ARFP2392
Sylvanus
9
1 / 4 / 0
5,557
397
2,388
14,509
6,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 3
6,728
481
5,650
15,352
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Mauler19
Tiamat
13
1 / 4 / 0
7,553
540
6,121
9,407
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 0
5,552
397
1,014
9,859
6,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
rafgasterio
Nemesis
12
1 / 2 / 1
7,460
533
9,104
9,529
6,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
20
Kills
4
4
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
2
2
L
Sylvanus
ARFP2392
Sylvanus
1
4
0
0.25
W
Vulcan
4
0
4
6
L
1
5
3
0.5
L
Tiamat
Mauler19
Tiamat
1
4
0
0.25
L
0
5
0
0
W
5
0
13
11.5
W
Charybdis
franbi_360
Charybdis
2
2
10
3.5
L
Nemesis
rafgasterio
Nemesis
1
2
1
0.75
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,523
Damage
24,277
43,510
Taken
58,656
29,655
Mitigated
30,838
15,187
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,189
310
0
5,035
11,598
10,027
510
341
11,257
8,560
31,398
L
Sylvanus
ARFP2392
Sylvanus
2,388
1,306
1,240
5,333
14,509
6,318
234
5,790
8,719
18,068
0
W
Vulcan
10,376
3,534
0
1,510
4,730
1,852
738
2,548
1,952
50,807
0
L
5,650
1,038
518
2,821
15,352
5,736
0
7,879
7,315
36,646
0
L
Tiamat
Mauler19
Tiamat
6,121
409
0
2,263
9,407
5,306
0
6,532
2,845
46,968
0
L
1,014
242
0
1,535
9,859
6,946
748
5,084
4,775
0
23,548
W
8,101
790
465
3,215
10,252
8,935
167
4,282
5,802
27,765
0
W
Charybdis
franbi_360
Charybdis
9,696
5,335
222
1,666
7,029
2,213
2,293
2,849
4,150
0
41,054
L
Nemesis
rafgasterio
Nemesis
9,104
4,308
0
2,290
9,529
6,532
520
3,287
5,508
0
43,505
W
8,161
657
0
3,074
9,901
6,628
0
3,525
6,190
45,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,533
Gold Earned
32,850
392
Minions Killed
306
0
Camps Cleared
0
1,416,992
Distance Traveled
1,322,739
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,714
551
108
8
0
284,901
4
L
Sylvanus
5,557
397
24
2
0
221,207
3
W
Vulcan
8,072
577
87
6
0
302,254
4
L
Artio
6,728
481
52
4
0
298,537
2
L
Tiamat
7,553
540
105
8
0
255,841
2
L
Vamana
5,552
397
42
3
0
271,723
1
W
Khepri
8,113
580
42
3
0
284,532
2
W
Charybdis
7,497
536
81
6
0
261,159
5
L
Nemesis
7,460
533
83
6
0
275,431
1
W
Ares
8,137
581
74
5
0
284,146
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role