Player Matchup

Zhong Kui
Zhong Kui
Diamond III
ImJoules
Zhong Kui
Diamond III
Level 128
God Stats
0W - 5L
1,186 SR
Queue Stats
251W - 240L
2,293 MMR
Solo
Janus
Janus
Diamond III
Maxaronie
Janus
Diamond III
Level 128
God Stats
5W - 5L
1,753 SR
Queue Stats
123W - 112L
2,333 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
SirLagsAndFrags
Sylvanus
Diamond I
Level 158
God Stats
7W - 6L
1,721 SR
Queue Stats
148W - 135L
2,540 MMR
Party 1
Susano
Susano
Diamond III
Vanillashakezz
Susano
Diamond III
Level 157
God Stats
1W - 4L
1,337 SR
Queue Stats
436W - 420L
2,349 MMR
Solo
Apollo
Apollo
Diamond III
iDiscorrupt
Apollo
Diamond III
Level 155
God Stats
12W - 12L
1,688 SR
Queue Stats
188W - 169L
2,269 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,537 SR
2,357 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,525 SR
2,221 MMR
Arachne
Arachne
Diamond IV
 
Arachne
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
BOiSe2MeN_-
Charybdis
Masters
Level 151
God Stats
4W - 1L
1,694 SR
Queue Stats
155W - 131L
2,529 MMR
Solo
Athena
Athena
Diamond IV
HaloKiller778
Athena
Diamond IV
Level 72
God Stats
1W - 0L
1,458 SR
Queue Stats
33W - 17L
2,206 MMR
Solo
Mulan
Mulan
Diamond IV
Pyrophrosty
Mulan
Diamond IV
Level 125
God Stats
3W - 3L
1,351 SR
Queue Stats
99W - 78L
2,210 MMR
Solo
Persephone
Persephone
Masters
Rize Kahnum
Persephone
Masters
Level 160
God Stats
24W - 20L
1,620 SR
Queue Stats
235W - 231L
2,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ImJoules
Zhong Kui
12
0 / 5 / 3
6,863
528
6,219
11,590
8,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Maxaronie
Janus
12
3 / 3 / 0
7,014
540
2,544
5,452
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
9
0 / 6 / 3
5,926
456
4,349
10,574
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 3 / 2
6,755
520
2,695
8,212
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
12
1 / 2 / 0
7,016
540
3,085
8,108
2,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ArtioOdinTiamatGebGilgamesh

VS

Bans
LokiSolSetMorgan Le FayMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
9 / 1 / 3
9,312
716
5,609
9,000
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
BOiSe2MeN_-
Charybdis
14
1 / 0 / 6
8,412
647
6,678
7,309
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 7
6,790
522
3,894
9,655
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 3
9,086
699
9,946
10,072
9,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Persephone
Rize Kahnum
Persephone
14
3 / 0 / 8
8,583
660
6,393
4,069
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
19
19
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
1
3
10.5
W
Charybdis
BOiSe2MeN_-
Charybdis
1
0
6
4
W
1
3
7
1.5
L
Zhong Kui
ImJoules
Zhong Kui
0
5
3
0.3
L
Janus
Maxaronie
Janus
3
3
0
1
W
5
1
3
6.5
W
Persephone
Rize Kahnum
Persephone
3
0
8
7
L
Sylvanus
0
6
3
0.25
L
1
3
2
0.67
L
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,892
Damage
32,520
43,936
Taken
40,105
21,545
Mitigated
21,715
13,950
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,609
3,062
0
6,566
9,000
3,821
430
1,345
7,605
0
66,546
W
Charybdis
BOiSe2MeN_-
Charybdis
6,678
3,504
0
4,809
7,309
1,950
167
893
6,416
0
68,107
W
3,894
844
200
2,963
9,655
5,558
0
3,394
6,239
17,198
0
L
Zhong Kui
ImJoules
Zhong Kui
6,219
1,189
0
5,478
11,590
8,215
0
514
11,036
36,479
4,250
L
Janus
Maxaronie
Janus
2,544
156
0
866
5,452
1,646
0
1,687
3,735
48,560
0
W
9,946
1,498
0
4,229
10,072
9,298
0
5,852
4,214
1,679
53,883
W
Persephone
Rize Kahnum
Persephone
6,393
45
0
1,539
4,069
1,088
520
911
3,130
54,208
0
L
Sylvanus
4,349
703
434
2,305
10,574
7,002
0
3,788
6,646
12,494
0
L
2,695
62
0
2,022
8,212
2,539
0
2,927
5,053
0
36,342
L
Apollo
3,085
2,257
0
2,845
8,108
2,143
0
1,320
6,758
0
52,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,574
Gold Earned
42,183
403
Minions Killed
512
0
Camps Cleared
0
1,271,632
Distance Traveled
1,382,905
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,312
716
118
9
0
308,014
3
W
Charybdis
8,412
647
136
10
0
254,050
5
W
Athena
6,790
522
28
2
0
278,402
6
L
Zhong Kui
6,863
528
90
7
0
235,549
5
L
Janus
7,014
540
94
7
0
262,517
6
W
Mulan
9,086
699
121
9
0
266,440
3
W
Persephone
8,583
660
109
8
0
275,999
6
L
Sylvanus
5,926
456
21
2
0
243,805
5
L
Susano
6,755
520
92
7
0
290,749
0
L
Apollo
7,016
540
106
8
0
239,012
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role