Player Matchup

Vamana
Vamana
Hyrat
Vamana
Level 35
God Stats
0W - 6L
1,076 SR
Queue Stats
185W - 214L
1,276 Elo+
Party 2
Hou Yi
Hou Yi
Laisareis
Hou Yi
Level 21
God Stats
17W - 13L
1,596 SR
Queue Stats
80W - 98L
1,346 Elo+
Solo
Thor
Thor
Skevegete
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
ZayBiXx_62
Terra
Level 6
God Stats
0W - 2L
1,273 SR
Queue Stats
31W - 28L
1,249 Elo+
Party 2
Nu Wa
Nu Wa
dorel94
Nu Wa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,389 SR
1,374 Elo+

VS

Team Averages
Level 17
1,441 SR
1,341 Elo+
Cabrakan
Cabrakan
Hex-Amogous
Cabrakan
Level 17
God Stats
8W - 13L
1,446 SR
Queue Stats
356W - 421L
1,207 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ManuliPanuli
Morgan Le Fay
Level 29
God Stats
2W - 2L
1,742 SR
Queue Stats
197W - 197L
1,410 Elo+
Party 1
Cliodhna
Cliodhna
ShinigamiTrinity
Cliodhna
Level 16
God Stats
20W - 19L
1,358 SR
Queue Stats
337W - 410L
1,206 Elo+
Party 3
Pele
Pele
T155IP0SK1
Pele
Level 16
God Stats
8W - 3L
1,160 SR
Queue Stats
127W - 144L
1,383 Elo+
Party 1
Neith
Neith
iiillAlliii
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hyrat
Vamana
7
0 / 4 / 5
4,412
401
1,668
7,559
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
Laisareis
Hou Yi
9
7 / 3 / 2
6,159
560
6,148
7,303
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Thor
1
0 / 1 / 0
3,653
332
0
582
187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Terra
9
3 / 1 / 6
5,735
521
1,891
10,043
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
dorel94
Nu Wa
6
1 / 5 / 4
4,650
423
2,534
5,002
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Hex-Amogous
Cabrakan
8
2 / 2 / 4
5,285
480
4,113
6,960
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
ManuliPanuli
Morgan Le Fay
10
2 / 1 / 3
5,945
540
6,462
5,292
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
4 / 7 / 1
5,537
503
5,052
8,047
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 2
6,847
622
3,778
6,177
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 3
5,193
472
4,068
4,032
1,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
11
Kills
13
14
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Hex-Amogous
Cabrakan
2
2
4
2
L
Vamana
Hyrat
Vamana
0
4
5
0.63
L
Hou Yi
Laisareis
Hou Yi
7
3
2
2.67
W
Morgan Le Fay
ManuliPanuli
Morgan Le Fay
2
1
3
3.5
W
4
7
1
0.64
L
Thor
0
1
0
0
W
5
0
2
6
L
Terra
3
1
6
6
L
Nu Wa
dorel94
Nu Wa
1
5
4
0.6
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,241
Damage
23,473
30,489
Taken
30,508
11,928
Mitigated
14,249
9,419
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Hex-Amogous
Cabrakan
4,113
1,473
0
1,907
6,960
6,074
370
1,880
5,080
8,966
0
L
Vamana
Hyrat
Vamana
1,668
323
0
1,756
7,559
4,054
148
3,201
4,358
0
7,627
L
Hou Yi
Laisareis
Hou Yi
6,148
2,989
0
1,553
7,303
2,175
506
2,070
5,233
0
19,951
W
Morgan Le Fay
ManuliPanuli
Morgan Le Fay
6,462
1,195
0
397
5,292
1,720
1,353
350
4,942
32,005
0
W
5,052
595
0
337
8,047
3,195
1,078
762
7,285
0
15,442
L
Thor
0
0
0
0
582
187
225
0
582
0
655
W
3,778
564
0
2,917
6,177
1,861
66
778
5,399
0
38,057
L
Terra
1,891
327
1,102
4,537
10,043
4,418
0
3,056
6,987
14,690
0
L
Nu Wa
dorel94
Nu Wa
2,534
942
0
471
5,002
1,094
453
2,248
2,754
9,482
0
W
4,068
2,358
0
693
4,032
1,399
969
655
3,377
0
19,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,609
Gold Earned
28,807
89
Minions Killed
204
0
Camps Cleared
0
736,298
Distance Traveled
1,035,563
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,285
480
7
1
0
222,195
2
L
Vamana
4,412
401
17
2
0
213,362
0
L
Hou Yi
6,159
560
29
3
0
167,723
3
W
Morgan Le Fay
5,945
540
56
5
0
194,449
4
W
Cliodhna
5,537
503
26
2
0
208,861
3
L
Thor
3,653
332
0
0
0
25,271
0
W
Pele
6,847
622
76
7
0
245,053
2
L
Terra
5,735
521
31
3
0
190,026
0
L
Nu Wa
4,650
423
12
1
0
139,916
0
W
Neith
5,193
472
39
4
0
165,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role