Player Matchup

Cernunnos
Cernunnos
Auwee
Cernunnos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 64L
1,382 Elo+
Solo
Nike
Nike
Dolphinwalls
Nike
Level 107
God Stats
2W - 1L
1,612 SR
Queue Stats
69W - 60L
1,381 Elo+
Solo
Amaterasu
Amaterasu
Firway
Amaterasu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,259 Elo+
Solo
Ah Puch
Ah Puch
Ribidiflip
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,556 Elo+
Solo
Raijin
Raijin
SpecialScoopy
Raijin
Level 18
God Stats
1W - 2L
1,272 SR
Queue Stats
115W - 126L
1,481 Elo+
Solo
Team Averages
Level 37
1,477 SR
1,412 Elo+

VS

Team Averages
Level 80
1,450 SR
1,506 Elo+
Hou Yi
Hou Yi
BigFatMarkK
Hou Yi
Level 77
God Stats
2W - 5L
1,367 SR
Queue Stats
363W - 358L
1,441 Elo+
Solo
Sol
Sol
CyRageBlaze
Sol
Level 86
God Stats
10W - 10L
1,598 SR
Queue Stats
703W - 709L
1,454 Elo+
Solo
Kukulkan
Kukulkan
Damonvic
Kukulkan
Level 63
God Stats
9W - 6L
1,357 SR
Queue Stats
362W - 402L
1,521 Elo+
Party 1
Chernobog
Chernobog
Taiwanboi
Chernobog
Level 148
God Stats
7W - 11L
1,426 SR
Queue Stats
665W - 697L
1,538 Elo+
Party 1
Nemesis
Nemesis
gunsound
Nemesis
Level 28
God Stats
1W - 1L
1,504 SR
Queue Stats
77W - 59L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Auwee
Cernunnos
19
4 / 7 / 12
12,363
727
7,502
16,305
6,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
13 / 6 / 11
14,290
841
20,554
25,218
25,515
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
Firway
Amaterasu
19
2 / 3 / 18
12,276
722
6,772
28,159
22,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Ribidiflip
Ah Puch
20
10 / 6 / 12
13,837
814
24,983
19,658
8,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 6 / 16
12,398
729
17,015
16,528
7,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
6 / 6 / 9
11,409
671
18,110
16,315
7,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 8 / 6
10,839
638
16,303
16,334
6,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Damonvic
Kukulkan
20
6 / 6 / 4
12,942
761
18,119
11,907
6,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Taiwanboi
Chernobog
20
2 / 5 / 13
12,223
719
12,228
22,258
31,639
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
gunsound
Nemesis
20
11 / 9 / 9
14,315
842
16,797
19,660
10,916
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
68
34
Kills
27
28
Deaths
34
69
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Auwee
Cernunnos
4
7
12
1.43
L
Hou Yi
6
6
9
1.75
L
2
8
6
0.63
L
Kukulkan
Damonvic
Kukulkan
6
6
4
1.33
W
13
6
11
3.08
W
Amaterasu
Firway
Amaterasu
2
3
18
3.67
W
Ah Puch
Ribidiflip
Ah Puch
10
6
12
2.67
W
5
6
16
2.17
L
Chernobog
Taiwanboi
Chernobog
2
5
13
1.7
L
Nemesis
gunsound
Nemesis
11
9
9
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,826
Damage
81,557
105,868
Taken
86,474
69,999
Mitigated
63,101
41,193
Healing
26,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Auwee
Cernunnos
7,502
3,839
1,432
2,518
16,305
6,646
3,904
6,757
8,752
0
24,679
L
Hou Yi
18,110
5,670
1,849
3,187
16,315
7,504
1,732
6,195
10,120
0
26,903
L
16,303
716
1,664
4,224
16,334
6,106
1,336
9,546
6,788
29,105
0
L
Kukulkan
Damonvic
Kukulkan
18,119
504
1,260
1,080
11,907
6,936
171
5,495
6,412
37,853
0
W
20,554
2,781
1,338
4,592
25,218
25,515
582
7,620
17,598
0
33,423
W
Amaterasu
Firway
Amaterasu
6,772
1,400
3,262
12,799
28,159
22,040
152
10,427
17,732
0
14,301
W
Ah Puch
Ribidiflip
Ah Puch
24,983
1,222
2,191
7,351
19,658
8,730
850
5,083
14,575
54,429
0
W
17,015
2,025
1,646
4,064
16,528
7,068
1,318
4,535
11,993
42,384
0
L
Chernobog
Taiwanboi
Chernobog
12,228
5,282
2,370
3,886
22,258
31,639
541
11,100
11,158
0
34,041
L
Nemesis
gunsound
Nemesis
16,797
7,838
1,841
5,634
19,660
10,916
0
9,662
9,834
0
35,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,164
Gold Earned
61,728
178
Minions Killed
195
0
Camps Cleared
0
1,529,580
Distance Traveled
1,433,481
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,363
727
33
2
0
255,804
0
L
Hou Yi
11,409
671
24
1
0
277,645
0
L
Sol
10,839
638
39
2
0
282,643
0
L
Kukulkan
12,942
761
54
3
0
302,966
0
W
Nike
14,290
841
32
2
0
324,696
0
W
Amaterasu
12,276
722
9
1
0
402,572
1
W
Ah Puch
13,837
814
63
4
0
302,715
0
W
Raijin
12,398
729
41
2
0
243,793
0
L
Chernobog
12,223
719
46
3
0
262,983
2
L
Nemesis
14,315
842
32
2
0
307,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role