Player Matchup

Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
SzymOff1
Izanami
Level 113
God Stats
1W - 0L
1,572 SR
Queue Stats
14W - 13L
1,506 Elo+
Party 4
Medusa
Medusa
Wreccer
Medusa
Level 67
God Stats
6W - 1L
1,810 SR
Queue Stats
429W - 447L
1,490 Elo+
Party 3
Sobek
Sobek
algers2020
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 17L
1,242 Elo+
Solo
Team Averages
Level 86
1,576 SR
1,447 Elo+

VS

Team Averages
Level 83
1,579 SR
1,463 Elo+
Cupid
Cupid
 
Cupid
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
SlightlyGreen
Pele
Level 110
God Stats
3W - 4L
1,716 SR
Queue Stats
53W - 62L
1,447 Elo+
Party 1
Hades
Hades
Ximinid
Hades
Level 114
God Stats
2W - 1L
1,744 SR
Queue Stats
53W - 62L
1,447 Elo+
Party 1
Anubis
Anubis
julia_rus999
Anubis
Level 28
God Stats
2W - 5L
1,432 SR
Queue Stats
173W - 235L
1,372 Elo+
Party 2
Tyr
Tyr
omarayberk
Tyr
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 62L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 1 / 18
12,066
862
21,705
10,866
10,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
 
Baron Samedi
19
6 / 5 / 13
11,844
846
11,671
18,313
13,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
SzymOff1
Izanami
19
8 / 5 / 16
11,833
845
24,010
15,471
5,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Medusa
Wreccer
Medusa
18
6 / 3 / 12
10,841
774
19,349
11,115
4,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
13
0 / 2 / 7
8,645
618
1,169
11,253
9,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
4 / 5 / 5
9,488
678
9,082
12,603
5,722
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
4 / 7 / 8
10,245
732
9,267
15,264
10,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hades
Ximinid
Hades
17
2 / 6 / 7
9,925
709
8,717
16,311
16,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
18
5 / 5 / 7
10,830
774
17,796
12,079
6,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 10
9,427
673
9,532
26,510
19,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
53
27
Kills
16
16
Deaths
27
66
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
18
16
W
Baron Samedi
 
Baron Samedi
6
5
13
2.5
L
Cupid
 
Cupid
4
5
5
1.3
L
4
7
8
1.14
W
Izanami
SzymOff1
Izanami
8
5
16
3.2
W
Medusa
Wreccer
Medusa
6
3
12
4
L
Hades
Ximinid
Hades
2
6
7
0.92
W
Sobek
0
2
7
1.75
L
Anubis
5
5
7
1.7
L
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,904
Damage
54,394
67,018
Taken
82,767
43,872
Mitigated
58,531
33,458
Healing
30,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,705
9,108
2,720
6,144
10,866
10,739
951
4,687
6,179
40,881
0
W
Baron Samedi
 
Baron Samedi
11,671
967
4,055
7,253
18,313
13,860
463
6,644
11,669
28,081
0
L
Cupid
 
Cupid
9,082
2,469
3,835
1,942
12,603
5,722
0
3,446
9,157
0
25,395
L
9,267
1,705
1,426
3,040
15,264
10,146
754
5,456
9,808
0
20,784
W
Izanami
SzymOff1
Izanami
24,010
13,140
1,248
4,127
15,471
5,594
1,140
5,571
9,900
0
43,835
W
Medusa
Wreccer
Medusa
19,349
7,535
54
1,794
11,115
4,621
2,444
5,110
6,005
0
37,922
L
Hades
Ximinid
Hades
8,717
145
1,654
3,668
16,311
16,721
590
7,528
8,783
20,283
0
W
Sobek
1,169
100
1,847
4,216
11,253
9,058
333
4,501
6,752
3,482
0
L
Anubis
17,796
96
726
994
12,079
6,377
392
7,520
4,559
37,487
0
L
9,532
489
1,431
12,159
26,510
19,565
0
10,595
15,915
0
15,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,229
Gold Earned
49,915
154
Minions Killed
142
0
Camps Cleared
0
1,306,915
Distance Traveled
1,234,156
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,066
862
48
3
0
276,803
4
W
Baron Samedi
11,844
846
35
3
0
243,959
0
L
Cupid
9,488
678
28
2
0
233,975
0
L
Pele
10,245
732
22
2
0
233,265
0
W
Izanami
11,833
845
43
3
0
239,736
2
W
Medusa
10,841
774
25
2
0
282,618
3
L
Hades
9,925
709
34
2
0
246,841
0
W
Sobek
8,645
618
3
0
0
263,799
0
L
Anubis
10,830
774
46
3
0
227,103
2
L
Tyr
9,427
673
12
1
0
292,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role