Player Matchup

Gilgamesh
Gilgamesh
Kykuris
Gilgamesh
Level 49
God Stats
5W - 6L
1,548 SR
Queue Stats
83W - 94L
1,494 Elo+
Party 1
Ra
Ra
PotatoIQ
Ra
Level 24
God Stats
5W - 5L
1,485 SR
Queue Stats
87W - 97L
1,507 Elo+
Party 1
Hel
Hel
hemie
Hel
Level 133
God Stats
7W - 11L
1,536 SR
Queue Stats
402W - 427L
1,530 Elo+
Solo
Olorun
Olorun
iBeeyra
Olorun
Level 155
God Stats
17W - 16L
1,411 SR
Queue Stats
615W - 640L
1,516 Elo+
Solo
Loki
Loki
lexa2016
Loki
Level 157
God Stats
3W - 5L
1,450 SR
Queue Stats
106W - 95L
1,464 Elo+
Solo
Team Averages
Level 104
1,486 SR
1,502 Elo+

VS

Team Averages
Level 100
1,513 SR
1,542 Elo+
Mercury
Mercury
 
Mercury
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Enevii
Artio
Level 126
God Stats
1W - 0L
1,681 SR
Queue Stats
6W - 3L
1,599 Elo+
Solo
Anubis
Anubis
TheProSouls
Anubis
Level 84
God Stats
5W - 3L
1,645 SR
Queue Stats
15W - 15L
1,522 Elo+
Solo
Izanami
Izanami
huriyecan
Izanami
Level 129
God Stats
1W - 0L
1,549 SR
Queue Stats
27W - 26L
1,552 Elo+
Solo
Agni
Agni
reigo20
Agni
Level 80
God Stats
2W - 4L
1,188 SR
Queue Stats
136W - 108L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kykuris
Gilgamesh
16
1 / 4 / 5
9,863
897
10,634
17,948
14,591
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 3 / 6
10,309
937
9,707
11,968
4,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
hemie
Hel
17
0 / 6 / 8
10,142
922
9,452
15,427
6,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
iBeeyra
Olorun
16
1 / 4 / 4
10,283
935
13,299
16,801
6,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
17
9 / 11 / 1
12,204
1,109
20,160
19,187
6,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

128

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
5 / 2 / 16
11,313
1,028
12,958
9,239
3,392
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
Enevii
Artio
18
5 / 1 / 19
11,844
1,077
26,862
22,501
29,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
18
3 / 2 / 14
10,917
992
8,368
10,329
4,726
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
huriyecan
Izanami
18
3 / 4 / 14
11,386
1,035
10,787
13,968
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
reigo20
Agni
18
12 / 3 / 8
12,757
1,160
18,935
11,409
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
99
12
Kills
28
28
Deaths
12
24
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
16
6.5
W
Artio
Enevii
Artio
5
1
19
14.5
L
Gilgamesh
Kykuris
Gilgamesh
1
4
5
0.88
L
1
3
6
1.33
W
Anubis
3
2
14
5
L
Hel
hemie
Hel
0
6
8
0.67
W
Izanami
huriyecan
Izanami
3
4
14
2.5
L
Olorun
iBeeyra
Olorun
1
4
4
0.75
L
Loki
9
11
1
0.86
W
Agni
reigo20
Agni
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,252
Damage
77,910
81,331
Taken
67,446
38,959
Mitigated
47,041
25,553
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,958
5,762
0
0
9,239
3,392
0
3,804
5,435
0
21,261
W
Artio
Enevii
Artio
26,862
1,133
2,300
7,490
22,501
29,126
0
13,347
9,154
36,847
0
L
Gilgamesh
Kykuris
Gilgamesh
10,634
1,679
0
139
17,948
14,591
0
11,314
5,768
3,726
18,831
L
9,707
536
5,057
2,368
11,968
4,698
0
9,151
2,307
40,477
0
W
Anubis
8,368
444
0
24
10,329
4,726
0
7,158
3,171
29,299
0
L
Hel
hemie
Hel
9,452
149
8,706
4,476
15,427
6,178
0
7,339
7,619
23,960
0
W
Izanami
huriyecan
Izanami
10,787
6,499
0
1,485
13,968
5,870
0
5,159
8,809
0
47,393
L
Olorun
iBeeyra
Olorun
13,299
7,326
1,789
2,866
16,801
6,608
0
11,504
4,478
46,837
0
L
Loki
20,160
6,283
0
152
19,187
6,884
0
11,472
6,994
0
27,622
W
Agni
reigo20
Agni
18,935
1,016
11
1,466
11,409
3,927
0
4,572
6,837
34,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,801
Gold Earned
58,217
227
Minions Killed
221
9
Camps Cleared
9
1,129,077
Distance Traveled
1,164,019
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,313
1,028
13
1
3
287,116
2
W
Artio
11,844
1,077
16
1
0
253,297
0
L
Gilgamesh
9,863
897
17
2
3
232,528
0
L
Ra
10,309
937
74
7
0
226,882
0
W
Anubis
10,917
992
53
5
1
204,148
0
L
Hel
10,142
922
29
3
0
240,310
0
W
Izanami
11,386
1,035
86
8
2
181,422
1
L
Olorun
10,283
935
77
7
6
202,719
4
L
Loki
12,204
1,109
30
3
0
226,638
0
W
Agni
12,757
1,160
53
5
3
238,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role