Player Matchup

Hachiman
Hachiman
Gold III
Dr_jacx-z-ADC
Hachiman
Gold III
Level 160
God Stats
17W - 17L
1,558 SR
Queue Stats
373W - 380L
1,504 MMR
Solo
Chang'e
Chang'e
Gold V
JBird23232649
Chang'e
Gold V
Level 126
God Stats
15W - 8L
1,578 SR
Queue Stats
139W - 147L
1,278 MMR
Party 2
Fenrir
Fenrir
Bronze III
Qezsy
Fenrir
Bronze III
Level 87
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 9L
1,458 MMR
Solo
Chaac
Chaac
Platinum II
Three21Shoot
Chaac
Platinum II
Level 144
God Stats
28W - 21L
1,632 SR
Queue Stats
284W - 272L
1,683 MMR
Party 2
Ares
Ares
Gold V
l080 Clips
Ares
Gold V
Level 123
God Stats
8W - 4L
1,649 SR
Queue Stats
128W - 123L
1,288 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,552 SR
1,442 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,613 SR
1,444 MMR
Nu Wa
Nu Wa
Gold II
Elysian_Lotus
Nu Wa
Gold II
Level 144
God Stats
53W - 35L
1,654 SR
Queue Stats
160W - 155L
1,578 MMR
Party 1
Achilles
Achilles
Gold I
JusStormy
Achilles
Gold I
Level 101
God Stats
44W - 43L
1,549 SR
Queue Stats
391W - 395L
1,522 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Justin455238
Cabrakan
Gold IV
Level 68
God Stats
40W - 45L
1,511 SR
Queue Stats
259W - 267L
1,413 MMR
Solo
Medusa
Medusa
Gold IV
Roidedout
Medusa
Gold IV
Level 153
God Stats
8W - 6L
1,734 SR
Queue Stats
55W - 61L
1,450 MMR
Party 1
Mercury
Mercury
Gold V
entraced
Mercury
Gold V
Level 109
God Stats
8W - 6L
1,615 SR
Queue Stats
323W - 339L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dr_jacx-z-ADC
Hachiman
20
2 / 7 / 3
12,849
476
12,142
23,039
9,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
19
6 / 6 / 7
13,571
503
14,110
24,141
8,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Qezsy
Fenrir
20
9 / 6 / 10
13,619
504
15,171
24,840
9,897
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 6 / 7
13,944
516
24,921
31,425
40,478
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 9 / 5
12,622
467
14,710
26,045
27,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ArtioMorgan Le FayGebGilgameshAthena

VS

Bans
PersephoneTiamatCthulhuAnubisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 11
14,894
552
25,377
17,184
6,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
JusStormy
Achilles
20
4 / 6 / 14
14,790
548
16,204
26,301
22,271
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
Justin455238
Cabrakan
20
10 / 7 / 7
15,263
565
17,711
26,558
17,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Roidedout
Medusa
20
10 / 1 / 10
16,846
624
21,179
17,473
8,139
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
entraced
Mercury
20
1 / 8 / 13
13,845
513
11,599
22,658
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
89
29
Kills
34
34
Deaths
29
32
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dr_jacx-z-ADC
Hachiman
2
7
3
0.5
W
9
7
11
2.07
L
Chang'e
6
6
7
1.58
W
Achilles
JusStormy
Achilles
4
6
14
1.83
W
Cabrakan
Justin455238
Cabrakan
10
7
7
1.93
L
Fenrir
Qezsy
Fenrir
9
6
10
2.33
W
Medusa
Roidedout
Medusa
10
1
10
15
L
8
6
7
1.92
W
Mercury
entraced
Mercury
1
8
13
0.94
L
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,054
Damage
92,070
129,490
Taken
110,174
96,758
Mitigated
64,702
38,601
Healing
28,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dr_jacx-z-ADC
Hachiman
12,142
6,447
0
8,536
23,039
9,667
343
6,226
16,703
0
112,720
W
25,377
4,647
0
3,892
17,184
6,321
2,376
5,378
11,806
92,816
0
L
Chang'e
14,110
56
2,870
9,744
24,141
8,837
902
10,596
13,247
95,071
0
W
Achilles
JusStormy
Achilles
16,204
6,242
0
6,628
26,301
22,271
907
7,859
18,442
10,044
80,054
W
Cabrakan
Justin455238
Cabrakan
17,711
2,752
26
6,153
26,558
17,600
0
14,001
12,557
71,738
6,020
L
Fenrir
Qezsy
Fenrir
15,171
3,432
0
8,426
24,840
9,897
518
8,168
16,322
0
102,541
W
Medusa
Roidedout
Medusa
21,179
9,019
0
5,739
17,473
8,139
5,752
3,694
13,704
0
141,243
L
24,921
2,561
0
7,449
31,425
40,478
298
9,813
21,354
18,017
82,837
W
Mercury
entraced
Mercury
11,599
5,117
0
5,563
22,658
10,371
1,631
5,133
17,525
0
118,414
L
14,710
351
0
1,576
26,045
27,879
116
9,205
16,600
62,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,605
Gold Earned
75,638
722
Minions Killed
654
0
Camps Cleared
0
2,303,951
Distance Traveled
2,537,825
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,849
476
176
7
0
446,139
6
W
Nu Wa
14,894
552
114
4
0
471,448
6
L
Chang'e
13,571
503
175
6
0
454,004
2
W
Achilles
14,790
548
124
5
0
490,151
0
W
Cabrakan
15,263
565
94
3
0
456,314
0
L
Fenrir
13,619
504
109
4
0
475,891
6
W
Medusa
16,846
624
174
6
0
553,000
7
L
Chaac
13,944
516
181
7
0
479,825
9
W
Mercury
13,845
513
148
5
0
566,912
4
L
Ares
12,622
467
81
3
0
448,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role