Player Matchup

Ra
Ra
JAVBMZ
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,300 Elo+
Party 1
Medusa
Medusa
LyricDread42
Medusa
Level 28
God Stats
20W - 34L
1,338 SR
Queue Stats
47W - 91L
1,209 Elo+
Solo
Chaac
Chaac
jemarant741
Chaac
Level 49
God Stats
4W - 4L
1,306 SR
Queue Stats
5W - 10L
1,243 Elo+
Party 1
Team Averages
Level 67
1,381 SR
1,251 Elo+

VS

Team Averages
Level 53
1,476 SR
1,395 Elo+
Chernobog
Chernobog
Dellabooboo
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,365 Elo+
Solo
Kuzenbo
Kuzenbo
Lost_Horizons_
Kuzenbo
Level 87
God Stats
68W - 86L
1,446 SR
Queue Stats
1,280W - 1,390L
1,529 Elo+
Solo
Sol
Sol
TheJynx23
Sol
Level 43
God Stats
5W - 9L
1,480 SR
Queue Stats
55W - 70L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
10 / 3 / 7
12,249
766
20,039
13,652
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
12
1 / 4 / 7
9,526
595
7,397
11,215
4,365
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
8 / 1 / 10
11,849
741
17,104
17,588
14,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dellabooboo
Chernobog
13
4 / 10 / 3
10,185
637
6,353
14,698
4,329
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 4 / 6
9,104
569
12,780
22,235
31,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 5 / 2
10,532
658
14,678
17,332
4,372
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
19
Kills
8
8
Deaths
19
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Dellabooboo
Chernobog
4
10
3
0.55
W
Ra
10
3
7
4.5
L
1
4
6
1
W
Medusa
1
4
7
1.13
L
3
5
2
0.8
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,540
Damage
33,811
42,455
Taken
54,265
24,562
Mitigated
40,078
16,696
Healing
7,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Dellabooboo
Chernobog
6,353
2,837
356
998
14,698
4,329
253
5,460
8,454
0
22,282
W
Ra
20,039
1,410
2,692
5,006
13,652
6,102
938
8,804
4,848
61,125
0
L
12,780
3,822
0
813
22,235
31,377
0
6,637
14,627
29,143
0
W
Medusa
7,397
4,509
331
720
11,215
4,365
1,317
8,127
3,088
0
21,836
L
14,678
2,554
7
5,775
17,332
4,372
0
7,240
9,095
56,779
0
W
17,104
2,488
0
7,947
17,588
14,095
0
10,889
6,699
0
37,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,624
Gold Earned
29,821
194
Minions Killed
137
7
Camps Cleared
5
831,249
Distance Traveled
698,059
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,185
637
34
2
0
175,653
1
W
Ra
12,249
766
90
6
6
286,468
4
L
Kuzenbo
9,104
569
18
1
2
277,727
2
W
Medusa
9,526
595
39
2
0
225,107
1
L
Sol
10,532
658
85
5
3
244,679
0
W
Chaac
11,849
741
65
4
1
319,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role