Player Matchup

Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Algeink
Anhur
Level 90
God Stats
13W - 4L
1,605 SR
Queue Stats
315W - 275L
1,473 Elo+
Solo
Tiamat
Tiamat
Brenowla
Tiamat
Level 89
God Stats
9W - 3L
1,718 SR
Queue Stats
95W - 99L
1,472 Elo+
Solo
Yemoja
Yemoja
HeallingHyuuga
Yemoja
Level 149
God Stats
95W - 78L
1,557 SR
Queue Stats
589W - 552L
1,601 Elo+
Solo
Serqet
Serqet
StiffUpper
Serqet
Level 136
God Stats
23W - 17L
1,551 SR
Queue Stats
427W - 453L
1,533 Elo+
Solo
Team Averages
Level 118
1,586 SR
1,516 Elo+

VS

Team Averages
Level 95
1,489 SR
1,497 Elo+
Heimdallr
Heimdallr
Cσмρℓєχ
Heimdallr
Level 147
God Stats
11W - 9L
1,196 SR
Queue Stats
256W - 174L
1,623 Elo+
Solo
Ganesha
Ganesha
Leandro_GamerYT2
Ganesha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
480W - 569L
1,483 Elo+
Solo
Chaac
Chaac
STYK0
Chaac
Level 46
God Stats
1W - 2L
1,560 SR
Queue Stats
106W - 110L
1,434 Elo+
Solo
Merlin
Merlin
TTV_Huracanlive
Merlin
Level 109
God Stats
4W - 4L
1,700 SR
Queue Stats
319W - 322L
1,486 Elo+
Solo
Nemesis
Nemesis
VaneRackham
Nemesis
Level 85
God Stats
24W - 21L
1,492 SR
Queue Stats
170W - 170L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
3 / 2 / 2
7,195
450
4,875
5,167
1,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
Algeink
Anhur
14
2 / 4 / 8
8,547
534
11,303
13,080
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Brenowla
Tiamat
15
3 / 2 / 2
9,096
569
7,068
8,292
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 9
8,932
558
4,929
12,344
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
StiffUpper
Serqet
16
9 / 0 / 6
9,661
604
8,422
10,265
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cσмρℓєχ
Heimdallr
15
5 / 6 / 0
8,948
559
15,739
12,233
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 4
6,216
389
2,442
12,166
6,942
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
STYK0
Chaac
12
0 / 4 / 1
7,235
452
3,455
8,961
4,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 2 / 2
8,363
523
3,831
6,481
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
VaneRackham
Nemesis
13
3 / 2 / 2
7,801
488
5,738
10,410
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
19
Kills
10
10
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
2
2
2
W
Anhur
Algeink
Anhur
2
4
8
1.5
W
Tiamat
Brenowla
Tiamat
3
2
2
2
L
Heimdallr
Cσмρℓєχ
Heimdallr
5
6
0
0.83
W
2
2
9
3.25
L
0
5
4
0.4
L
Chaac
STYK0
Chaac
0
4
1
0.13
W
Serqet
StiffUpper
Serqet
9
0
6
12
L
2
2
2
1.5
L
Nemesis
VaneRackham
Nemesis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,597
Damage
31,205
49,148
Taken
50,251
24,454
Mitigated
21,211
16,674
Healing
8,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,875
2,373
0
750
5,167
1,031
0
941
4,226
0
30,288
W
Anhur
Algeink
Anhur
11,303
5,202
0
4,226
13,080
5,346
499
690
11,990
0
55,199
W
Tiamat
Brenowla
Tiamat
7,068
1,249
0
4,006
8,292
3,630
115
2,640
5,366
61,379
0
L
Heimdallr
Cσмρℓєχ
Heimdallr
15,739
8,791
0
1,951
12,233
4,029
0
3,853
8,354
0
68,596
W
4,929
1,387
751
2,735
12,344
10,591
0
651
11,621
44,429
0
L
2,442
370
75
1,215
12,166
6,942
0
2,827
8,993
16,949
0
L
Chaac
STYK0
Chaac
3,455
239
0
2,861
8,961
4,644
0
160
8,506
0
37,731
W
Serqet
StiffUpper
Serqet
8,422
1,451
0
4,206
10,265
3,856
0
923
9,178
0
49,655
L
3,831
117
0
1,061
6,481
2,146
0
3,188
2,999
52,053
0
L
Nemesis
VaneRackham
Nemesis
5,738
1,911
0
1,176
10,410
3,450
0
1,479
8,531
0
47,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
38,563
466
Minions Killed
439
0
Camps Cleared
0
1,542,539
Distance Traveled
1,452,966
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,195
450
61
4
0
202,293
4
W
Anhur
8,547
534
80
5
0
271,846
7
W
Tiamat
9,096
569
139
9
0
338,592
3
L
Heimdallr
8,948
559
129
8
0
282,167
0
W
Yemoja
8,932
558
94
6
0
320,044
6
L
Ganesha
6,216
389
10
1
0
241,442
2
L
Chaac
7,235
452
77
5
0
245,405
5
W
Serqet
9,661
604
92
6
0
409,764
8
L
Merlin
8,363
523
143
9
0
316,043
3
L
Nemesis
7,801
488
80
5
0
367,909
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role