Player Matchup

Sun Wukong
Sun Wukong
Crazyjack90
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,338 Elo+
Party 1
Loki
Loki
Flerbau
Loki
Level 16
God Stats
4W - 4L
1,515 SR
Queue Stats
72W - 79L
1,414 Elo+
Party 1
Hachiman
Hachiman
Ikari42
Hachiman
Level 21
God Stats
3W - 3L
1,351 SR
Queue Stats
22W - 15L
1,425 Elo+
Solo
Artio
Artio
Lorghar
Artio
Level 18
God Stats
1W - 0L
1,172 SR
Queue Stats
4W - 5L
1,364 Elo+
Solo
Janus
Janus
TheFirstCleric
Janus
Level 18
God Stats
1W - 1L
1,264 SR
Queue Stats
6W - 6L
1,399 Elo+
Solo
Team Averages
Level 17
1,360 SR
1,388 Elo+

VS

Team Averages
Level 26
1,552 SR
1,461 Elo+
Thanatos
Thanatos
 
Thanatos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Snowmanlp0517
Agni
Level 24
God Stats
4W - 6L
1,545 SR
Queue Stats
95W - 75L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
ThoriL
Gilgamesh
Level 27
God Stats
4W - 4L
1,568 SR
Queue Stats
111W - 110L
1,473 Elo+
Solo
Ares
Ares
abarvalg
Ares
Level 28
God Stats
25W - 31L
1,649 SR
Queue Stats
699W - 731L
1,488 Elo+
Solo
Chernobog
Chernobog
jayjayokocha47
Chernobog
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 109L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crazyjack90
Sun Wukong
9
1 / 2 / 3
5,632
626
2,834
5,835
4,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
Flerbau
Loki
9
0 / 2 / 2
5,137
571
1,337
5,570
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Ikari42
Hachiman
9
2 / 0 / 8
5,337
593
5,112
4,397
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
Lorghar
Artio
8
2 / 1 / 5
4,990
554
2,434
6,234
3,308
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 0 / 0
7,049
783
3,802
3,737
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 4 / 1
5,012
557
3,327
6,554
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,080
564
5,562
4,269
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ThoriL
Gilgamesh
10
2 / 2 / 0
5,670
630
2,890
5,057
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
7
0 / 3 / 2
4,668
519
2,699
7,681
6,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
jayjayokocha47
Chernobog
4
0 / 3 / 1
3,841
427
1,107
2,290
516
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
5
5
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
1
0.63
W
Sun Wukong
Crazyjack90
Sun Wukong
1
2
3
1.25
W
Loki
Flerbau
Loki
0
2
2
0.5
W
Hachiman
Ikari42
Hachiman
2
0
8
6
W
Artio
Lorghar
Artio
2
1
5
4.5
L
1
1
0
1
W
8
0
0
8
L
Gilgamesh
ThoriL
Gilgamesh
2
2
0
1
L
Ares
0
3
2
0.33
L
Chernobog
jayjayokocha47
Chernobog
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
15,585
25,773
Taken
25,851
11,559
Mitigated
12,173
7,636
Healing
5,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,327
495
0
3,432
6,554
1,817
0
1,597
4,809
0
19,875
W
Sun Wukong
Crazyjack90
Sun Wukong
2,834
940
0
634
5,835
4,840
351
782
5,053
0
22,659
W
Loki
Flerbau
Loki
1,337
374
0
2,540
5,570
1,217
0
1,291
4,279
0
26,856
W
Hachiman
Ikari42
Hachiman
5,112
2,814
0
1,515
4,397
1,179
1,259
1,543
2,854
0
22,268
W
Artio
Lorghar
Artio
2,434
369
415
1,591
6,234
3,308
437
3,036
3,198
13,732
0
L
5,562
321
0
640
4,269
1,040
0
491
3,778
27,727
0
W
3,802
752
0
941
3,737
1,015
0
1,609
2,128
39,035
0
L
Gilgamesh
ThoriL
Gilgamesh
2,890
961
0
1,266
5,057
2,497
0
646
3,993
0
26,661
L
Ares
2,699
374
0
276
7,681
6,303
0
2,475
5,112
10,777
0
L
Chernobog
jayjayokocha47
Chernobog
1,107
653
0
194
2,290
516
0
749
1,475
0
6,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,145
Gold Earned
24,271
279
Minions Killed
184
0
Camps Cleared
0
923,927
Distance Traveled
784,309
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,012
557
49
5
0
189,179
1
W
Sun Wukong
5,632
626
47
5
0
191,568
1
W
Loki
5,137
571
63
7
0
203,928
1
W
Hachiman
5,337
593
48
5
0
151,541
1
W
Artio
4,990
554
25
3
0
180,247
1
L
Agni
5,080
564
48
5
0
175,832
1
W
Janus
7,049
783
96
11
0
196,643
3
L
Gilgamesh
5,670
630
64
7
0
196,455
1
L
Ares
4,668
519
15
2
0
153,803
2
L
Chernobog
3,841
427
8
1
0
69,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role