Player Matchup

Bellona
Bellona
 
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
LukeDLord
Scylla
Level 17
God Stats
1W - 1L
1,299 SR
Queue Stats
2W - 3L
1,163 Elo+
Solo
Rama
Rama
MVPSIMP1
Rama
Level 18
God Stats
9W - 1L
1,783 SR
Queue Stats
69W - 19L
1,760 Elo+
Party 2
Team Averages
Level 18
1,528 SR
1,475 Elo+

VS

Team Averages
Level 74
1,485 SR
1,504 Elo+
Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
ShadowZzKi
Cliodhna
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 47L
1,557 Elo+
Party 1
Hou Yi
Hou Yi
pelinkovacx
Hou Yi
Level 68
God Stats
9W - 11L
1,456 SR
Queue Stats
97W - 122L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 1 / 12
9,249
711
8,318
13,401
13,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
LukeDLord
Scylla
13
2 / 5 / 7
8,496
654
5,155
8,109
2,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
15
10 / 1 / 3
10,452
804
14,705
11,463
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 4 / 0
8,505
654
7,826
10,964
7,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cliodhna
ShadowZzKi
Cliodhna
11
1 / 6 / 4
7,705
593
9,342
10,288
3,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
12
4 / 4 / 2
8,163
628
9,272
10,190
3,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
7
7
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
12
8
L
Ra
 
Ra
2
4
0
0.5
W
Scylla
LukeDLord
Scylla
2
5
7
1.1
W
Rama
10
1
3
11.5
L
Cliodhna
ShadowZzKi
Cliodhna
1
6
4
0.5
L
Hou Yi
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,178
Damage
26,440
32,973
Taken
31,442
21,109
Mitigated
14,519
8,910
Healing
5,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,318
954
377
4,867
13,401
13,668
39
3,486
9,915
8,688
30,183
L
Ra
 
Ra
7,826
549
999
2,889
10,964
7,800
0
2,616
8,348
39,007
0
W
Scylla
LukeDLord
Scylla
5,155
649
42
899
8,109
2,345
217
2,251
5,858
12,106
0
W
Rama
14,705
10,672
0
2,725
11,463
5,096
1,215
2,391
9,072
0
49,448
L
Cliodhna
ShadowZzKi
Cliodhna
9,342
912
0
505
10,288
3,551
0
2,214
8,074
0
17,034
L
Hou Yi
9,272
3,904
0
643
10,190
3,168
258
2,114
8,076
0
21,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,197
Gold Earned
24,373
164
Minions Killed
133
9
Camps Cleared
3
747,382
Distance Traveled
714,758
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,249
711
70
5
6
286,632
5
L
Ra
8,505
654
90
7
0
251,590
3
W
Scylla
8,496
654
21
2
0
223,054
0
W
Rama
10,452
804
73
6
3
237,696
3
L
Cliodhna
7,705
593
15
1
2
240,249
4
L
Hou Yi
8,163
628
28
2
1
222,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role