Player Matchup

Fenrir
Fenrir
Hawkinger672
Fenrir
Level 8
God Stats
1W - 2L
1,504 SR
Queue Stats
6W - 6L
1,524 Elo+
Solo
Yemoja
Yemoja
Heathcliffs
Yemoja
Level 6
God Stats
2W - 1L
1,747 SR
Queue Stats
3W - 7L
1,327 Elo+
Solo
Ra
Ra
TheFirstCleric
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,444 Elo+
Solo
Chernobog
Chernobog
Xenonirix
Chernobog
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,355 Elo+
Solo
Guan Yu
Guan Yu
彩笔大王乏
Guan Yu
Level 5
God Stats
0W - 2L
1,251 SR
Queue Stats
4W - 6L
1,376 Elo+
Solo
Team Averages
Level 10
1,500 SR
1,405 Elo+

VS

Team Averages
Level 33
1,518 SR
1,523 Elo+
Fenrir
Fenrir
BÜBBLAN
Fenrir
Level 2
God Stats
2W - 3L
1,688 SR
Queue Stats
2W - 3L
1,660 Elo+
Party 1
Susano
Susano
GunnarGunnarsson
Susano
Level 98
God Stats
36W - 23L
1,637 SR
Queue Stats
317W - 277L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
Snarj
Kukulkan
Level 7
God Stats
4W - 3L
1,517 SR
Queue Stats
8W - 5L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
ThoriL
Gilgamesh
Level 27
God Stats
4W - 4L
1,516 SR
Queue Stats
111W - 110L
1,465 Elo+
Solo
Sylvanus
Sylvanus
peppaoink
Sylvanus
Level 29
God Stats
1W - 3L
1,233 SR
Queue Stats
78W - 75L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 3 / 2
5,515
552
4,843
6,945
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
7
0 / 3 / 2
4,766
477
1,546
5,316
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 4 / 2
5,670
567
3,605
5,388
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Xenonirix
Chernobog
3
0 / 2 / 0
3,718
372
587
3,210
610
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 2 / 0
5,444
544
2,082
6,465
5,632
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BÜBBLAN
Fenrir
9
4 / 0 / 2
5,832
583
2,719
5,458
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 2 / 0
6,235
624
4,603
6,823
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Snarj
Kukulkan
10
3 / 2 / 3
5,919
592
3,248
4,418
1,356
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ThoriL
Gilgamesh
12
2 / 0 / 1
6,899
690
4,780
5,524
3,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
peppaoink
Sylvanus
9
1 / 1 / 8
6,108
611
2,404
4,437
2,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BÜBBLAN
Fenrir
4
0
2
5
W
4
2
0
2
L
Fenrir
3
3
2
1.33
L
Yemoja
0
3
2
0.33
W
Kukulkan
Snarj
Kukulkan
3
2
3
2.25
L
2
4
2
0.75
W
Gilgamesh
ThoriL
Gilgamesh
2
0
1
2.5
L
Chernobog
Xenonirix
Chernobog
0
2
0
0
W
Sylvanus
peppaoink
Sylvanus
1
1
8
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,663
Damage
17,754
27,324
Taken
26,660
12,867
Mitigated
12,559
6,200
Healing
11,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BÜBBLAN
Fenrir
2,719
1,084
0
1,759
5,458
2,090
0
162
5,296
0
27,220
W
4,603
1,582
0
2,852
6,823
2,331
388
1,490
5,333
0
40,555
L
Fenrir
4,843
1,096
0
2,684
6,945
1,930
0
1,249
5,696
0
20,440
L
Yemoja
1,546
273
200
395
5,316
3,148
0
1,227
4,089
10,848
0
W
Kukulkan
Snarj
Kukulkan
3,248
678
0
500
4,418
1,356
118
1,116
3,302
28,553
0
L
3,605
677
150
1,342
5,388
1,547
46
2,893
2,495
30,081
0
W
Gilgamesh
ThoriL
Gilgamesh
4,780
1,672
0
2,458
5,524
3,997
396
0
5,524
0
34,398
L
Chernobog
Xenonirix
Chernobog
587
528
0
177
3,210
610
0
283
2,927
0
6,986
W
Sylvanus
peppaoink
Sylvanus
2,404
737
1,447
2,154
4,437
2,785
0
2,383
2,054
13,000
0
L
2,082
431
0
1,252
6,465
5,632
0
0
6,465
0
22,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,113
Gold Earned
30,993
200
Minions Killed
287
0
Camps Cleared
0
907,448
Distance Traveled
1,031,477
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,832
583
52
5
0
226,501
2
W
Susano
6,235
624
81
8
0
231,699
4
L
Fenrir
5,515
552
39
4
0
218,218
1
L
Yemoja
4,766
477
21
2
0
201,399
3
W
Kukulkan
5,919
592
65
7
0
186,594
2
L
Ra
5,670
567
60
6
0
169,664
4
W
Gilgamesh
6,899
690
73
7
0
199,567
4
L
Chernobog
3,718
372
12
1
0
121,552
0
W
Sylvanus
6,108
611
16
2
0
187,116
2
L
Guan Yu
5,444
544
68
7
0
196,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role