Player Matchup

Fenrir
Fenrir
Grandmaster
Deim0ss
Fenrir
Grandmaster
Level 107
God Stats
2W - 0L
1,693 SR
Queue Stats
44W - 15L
2,666 MMR
Party 1
Geb
Geb
Masters
Rubby255
Geb
Masters
Level 138
God Stats
1W - 0L
1,906 SR
Queue Stats
106W - 42L
2,402 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
SayNoMo
Zhong Kui
Masters
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
2,393 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
1,700 SR
2,487 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,555 SR
1,811 MMR
Medusa
Medusa
Masters
 
Medusa
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Masters
 
Chronos
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Masters
ScarletRipples
Artio
Masters
Level 159
God Stats
4W - 2L
1,666 SR
Queue Stats
198W - 53L
2,432 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deim0ss
Fenrir
17
7 / 3 / 4
13,279
738
20,044
24,683
18,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 1 / 8
12,282
682
11,953
22,537
31,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
SayNoMo
Zhong Kui
15
2 / 2 / 8
11,281
627
17,904
17,840
19,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
OdinGilgameshAphroditeThothSol

VS

Bans
TiamatOlorunPersephoneChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 4 / 2
11,625
646
23,744
12,860
6,818
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
 
Chronos
15
2 / 3 / 4
10,680
593
16,479
21,165
10,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 4 / 6
11,204
622
12,704
23,811
31,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
11
Kills
6
6
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
2
1.25
L
Chronos
 
Chronos
2
3
4
1.33
W
Fenrir
Deim0ss
Fenrir
7
3
4
3
W
2
1
8
6
W
Zhong Kui
SayNoMo
Zhong Kui
2
2
8
3
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,901
Damage
52,927
65,060
Taken
57,836
69,477
Mitigated
49,586
31,819
Healing
21,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
23,744
12,350
0
1,742
12,860
6,818
530
6,753
6,107
0
67,710
L
Chronos
 
Chronos
16,479
5,232
0
6,176
21,165
10,852
1,169
12,111
9,054
55,509
0
W
Fenrir
Deim0ss
Fenrir
20,044
9,304
1,821
9,381
24,683
18,812
2,162
12,250
12,433
0
45,268
W
11,953
1,963
1,802
8,169
22,537
31,563
0
9,120
13,417
24,827
0
W
Zhong Kui
SayNoMo
Zhong Kui
17,904
3,632
2,694
7,952
17,840
19,102
1,289
8,189
9,651
61,020
4,328
L
12,704
1,413
2,822
10,274
23,811
31,916
25
9,900
13,911
25,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,842
Gold Earned
33,509
195
Minions Killed
210
6
Camps Cleared
10
999,299
Distance Traveled
988,906
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,625
646
102
6
6
321,899
6
L
Chronos
10,680
593
90
5
3
327,427
3
W
Fenrir
13,279
738
38
2
4
339,022
5
W
Geb
12,282
682
25
1
0
344,755
5
W
Zhong Kui
11,281
627
132
7
2
315,522
2
L
Artio
11,204
622
18
1
1
339,580
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role