Player Matchup

Vamana
Vamana
RODDYRICCH
Vamana
Level 63
God Stats
95W - 64L
1,645 SR
Queue Stats
292W - 256L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Sontendo
Sylvanus
Level 157
God Stats
10W - 9L
1,621 SR
Queue Stats
315W - 316L
1,529 Elo+
Solo
Ra
Ra
Terpentino5572
Ra
Level 86
God Stats
1W - 1L
1,275 SR
Queue Stats
232W - 245L
1,498 Elo+
Party 2
Izanami
Izanami
fatty305
Izanami
Level 40
God Stats
4W - 1L
1,761 SR
Queue Stats
71W - 61L
1,571 Elo+
Solo
Da Ji
Da Ji
overlord swag
Da Ji
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
414W - 385L
1,585 Elo+
Party 2
Team Averages
Level 100
1,560 SR
1,541 Elo+

VS

Team Averages
Level 88
1,496 SR
1,638 Elo+
King Arthur
King Arthur
Dp1903
King Arthur
Level 68
God Stats
20W - 19L
1,494 SR
Queue Stats
80W - 91L
1,497 Elo+
Solo
Cthulhu
Cthulhu
GorillaGripBussy
Cthulhu
Level 128
God Stats
2W - 5L
1,561 SR
Queue Stats
232W - 168L
1,739 Elo+
Party 1
Ravana
Ravana
InfoInfo209
Ravana
Level 66
God Stats
8W - 19L
1,383 SR
Queue Stats
236W - 228L
1,556 Elo+
Solo
Heimdallr
Heimdallr
PedroThePapa
Heimdallr
Level 17
God Stats
0W - 2L
1,266 SR
Queue Stats
21W - 9L
1,699 Elo+
Party 1
Ra
Ra
ZombieBillyMays
Ra
Level 159
God Stats
7W - 4L
1,775 SR
Queue Stats
472W - 301L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
RODDYRICCH
Vamana
10
1 / 3 / 2
5,753
575
5,167
5,605
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Sontendo
Sylvanus
10
4 / 1 / 1
6,354
635
3,794
6,551
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 4 / 0
4,939
494
1,854
5,982
2,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
fatty305
Izanami
10
0 / 1 / 0
5,785
579
2,576
4,956
1,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 1 / 2
6,054
605
5,617
5,962
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dp1903
King Arthur
8
1 / 3 / 2
4,873
487
1,639
6,130
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
2 / 0 / 3
5,440
544
2,695
5,591
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
9
0 / 3 / 1
4,958
496
1,594
5,297
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
PedroThePapa
Heimdallr
12
6 / 0 / 0
6,680
668
5,079
4,992
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 4 / 2
5,575
558
5,203
4,972
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
10
Kills
10
10
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dp1903
King Arthur
1
3
2
0.67
L
2
0
3
3.5
L
Ravana
0
3
1
0.17
L
Heimdallr
PedroThePapa
Heimdallr
6
0
0
6
W
Vamana
RODDYRICCH
Vamana
1
3
2
0.67
W
Sylvanus
Sontendo
Sylvanus
4
1
1
4.5
W
1
4
0
0.25
L
1
4
2
0.5
W
Izanami
fatty305
Izanami
0
1
0
0
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,008
Damage
16,210
29,056
Taken
26,982
12,560
Mitigated
11,317
9,438
Healing
8,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dp1903
King Arthur
1,639
422
0
1,282
6,130
3,803
0
806
5,324
0
14,446
L
2,695
175
121
1,345
5,591
2,983
0
1,047
4,544
13,736
0
L
Ravana
1,594
323
0
1,595
5,297
1,469
0
1,219
4,078
0
23,844
L
Heimdallr
PedroThePapa
Heimdallr
5,079
2,803
0
2,899
4,992
1,547
0
404
4,588
0
45,993
W
Vamana
RODDYRICCH
Vamana
5,167
2,693
0
1,578
5,605
3,402
398
1,110
4,147
0
32,136
W
Sylvanus
Sontendo
Sylvanus
3,794
917
986
2,511
6,551
3,237
376
2,559
3,675
24,311
7,446
W
1,854
269
260
772
5,982
2,437
0
1,389
4,563
19,006
0
L
5,203
382
207
590
4,972
1,515
0
1,851
3,121
29,655
0
W
Izanami
fatty305
Izanami
2,576
1,755
0
1,602
4,956
1,082
531
789
4,167
0
34,212
W
5,617
1,223
0
1,729
5,962
2,402
315
1,595
4,252
0
29,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,885
Gold Earned
27,526
304
Minions Killed
275
0
Camps Cleared
0
1,007,123
Distance Traveled
948,096
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,873
487
39
4
0
151,401
2
L
Cthulhu
5,440
544
23
2
0
204,755
3
L
Ravana
4,958
496
59
6
0
207,526
0
L
Heimdallr
6,680
668
82
8
0
179,889
2
W
Vamana
5,753
575
58
6
0
195,035
2
W
Sylvanus
6,354
635
60
6
0
179,028
1
W
Ra
4,939
494
42
4
0
176,478
3
L
Ra
5,575
558
72
7
0
204,525
4
W
Izanami
5,785
579
88
9
0
221,520
2
W
Da Ji
6,054
605
56
6
0
235,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role