Player Matchup

Scylla
Scylla
Annectent
Scylla
Level 101
God Stats
1W - 1L
1,572 SR
Queue Stats
117W - 75L
1,596 Elo+
Party 1
Horus
Horus
BlueDragon4796
Horus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,495 Elo+
Party 1
Pele
Pele
Kaldr TooOP
Pele
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,546 Elo+
Party 1
Chronos
Chronos
OG JRAZ
Chronos
Level 158
God Stats
7W - 2L
1,736 SR
Queue Stats
628W - 438L
1,710 Elo+
Party 1
Sol
Sol
UL sgr 32
Sol
Level 149
God Stats
1W - 0L
1,568 SR
Queue Stats
32W - 23L
1,609 Elo+
Party 1
Team Averages
Level 106
1,575 SR
1,591 Elo+

VS

Team Averages
Level 103
1,476 SR
1,519 Elo+
Guan Yu
Guan Yu
BlazingSeabolt
Guan Yu
Level 88
God Stats
4W - 7L
1,434 SR
Queue Stats
561W - 508L
1,554 Elo+
Solo
Ymir
Ymir
CoolingWall3041
Ymir
Level 104
God Stats
0W - 2L
1,221 SR
Queue Stats
223W - 209L
1,473 Elo+
Solo
Scylla
Scylla
Liil Lonely
Scylla
Level 127
God Stats
2W - 2L
1,866 SR
Queue Stats
256W - 246L
1,543 Elo+
Solo
Vamana
Vamana
Linkstrife
Vamana
Level 125
God Stats
10W - 5L
1,617 SR
Queue Stats
735W - 749L
1,523 Elo+
Solo
Charybdis
Charybdis
Maxamillion2377
Charybdis
Level 69
God Stats
1W - 3L
1,241 SR
Queue Stats
306W - 279L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Annectent
Scylla
19
11 / 5 / 13
12,237
874
21,325
13,614
5,602
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
1 / 5 / 22
9,774
698
7,382
18,206
22,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 20
10,016
715
14,556
18,867
19,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
OG JRAZ
Chronos
20
8 / 3 / 15
11,765
840
16,349
14,974
7,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 2 / 17
10,822
773
19,688
10,914
4,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
10,680
763
9,046
22,235
22,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 9 / 7
9,152
654
9,236
23,617
25,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
19
8 / 3 / 7
11,720
837
17,151
14,287
5,763
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
Linkstrife
Vamana
18
4 / 4 / 12
11,071
791
14,813
23,376
26,300
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Maxamillion2377
Charybdis
16
2 / 5 / 6
9,662
690
16,175
14,044
4,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
56
26
Kills
18
18
Deaths
27
87
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Scylla
Annectent
Scylla
11
5
13
3.5
L
3
6
6
1
W
1
5
22
2.4
L
1
9
7
0.5
W
2
3
20
4
L
Scylla
8
3
7
3.83
L
Vamana
Linkstrife
Vamana
4
4
12
2.5
L
Charybdis
Maxamillion2377
Charybdis
2
5
6
1
W
Chronos
OG JRAZ
Chronos
8
3
15
5.17
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,300
Damage
66,421
76,575
Taken
97,559
59,764
Mitigated
85,243
40,735
Healing
42,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Annectent
Scylla
21,325
3,173
3,405
3,454
13,614
5,602
755
4,626
8,988
40,557
0
L
9,046
1,005
11,330
8,200
22,235
22,608
0
15,396
6,839
283
18,552
W
7,382
3,481
9,126
7,041
18,206
22,698
128
8,028
10,178
0
9,774
L
9,236
904
2,869
831
23,617
25,691
0
13,428
10,189
14,724
0
W
14,556
2,028
3,251
4,387
18,867
19,367
102
5,980
12,887
0
27,478
L
Scylla
17,151
1,745
1,703
3,862
14,287
5,763
1,269
7,875
6,412
38,420
0
L
Vamana
Linkstrife
Vamana
14,813
5,502
2,532
8,185
23,376
26,300
866
10,699
12,677
0
27,497
L
Charybdis
Maxamillion2377
Charybdis
16,175
6,109
826
2,045
14,044
4,881
2,606
8,550
5,494
0
36,967
W
Chronos
OG JRAZ
Chronos
16,349
5,674
1,780
3,827
14,974
7,598
2,065
4,907
10,067
34,722
2,556
W
19,688
8,842
1,695
2,769
10,914
4,499
2,617
3,129
7,785
36,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,614
Gold Earned
52,285
149
Minions Killed
144
0
Camps Cleared
0
1,325,198
Distance Traveled
1,187,702
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,237
874
46
3
0
251,599
0
L
Guan Yu
10,680
763
15
1
0
245,266
3
W
Horus
9,774
698
6
0
0
256,848
3
L
Ymir
9,152
654
10
1
0
210,694
1
W
Pele
10,016
715
26
2
0
298,768
0
L
Scylla
11,720
837
56
4
0
245,925
2
L
Vamana
11,071
791
17
1
0
275,681
0
L
Charybdis
9,662
690
46
3
0
210,136
0
W
Chronos
11,765
840
39
3
0
244,268
0
W
Sol
10,822
773
32
2
0
273,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role