Player Matchup

Danzaburou
Danzaburou
Keveffect
Danzaburou
Level 29
God Stats
28W - 27L
1,533 SR
Queue Stats
157W - 188L
1,417 Elo+
Solo
Achilles
Achilles
LcAnimosity
Achilles
Level 25
God Stats
0W - 1L
1,748 SR
Queue Stats
86W - 106L
1,478 Elo+
Solo
Ravana
Ravana
insanemonkey8569
Ravana
Level 27
God Stats
1W - 2L
1,590 SR
Queue Stats
97W - 77L
1,505 Elo+
Solo
Ra
Ra
lll Kr0S lll
Ra
Level 29
God Stats
12W - 16L
1,558 SR
Queue Stats
414W - 409L
1,453 Elo+
Solo
Hercules
Hercules
zeuzjuice
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,564 Elo+
Solo
Team Averages
Level 25
1,586 SR
1,483 Elo+

VS

Team Averages
Level 33
1,480 SR
1,511 Elo+
Charybdis
Charybdis
 
Charybdis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Juanito824
Discordia
Level 16
God Stats
5W - 5L
1,185 SR
Queue Stats
94W - 84L
1,668 Elo+
Party 1
Ne Zha
Ne Zha
TBPM Aur
Ne Zha
Level 90
God Stats
9W - 6L
1,471 SR
Queue Stats
234W - 220L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
TBPM Reaper
Cthulhu
Level 14
God Stats
7W - 1L
1,744 SR
Queue Stats
16W - 4L
1,526 Elo+
Party 1
Bellona
Bellona
TBPM Rotary
Bellona
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 14L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Keveffect
Danzaburou
12
3 / 4 / 3
7,691
549
4,831
9,969
2,757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
LcAnimosity
Achilles
6
0 / 2 / 0
5,185
370
1,213
3,382
1,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
4 / 3 / 2
8,265
590
5,526
8,602
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 4 / 1
7,385
528
3,237
6,389
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
zeuzjuice
Hercules
12
3 / 4 / 5
7,288
521
9,151
12,685
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 1 / 0
7,344
525
5,309
9,501
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Juanito824
Discordia
16
9 / 2 / 2
9,674
691
11,356
6,006
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
TBPM Aur
Ne Zha
12
2 / 6 / 6
7,303
522
3,092
10,724
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
TBPM Reaper
Cthulhu
12
1 / 2 / 7
6,946
496
5,318
8,351
5,817
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
TBPM Rotary
Bellona
13
2 / 2 / 2
8,054
575
5,308
9,123
7,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
13
Kills
17
17
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
0
3
W
Discordia
Juanito824
Discordia
9
2
2
5
L
Danzaburou
Keveffect
Danzaburou
3
4
3
1.13
L
Achilles
LcAnimosity
Achilles
0
2
0
0
W
Ne Zha
TBPM Aur
Ne Zha
2
6
6
0.83
W
Cthulhu
TBPM Reaper
Cthulhu
1
2
7
2.25
W
Bellona
TBPM Rotary
Bellona
2
2
2
1.5
L
4
3
2
1.67
L
3
4
1
0.88
L
Hercules
zeuzjuice
Hercules
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,958
Damage
30,383
41,027
Taken
43,705
18,091
Mitigated
20,993
14,604
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,309
1,835
0
4,302
9,501
2,779
0
165
9,267
0
45,360
W
Discordia
Juanito824
Discordia
11,356
482
77
2,733
6,006
1,954
336
650
5,340
67,145
0
L
Danzaburou
Keveffect
Danzaburou
4,831
1,756
237
3,842
9,969
2,757
666
4,013
5,956
0
38,120
L
Achilles
LcAnimosity
Achilles
1,213
387
0
781
3,382
1,645
0
0
2,995
0
8,177
W
Ne Zha
TBPM Aur
Ne Zha
3,092
1,196
0
3,470
10,724
3,124
0
1,736
8,787
0
26,865
W
Cthulhu
TBPM Reaper
Cthulhu
5,318
647
0
1,973
8,351
5,817
784
811
7,447
24,756
0
W
Bellona
TBPM Rotary
Bellona
5,308
1,908
0
3,059
9,123
7,319
926
0
9,123
0
40,499
L
5,526
1,790
0
3,495
8,602
3,229
0
2,605
5,697
0
47,936
L
3,237
391
140
2,119
6,389
2,323
527
3,588
2,801
38,941
0
L
Hercules
zeuzjuice
Hercules
9,151
3,074
0
3,990
12,685
8,137
0
6,468
6,172
0
31,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,814
Gold Earned
39,321
331
Minions Killed
375
0
Camps Cleared
0
1,129,808
Distance Traveled
1,419,358
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,344
525
88
6
0
260,883
7
W
Discordia
9,674
691
123
9
0
278,389
2
L
Danzaburou
7,691
549
67
5
0
249,032
4
L
Achilles
5,185
370
21
2
0
73,973
1
W
Ne Zha
7,303
522
50
4
0
281,705
2
W
Cthulhu
6,946
496
28
2
0
315,430
0
W
Bellona
8,054
575
86
6
0
282,951
0
L
Ravana
8,265
590
98
7
0
309,050
3
L
Ra
7,385
528
92
7
0
219,803
3
L
Hercules
7,288
521
53
4
0
277,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role