Player Matchup

Sobek
Sobek
 
Sobek
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CptMarvel1988
Janus
Level 120
God Stats
1W - 2L
1,455 SR
Queue Stats
155W - 159L
1,426 Elo+
Solo
Nike
Nike
Emathion
Nike
Level 88
God Stats
5W - 6L
1,745 SR
Queue Stats
290W - 336L
1,464 Elo+
Solo
Da Ji
Da Ji
Energydr4g
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,413 Elo+
Solo
Merlin
Merlin
SPF777
Merlin
Level 160
God Stats
11W - 15L
1,580 SR
Queue Stats
741W - 791L
1,461 Elo+
Solo
Team Averages
Level 87
1,556 SR
1,453 Elo+

VS

Team Averages
Level 79
1,662 SR
1,431 Elo+
Merlin
Merlin
Abyssito
Merlin
Level 92
God Stats
3W - 1L
1,606 SR
Queue Stats
138W - 132L
1,509 Elo+
Solo
Pele
Pele
MoonGoddess17
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,409 Elo+
Solo
Vulcan
Vulcan
TheBussyWizard
Vulcan
Level 121
God Stats
4W - 0L
1,888 SR
Queue Stats
629W - 633L
1,521 Elo+
Party 1
Gilgamesh
Gilgamesh
TrashxMage
Gilgamesh
Level 142
God Stats
6W - 1L
1,815 SR
Queue Stats
659W - 666L
1,518 Elo+
Party 1
Izanami
Izanami
nuhMake
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
5 / 4 / 12
10,587
814
14,759
31,040
36,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 2 / 5
9,728
748
10,071
10,101
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
16
2 / 5 / 9
9,426
725
9,045
19,525
17,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
14
4 / 7 / 6
9,161
705
6,635
12,522
6,373
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
SPF777
Merlin
13
2 / 0 / 6
8,064
620
5,222
5,201
1,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Abyssito
Merlin
15
1 / 4 / 7
9,430
725
10,527
7,783
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 7 / 8
10,113
778
10,588
14,306
6,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 3 / 9
10,818
832
17,025
6,499
3,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TrashxMage
Gilgamesh
17
2 / 2 / 12
9,869
759
10,222
19,099
11,590
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
nuhMake
Izanami
17
5 / 3 / 12
10,490
807
20,500
7,723
3,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
66
19
Kills
18
18
Deaths
19
38
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
5
4
12
2.75
W
Merlin
Abyssito
Merlin
1
4
7
1.13
L
6
2
5
4.25
L
Nike
2
5
9
1.3
L
Da Ji
4
7
6
1
W
5
7
8
1.29
L
Merlin
SPF777
Merlin
2
0
6
5
W
5
3
9
3.17
W
Gilgamesh
TrashxMage
Gilgamesh
2
2
12
4
W
Izanami
nuhMake
Izanami
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,732
Damage
68,862
78,389
Taken
55,410
65,867
Mitigated
27,174
28,692
Healing
20,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
14,759
1,123
1,960
12,529
31,040
36,742
0
9,538
21,266
26,881
0
W
Merlin
Abyssito
Merlin
10,527
123
779
787
7,783
3,399
450
4,704
2,947
30,176
0
L
10,071
576
1,647
2,031
10,101
3,977
0
5,067
5,016
31,158
0
L
Nike
9,045
439
3,160
3,037
19,525
17,043
0
7,561
11,762
0
19,369
L
Da Ji
6,635
1,061
211
1,674
12,522
6,373
24
3,514
8,916
0
8,652
W
10,588
730
742
2,250
14,306
6,087
159
8,596
5,596
0
24,612
L
Merlin
SPF777
Merlin
5,222
254
1,735
708
5,201
1,732
0
1,284
3,877
18,572
0
W
17,025
8,960
2,035
1,000
6,499
3,006
1,464
2,838
3,549
35,216
0
W
Gilgamesh
TrashxMage
Gilgamesh
10,222
1,848
1,345
8,939
19,099
11,590
674
9,266
9,601
0
16,781
W
Izanami
nuhMake
Izanami
20,500
11,918
550
2,187
7,723
3,092
2,624
4,026
3,665
0
29,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,966
Gold Earned
50,720
115
Minions Killed
130
0
Camps Cleared
0
1,042,082
Distance Traveled
1,273,625
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,587
814
16
1
0
253,851
1
W
Merlin
9,430
725
40
3
0
237,767
0
L
Janus
9,728
748
53
4
0
213,982
2
L
Nike
9,426
725
14
1
0
245,756
0
L
Da Ji
9,161
705
9
1
0
179,271
1
W
Pele
10,113
778
21
2
0
277,346
3
L
Merlin
8,064
620
23
2
0
149,222
0
W
Vulcan
10,818
832
39
3
0
282,721
0
W
Gilgamesh
9,869
759
10
1
0
269,718
0
W
Izanami
10,490
807
20
2
0
206,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role