Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
JustFenix
Izanami
Silver II
Level 127
God Stats
11W - 5L
1,645 SR
Queue Stats
185W - 193L
1,048 MMR
Solo
Arachne
Arachne
Silver I
Limuneta
Arachne
Silver I
Level 126
God Stats
33W - 32L
1,540 SR
Queue Stats
232W - 237L
1,273 MMR
Solo
Agni
Agni
Gold V
SUYH
Agni
Gold V
Level 65
God Stats
3W - 0L
1,727 SR
Queue Stats
131W - 138L
1,255 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Ubot
Kuzenbo
Silver II
Level 141
God Stats
10W - 12L
1,435 SR
Queue Stats
280W - 275L
1,072 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,569 SR
1,229 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,608 SR
1,218 MMR
Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
FireB1ade
Baron Samedi
Gold V
Level 127
God Stats
1W - 1L
1,776 SR
Queue Stats
39W - 48L
1,304 MMR
Solo
Artio
Artio
Silver II
IFAWKFORLIFE
Artio
Silver II
Level 80
God Stats
6W - 6L
1,697 SR
Queue Stats
269W - 283L
998 MMR
Solo
Cthulhu
Cthulhu
Silver I
Siberio
Cthulhu
Silver I
Level 158
God Stats
2W - 2L
1,447 SR
Queue Stats
142W - 146L
1,069 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
xyOlaf
Erlang Shen
Silver I
Level 116
God Stats
0W - 2L
1,620 SR
Queue Stats
52W - 65L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
3 / 1 / 4
11,842
592
8,250
10,555
8,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
JustFenix
Izanami
18
4 / 2 / 7
11,562
578
14,328
14,810
5,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Limuneta
Arachne
17
11 / 2 / 9
11,272
564
18,801
16,922
7,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
SUYH
Agni
18
7 / 4 / 8
11,335
567
17,019
10,316
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Ubot
Kuzenbo
15
2 / 3 / 7
9,652
483
8,927
20,149
26,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Ao KuangMorgan Le FayTiamatAthenaTsukuyomi

VS

Bans
GilgameshKhepriCharybdisGaneshaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 5 / 3
8,786
439
8,985
15,991
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
FireB1ade
Baron Samedi
13
3 / 8 / 5
8,463
423
12,790
17,892
7,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 3
8,977
449
8,824
18,303
22,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Siberio
Cthulhu
13
2 / 6 / 5
8,895
445
7,928
20,121
19,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
xyOlaf
Erlang Shen
13
2 / 6 / 5
8,054
403
7,046
14,152
7,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
27
Kills
11
12
Deaths
27
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
4
5
L
Chiron
 
Chiron
2
5
3
0.7
L
Baron Samedi
FireB1ade
Baron Samedi
3
8
5
0.69
L
2
2
3
1.75
W
Izanami
JustFenix
Izanami
4
2
7
3.75
W
Arachne
Limuneta
Arachne
11
2
9
7.75
W
Agni
SUYH
Agni
7
4
8
2.75
L
Cthulhu
Siberio
Cthulhu
2
6
5
0.75
W
Kuzenbo
Ubot
Kuzenbo
2
3
7
1.83
L
Erlang Shen
xyOlaf
Erlang Shen
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,325
Damage
45,573
72,752
Taken
86,459
51,077
Mitigated
60,392
25,523
Healing
27,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,250
4,067
834
4,236
10,555
8,138
1,664
4,669
4,936
30
86,277
L
Chiron
 
Chiron
8,985
4,730
1,211
6,228
15,991
4,747
0
5,070
10,857
0
70,108
L
Baron Samedi
FireB1ade
Baron Samedi
12,790
1,501
2,372
4,008
17,892
7,089
52
6,985
10,907
49,077
0
L
8,824
1,016
380
6,499
18,303
22,003
0
3,654
14,649
36,921
0
W
Izanami
JustFenix
Izanami
14,328
9,548
0
5,201
14,810
5,648
4,954
4,072
10,641
0
109,770
W
Arachne
Limuneta
Arachne
18,801
11,808
0
7,996
16,922
7,571
31
8,136
8,591
0
67,470
W
Agni
SUYH
Agni
17,019
1,652
218
2,327
10,316
3,645
683
3,950
6,272
79,893
0
L
Cthulhu
Siberio
Cthulhu
7,928
456
340
2,884
20,121
19,077
0
6,531
13,590
34,579
0
W
Kuzenbo
Ubot
Kuzenbo
8,927
3,531
308
4,403
20,149
26,075
0
7,390
12,632
33,494
0
L
Erlang Shen
xyOlaf
Erlang Shen
7,046
2,872
0
3,095
14,152
7,476
25
3,672
10,480
0
46,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,663
Gold Earned
43,175
618
Minions Killed
433
0
Camps Cleared
0
1,931,421
Distance Traveled
1,876,329
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,842
592
165
8
0
408,330
7
L
Chiron
8,786
439
151
8
0
368,774
4
L
Baron Samedi
8,463
423
93
5
0
316,327
8
L
Artio
8,977
449
66
3
0
420,488
4
W
Izanami
11,562
578
175
9
0
347,420
10
W
Arachne
11,272
564
93
5
0
427,866
6
W
Agni
11,335
567
149
7
0
379,361
7
L
Cthulhu
8,895
445
49
2
0
355,953
4
W
Kuzenbo
9,652
483
36
2
0
368,444
2
L
Erlang Shen
8,054
403
74
4
0
414,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role