Player Matchup

Sobek
Sobek
 
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
EAR_Familia
Heimdallr
Level 65
God Stats
7W - 8L
1,397 SR
Queue Stats
153W - 291L
1,259 Elo+
Solo
Hades
Hades
tduhamel459336
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 32
1,466 SR
1,420 Elo+

VS

Team Averages
Level 39
1,373 SR
1,158 Elo+
Baron Samedi
Baron Samedi
BeckZ100
Baron Samedi
Level 81
God Stats
42W - 51L
1,441 SR
Queue Stats
93W - 136L
1,341 Elo+
Solo
Cliodhna
Cliodhna
FrankWhite-87
Cliodhna
Level 16
God Stats
2W - 6L
1,257 SR
Queue Stats
14W - 48L
949 Elo+
Party 1
Danzaburou
Danzaburou
Lord_Jellybean0
Danzaburou
Level 21
God Stats
12W - 16L
1,420 SR
Queue Stats
25W - 70L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 1 / 3
8,989
642
4,840
12,792
7,847
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
EAR_Familia
Heimdallr
14
2 / 5 / 2
9,405
672
8,092
13,987
4,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 13 / 1
7,833
560
8,350
18,856
8,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeckZ100
Baron Samedi
15
10 / 2 / 8
10,936
781
18,627
15,101
8,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
FrankWhite-87
Cliodhna
9
1 / 1 / 8
8,130
581
3,325
3,366
1,103
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Lord_Jellybean0
Danzaburou
15
7 / 1 / 10
10,518
751
14,135
9,637
3,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
19
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
3
2.5
W
Baron Samedi
BeckZ100
Baron Samedi
10
2
8
7
L
Heimdallr
EAR_Familia
Heimdallr
2
5
2
0.6
W
Cliodhna
FrankWhite-87
Cliodhna
1
1
8
5
W
Danzaburou
Lord_Jellybean0
Danzaburou
7
1
10
12
L
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,282
Damage
36,087
45,635
Taken
28,104
20,323
Mitigated
13,189
8,239
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,840
219
562
2,609
12,792
7,847
0
5,711
7,081
19,420
0
W
Baron Samedi
BeckZ100
Baron Samedi
18,627
726
642
8,136
15,101
8,333
98
6,040
9,057
41,183
0
L
Heimdallr
EAR_Familia
Heimdallr
8,092
1,624
786
1,822
13,987
4,455
0
7,605
6,382
0
38,571
W
Cliodhna
FrankWhite-87
Cliodhna
3,325
349
0
324
3,366
1,103
0
2,209
1,157
0
10,749
W
Danzaburou
Lord_Jellybean0
Danzaburou
14,135
7,090
243
3,559
9,637
3,753
36
5,125
4,512
0
38,387
L
8,350
1,272
60
2,400
18,856
8,021
21
5,946
12,910
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,227
Gold Earned
29,584
130
Minions Killed
129
5
Camps Cleared
4
696,246
Distance Traveled
814,089
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,989
642
35
3
2
276,658
12
W
Baron Samedi
10,936
781
59
4
0
275,486
5
L
Heimdallr
9,405
672
81
6
1
231,376
1
W
Cliodhna
8,130
581
12
1
1
261,261
1
W
Danzaburou
10,518
751
58
4
3
277,342
5
L
Hades
7,833
560
14
1
2
188,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role