Player Matchup

Achilles
Achilles
BDGII
Achilles
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,455 Elo+
Party 1
Cupid
Cupid
Curtdady94
Cupid
Level 119
God Stats
0W - 2L
1,533 SR
Queue Stats
111W - 94L
1,581 Elo+
Party 1
Sobek
Sobek
Maxamillion2377
Sobek
Level 69
God Stats
1W - 3L
1,355 SR
Queue Stats
306W - 279L
1,475 Elo+
Solo
Chronos
Chronos
MoJeets
Chronos
Level 137
God Stats
1W - 2L
1,481 SR
Queue Stats
47W - 38L
1,560 Elo+
Party 1
Amaterasu
Amaterasu
TANAN0
Amaterasu
Level 143
God Stats
6W - 4L
1,540 SR
Queue Stats
176W - 131L
1,578 Elo+
Party 1
Team Averages
Level 113
1,482 SR
1,530 Elo+

VS

Team Averages
Level 94
1,495 SR
1,653 Elo+
Athena
Athena
Fearstriker01
Athena
Level 83
God Stats
2W - 2L
1,303 SR
Queue Stats
65W - 77L
1,472 Elo+
Solo
Amaterasu
Amaterasu
Indelmaen
Amaterasu
Level 160
God Stats
5W - 0L
1,794 SR
Queue Stats
365W - 118L
1,831 Elo+
Party 2
Baron Samedi
Baron Samedi
Oc3anM1nD
Baron Samedi
Level 88
God Stats
2W - 1L
1,299 SR
Queue Stats
309W - 277L
1,526 Elo+
Solo
Chernobog
Chernobog
Ruck197
Chernobog
Level 109
God Stats
20W - 15L
1,579 SR
Queue Stats
689W - 713L
1,387 Elo+
Solo
Nike
Nike
TYjelly70
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 2L
2,048 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BDGII
Achilles
16
4 / 5 / 5
10,623
759
12,868
28,519
40,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cupid
16
3 / 7 / 5
9,602
686
17,078
15,342
6,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 7 / 7
9,522
680
15,570
28,832
40,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
MoJeets
Chronos
15
2 / 8 / 6
9,363
669
18,049
21,280
10,054
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
TANAN0
Amaterasu
15
1 / 5 / 3
9,250
661
11,966
26,310
22,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 22
10,331
738
12,414
24,009
25,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Indelmaen
Amaterasu
19
9 / 1 / 18
11,790
842
22,518
28,332
33,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Oc3anM1nD
Baron Samedi
17
6 / 2 / 21
11,315
808
27,465
17,006
9,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Ruck197
Chernobog
17
6 / 3 / 17
10,724
766
18,277
14,428
8,091
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
19
9 / 3 / 20
13,219
944
27,435
23,462
23,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
130
11
Kills
32
32
Deaths
12
26
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Achilles
BDGII
Achilles
4
5
5
1.3
L
Cupid
3
7
5
0.79
W
2
3
22
4.33
W
Amaterasu
Indelmaen
Amaterasu
9
1
18
18
L
1
7
7
0.64
L
Chronos
MoJeets
Chronos
2
8
6
0.63
W
Baron Samedi
Oc3anM1nD
Baron Samedi
6
2
21
8.25
W
Chernobog
Ruck197
Chernobog
6
3
17
4.83
L
Amaterasu
TANAN0
Amaterasu
1
5
3
0.5
W
Nike
9
3
20
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,531
Damage
108,109
120,283
Taken
107,237
120,102
Mitigated
100,261
39,316
Healing
51,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BDGII
Achilles
12,868
2,843
1,261
5,428
28,519
40,405
0
11,721
16,798
0
20,122
L
Cupid
17,078
6,292
2,315
2,698
15,342
6,906
0
5,835
9,507
0
31,521
W
12,414
2,582
1,689
3,922
24,009
25,994
269
6,307
17,264
19,817
0
W
Amaterasu
Indelmaen
Amaterasu
22,518
10,976
2,968
11,548
28,332
33,105
702
8,958
19,374
0
34,864
L
15,570
913
2,927
7,524
28,832
40,058
0
10,742
18,090
32,458
0
L
Chronos
MoJeets
Chronos
18,049
3,430
2,366
2,140
21,280
10,054
0
6,753
14,527
31,159
0
W
Baron Samedi
Oc3anM1nD
Baron Samedi
27,465
3,007
13,078
6,735
17,006
9,371
861
7,386
9,620
49,720
0
W
Chernobog
Ruck197
Chernobog
18,277
12,530
396
2,440
14,428
8,091
4,234
4,480
9,948
0
34,815
L
Amaterasu
TANAN0
Amaterasu
11,966
4,203
3,964
8,693
26,310
22,679
0
9,606
16,704
0
19,593
W
Nike
27,435
5,282
4,303
4,662
23,462
23,700
38
6,488
16,974
9,609
32,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,360
Gold Earned
57,379
109
Minions Killed
134
0
Camps Cleared
0
1,336,396
Distance Traveled
1,484,132
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,623
759
11
1
0
298,681
0
L
Cupid
9,602
686
28
2
0
235,443
0
W
Athena
10,331
738
11
1
0
310,603
2
W
Amaterasu
11,790
842
26
2
0
328,216
0
L
Sobek
9,522
680
24
2
0
246,197
1
L
Chronos
9,363
669
30
2
0
248,632
0
W
Baron Samedi
11,315
808
53
4
0
277,958
3
W
Chernobog
10,724
766
23
2
0
262,559
1
L
Amaterasu
9,250
661
16
1
0
307,443
1
W
Nike
13,219
944
21
2
0
304,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role