Player Matchup

Cliodhna
Cliodhna
A_DrasTic_Bullet
Cliodhna
Level 154
God Stats
6W - 4L
1,634 SR
Queue Stats
60W - 60L
1,433 Elo+
Party 1
Anhur
Anhur
CosmicTamales
Anhur
Level 106
God Stats
12W - 11L
1,491 SR
Queue Stats
461W - 449L
1,452 Elo+
Solo
Ganesha
Ganesha
DonateoJR
Ganesha
Level 144
God Stats
4W - 0L
1,523 SR
Queue Stats
30W - 24L
1,449 Elo+
Party 1
Janus
Janus
JefteQA
Janus
Level 128
God Stats
2W - 1L
1,357 SR
Queue Stats
18W - 19L
1,407 Elo+
Party 1
Mulan
Mulan
JimFrigglnLahey
Mulan
Level 87
God Stats
9W - 14L
1,384 SR
Queue Stats
719W - 742L
1,476 Elo+
Solo
Team Averages
Level 124
1,478 SR
1,443 Elo+

VS

Team Averages
Level 91
1,540 SR
1,492 Elo+
Bellona
Bellona
bottlecap1990
Bellona
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,623 Elo+
Solo
Merlin
Merlin
kokainemodel
Merlin
Level 101
God Stats
92W - 120L
1,460 SR
Queue Stats
379W - 477L
1,447 Elo+
Solo
Loki
Loki
pdkain27
Loki
Level 81
God Stats
10W - 8L
1,592 SR
Queue Stats
216W - 226L
1,472 Elo+
Solo
Bastet
Bastet
skeletor_maze
Bastet
Level 128
God Stats
161W - 128L
1,653 SR
Queue Stats
612W - 609L
1,460 Elo+
Solo
Horus
Horus
yuzuruya
Horus
Level 88
God Stats
19W - 29L
1,497 SR
Queue Stats
373W - 375L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,655
541
8,945
11,477
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
5 / 3 / 3
8,095
506
9,745
8,706
2,550
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
DonateoJR
Ganesha
11
0 / 1 / 7
7,854
491
3,454
9,333
7,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
JefteQA
Janus
10
1 / 5 / 3
6,772
423
2,843
6,153
2,055
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 0
9,057
566
3,623
6,745
4,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
3
0 / 1 / 0
4,669
292
455
2,132
1,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
13
4 / 3 / 0
8,046
503
7,124
9,869
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
13
1 / 2 / 1
7,344
459
2,630
8,318
3,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 4 / 3
7,842
490
4,572
12,337
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
yuzuruya
Horus
11
2 / 4 / 0
7,064
442
6,671
11,991
6,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
13
Kills
11
11
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
5
3
3
2.17
W
Ganesha
DonateoJR
Ganesha
0
1
7
3.5
W
Janus
JefteQA
Janus
1
5
3
0.5
W
1
1
0
1
L
Bellona
0
1
0
0
L
Merlin
4
3
0
1.33
L
Loki
1
2
1
0.75
L
4
4
3
1.38
L
Horus
yuzuruya
Horus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,610
Damage
21,452
42,414
Taken
44,647
20,683
Mitigated
17,850
10,909
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,945
912
0
3,859
11,477
4,442
55
1,775
9,665
0
54,255
W
9,745
4,683
0
2,877
8,706
2,550
2,422
450
8,256
0
36,983
W
Ganesha
DonateoJR
Ganesha
3,454
157
0
2,791
9,333
7,265
199
890
8,332
19,004
0
W
Janus
JefteQA
Janus
2,843
122
0
0
6,153
2,055
84
3,236
2,917
25,894
0
W
3,623
0
0
1,382
6,745
4,371
783
773
5,972
0
58,303
L
Bellona
455
227
105
457
2,132
1,020
0
482
1,650
0
2,796
L
Merlin
7,124
33
0
2,276
9,869
3,014
356
2,446
7,423
48,004
0
L
Loki
2,630
427
0
2,253
8,318
3,954
0
834
7,484
0
36,290
L
4,572
911
0
1,772
12,337
3,187
148
1,513
10,824
0
40,562
L
Horus
yuzuruya
Horus
6,671
3,263
692
2,903
11,991
6,675
48
1,022
10,969
0
29,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,433
Gold Earned
34,965
355
Minions Killed
318
0
Camps Cleared
0
1,464,280
Distance Traveled
1,297,091
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,655
541
89
6
0
360,241
2
W
Anhur
8,095
506
75
5
0
259,600
6
W
Ganesha
7,854
491
9
1
0
282,649
1
W
Janus
6,772
423
46
3
0
296,104
3
W
Mulan
9,057
566
136
9
0
265,686
3
L
Bellona
4,669
292
8
1
0
86,333
1
L
Merlin
8,046
503
96
6
0
281,989
1
L
Loki
7,344
459
91
6
0
294,988
6
L
Bastet
7,842
490
77
5
0
320,596
4
L
Horus
7,064
442
46
3
0
313,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role