Player Matchup

Fenrir
Fenrir
Dexerr
Fenrir
Level 107
God Stats
1W - 2L
1,899 SR
Queue Stats
42W - 26L
1,453 Elo+
Party 1
Thor
Thor
Dirksen0320
Thor
Level 24
God Stats
2W - 3L
1,552 SR
Queue Stats
108W - 97L
1,372 Elo+
Party 1
Hercules
Hercules
Haukmeister
Hercules
Level 118
God Stats
10W - 6L
1,668 SR
Queue Stats
78W - 55L
1,430 Elo+
Party 1
Zeus
Zeus
LiTZDivine21
Zeus
Level 28
God Stats
1W - 2L
1,817 SR
Queue Stats
65W - 68L
1,345 Elo+
Party 1
He Bo
He Bo
TP0ST
He Bo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 52L
1,420 Elo+
Party 1
Team Averages
Level 61
1,687 SR
1,404 Elo+

VS

Team Averages
Level 99
1,624 SR
1,560 Elo+
Bellona
Bellona
Jackster544
Bellona
Level 19
God Stats
3W - 0L
1,429 SR
Queue Stats
3W - 1L
1,565 Elo+
Party 2
Nu Wa
Nu Wa
Morceee
Nu Wa
Level 152
God Stats
4W - 0L
1,708 SR
Queue Stats
6W - 2L
1,609 Elo+
Solo
Ah Puch
Ah Puch
Oparuz
Ah Puch
Level 145
God Stats
4W - 0L
1,672 SR
Queue Stats
52W - 59L
1,382 Elo+
Solo
Athena
Athena
QGaming
Athena
Level 65
God Stats
3W - 0L
1,742 SR
Queue Stats
8W - 2L
1,652 Elo+
Party 2
Rama
Rama
ThePixelPoptart
Rama
Level 116
God Stats
5W - 7L
1,570 SR
Queue Stats
47W - 26L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dexerr
Fenrir
16
5 / 3 / 4
9,280
773
11,827
20,312
15,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 4 / 0
7,686
641
2,921
12,702
5,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Haukmeister
Hercules
14
0 / 6 / 9
7,904
659
7,537
18,631
19,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 4
8,340
695
15,269
11,172
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
TP0ST
He Bo
14
3 / 6 / 6
8,487
707
4,966
9,819
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jackster544
Bellona
14
0 / 3 / 8
8,203
684
3,080
11,105
9,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Morceee
Nu Wa
18
13 / 2 / 9
12,339
1,028
22,148
9,263
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Oparuz
Ah Puch
17
3 / 3 / 13
10,047
837
20,101
9,960
4,617
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
QGaming
Athena
15
2 / 2 / 14
9,919
827
5,714
14,464
14,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
6 / 2 / 6
9,881
823
13,162
7,975
3,321
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
12
Kills
24
24
Deaths
12
23
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dexerr
Fenrir
5
3
4
2.33
L
2
4
0
0.5
L
Hercules
Haukmeister
Hercules
0
6
9
0.75
W
Bellona
Jackster544
Bellona
0
3
8
1.33
L
2
5
4
0.8
W
Nu Wa
Morceee
Nu Wa
13
2
9
8.75
W
Ah Puch
Oparuz
Ah Puch
3
3
13
3.17
W
Athena
QGaming
Athena
2
2
14
4.5
L
He Bo
TP0ST
He Bo
3
6
6
1
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,520
Damage
64,205
72,636
Taken
52,767
48,239
Mitigated
36,167
12,073
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dexerr
Fenrir
11,827
4,043
0
4,448
20,312
15,691
0
12,934
7,378
0
37,764
L
2,921
1,195
0
625
12,702
5,191
0
8,200
4,502
0
14,480
L
Hercules
Haukmeister
Hercules
7,537
1,307
600
3,868
18,631
19,204
0
11,147
7,484
388
13,988
W
Bellona
Jackster544
Bellona
3,080
254
1,222
1,054
11,105
9,639
207
4,095
6,868
2,445
6,909
L
15,269
1,015
105
1,651
11,172
3,736
72
9,862
1,310
45,452
0
W
Nu Wa
Morceee
Nu Wa
22,148
5,366
0
1,055
9,263
4,275
295
4,373
4,784
44,732
0
W
Ah Puch
Oparuz
Ah Puch
20,101
808
893
2,039
9,960
4,617
499
3,611
6,287
44,050
0
W
Athena
QGaming
Athena
5,714
1,471
1,888
1,738
14,464
14,315
65
4,759
9,597
18,817
0
L
He Bo
TP0ST
He Bo
4,966
618
0
776
9,819
4,417
0
6,716
3,103
19,499
0
W
13,162
5,999
0
793
7,975
3,321
1,005
3,454
4,446
0
38,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,697
Gold Earned
50,389
230
Minions Killed
264
7
Camps Cleared
5
1,066,444
Distance Traveled
1,122,413
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,280
773
68
6
4
250,544
0
L
Thor
7,686
641
23
2
0
216,599
0
L
Hercules
7,904
659
19
2
1
219,408
1
W
Bellona
8,203
684
22
2
0
212,438
0
L
Zeus
8,340
695
85
7
2
186,788
1
W
Nu Wa
12,339
1,028
62
5
2
235,152
3
W
Ah Puch
10,047
837
75
6
2
207,824
0
W
Athena
9,919
827
34
3
0
237,762
2
L
He Bo
8,487
707
35
3
0
193,105
0
W
Rama
9,881
823
71
6
1
229,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role