Player Matchup

Chaac
Chaac
WravthFN
Chaac
Level 46
God Stats
11W - 9L
1,647 SR
Queue Stats
262W - 208L
1,572 Elo+
Solo
Zeus
Zeus
orry420
Zeus
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Ymir
Ymir
xsmokeymcpotx
Ymir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 51
1,549 SR
1,524 Elo+

VS

Team Averages
Level 36
1,823 SR
1,540 Elo+
Chang'e
Chang'e
DaBlurrr
Chang'e
Level 18
God Stats
1W - 3L
1,938 SR
Queue Stats
19W - 22L
1,535 Elo+
Party 1
Neith
Neith
GhostlyAbyss
Neith
Level 84
God Stats
16W - 14L
1,655 SR
Queue Stats
344W - 190L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
Rakshava
Gilgamesh
Level 7
God Stats
1W - 2L
1,877 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
WravthFN
Chaac
10
1 / 5 / 2
7,193
599
6,084
10,734
5,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
orry420
Zeus
11
2 / 4 / 0
7,149
596
6,082
5,902
830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
6,633
553
1,961
8,401
7,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DaBlurrr
Chang'e
13
3 / 0 / 7
8,421
702
6,230
5,339
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 1 / 4
9,535
795
12,925
6,512
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Rakshava
Gilgamesh
9
1 / 2 / 6
7,483
624
1,900
6,956
4,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
12
12
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DaBlurrr
Chang'e
3
0
7
6.5
W
8
1
4
10
W
Gilgamesh
Rakshava
Gilgamesh
1
2
6
2
L
Chaac
WravthFN
Chaac
1
5
2
0.4
L
Zeus
orry420
Zeus
2
4
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,127
Damage
21,055
25,037
Taken
18,807
13,577
Mitigated
8,998
4,506
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DaBlurrr
Chang'e
6,230
1,538
407
2,626
5,339
1,906
1,136
1,847
3,492
18,195
0
W
12,925
6,240
0
3,842
6,512
2,838
1,273
2,896
3,616
0
44,823
W
Gilgamesh
Rakshava
Gilgamesh
1,900
475
0
813
6,956
4,254
269
3,865
3,091
0
6,682
L
Chaac
WravthFN
Chaac
6,084
882
0
2,918
10,734
5,512
0
3,010
7,540
0
29,311
L
Zeus
orry420
Zeus
6,082
1,237
0
862
5,902
830
0
791
5,087
18,657
0
L
1,961
105
0
726
8,401
7,235
0
2,615
5,642
6,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,975
Gold Earned
25,439
91
Minions Killed
110
4
Camps Cleared
5
569,296
Distance Traveled
599,534
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,421
702
34
3
1
218,484
3
W
Neith
9,535
795
70
6
4
196,611
2
W
Gilgamesh
7,483
624
6
1
0
184,439
2
L
Chaac
7,193
599
43
4
4
199,090
2
L
Zeus
7,149
596
38
3
0
168,089
0
L
Ymir
6,633
553
10
1
0
202,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role