Player Matchup

Zeus
Zeus
CharmedImSur
Zeus
Level 104
God Stats
1W - 2L
1,297 SR
Queue Stats
105W - 106L
1,477 Elo+
Party 2
Kali
Kali
CommonSMG
Kali
Level 142
God Stats
5W - 2L
1,837 SR
Queue Stats
137W - 128L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
GamzMaka12
Cthulhu
Level 157
God Stats
4W - 5L
1,556 SR
Queue Stats
581W - 517L
1,502 Elo+
Party 2
Izanami
Izanami
Souchihiro
Izanami
Level 127
God Stats
2W - 3L
1,829 SR
Queue Stats
408W - 429L
1,469 Elo+
Solo
Nu Wa
Nu Wa
THEBOZZ1113
Nu Wa
Level 108
God Stats
7W - 4L
1,719 SR
Queue Stats
196W - 173L
1,427 Elo+
Solo
Team Averages
Level 128
1,648 SR
1,481 Elo+

VS

Team Averages
Level 67
1,761 SR
1,453 Elo+
Hachiman
Hachiman
BDanilkiewicz
Hachiman
Level 62
God Stats
6W - 0L
1,931 SR
Queue Stats
203W - 254L
1,411 Elo+
Party 1
Cliodhna
Cliodhna
CRI-T-ICAL
Cliodhna
Level 67
God Stats
40W - 22L
1,754 SR
Queue Stats
336W - 357L
1,488 Elo+
Party 1
Ymir
Ymir
Wavy Prism28
Ymir
Level 57
God Stats
47W - 14L
1,775 SR
Queue Stats
207W - 188L
1,468 Elo+
Solo
Sylvanus
Sylvanus
WinchestrBell
Sylvanus
Level 82
God Stats
174W - 136L
1,612 SR
Queue Stats
499W - 552L
1,459 Elo+
Party 1
Olorun
Olorun
snoking
Olorun
Level 65
God Stats
36W - 25L
1,732 SR
Queue Stats
283W - 329L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
9,223
461
11,821
14,594
5,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
16
4 / 4 / 6
10,337
517
12,117
17,153
8,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GamzMaka12
Cthulhu
14
5 / 4 / 7
9,898
495
12,008
19,132
19,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Souchihiro
Izanami
17
5 / 5 / 4
11,030
552
11,759
15,488
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 2 / 2
10,432
522
11,383
11,301
8,785
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BDanilkiewicz
Hachiman
16
2 / 4 / 2
10,015
501
4,745
13,344
3,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
CRI-T-ICAL
Cliodhna
20
9 / 3 / 2
12,200
610
13,505
18,741
7,052
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 10
10,055
503
12,175
21,643
18,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
WinchestrBell
Sylvanus
18
4 / 0 / 4
11,667
583
13,037
13,252
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
snoking
Olorun
15
3 / 5 / 7
10,270
514
12,328
12,607
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
45
17
Kills
20
20
Deaths
17
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BDanilkiewicz
Hachiman
2
4
2
0.75
W
Cliodhna
CRI-T-ICAL
Cliodhna
9
3
2
3.33
L
1
5
4
0.6
L
Kali
4
4
6
1.75
L
Cthulhu
GamzMaka12
Cthulhu
5
4
7
2.13
L
Izanami
Souchihiro
Izanami
5
5
4
1.4
L
2
2
2
1.5
W
2
5
10
1.4
W
Sylvanus
WinchestrBell
Sylvanus
4
0
4
6
W
Olorun
snoking
Olorun
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,088
Damage
55,790
77,668
Taken
79,587
47,391
Mitigated
40,693
19,876
Healing
27,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BDanilkiewicz
Hachiman
4,745
3,235
0
2,397
13,344
3,661
0
3,211
10,133
0
65,581
W
Cliodhna
CRI-T-ICAL
Cliodhna
13,505
1,629
0
7,810
18,741
7,052
0
4,640
14,101
0
120,888
L
11,821
1,458
74
3,573
14,594
5,130
53
7,401
7,193
64,211
0
L
Kali
12,117
5,696
0
6,197
17,153
8,814
0
5,548
11,605
0
86,755
L
Cthulhu
GamzMaka12
Cthulhu
12,008
1,465
1,111
1,883
19,132
19,412
0
10,889
8,243
29,861
0
L
Izanami
Souchihiro
Izanami
11,759
6,888
0
5,491
15,488
5,250
1,073
5,842
9,646
0
83,444
L
11,383
3,221
275
1,272
11,301
8,785
0
5,610
5,691
78,392
0
W
12,175
2,372
630
5,155
21,643
18,185
186
12,933
8,710
34,030
0
W
Sylvanus
WinchestrBell
Sylvanus
13,037
5,313
1,998
7,064
13,252
6,390
1,410
7,127
6,125
75,258
14,291
W
Olorun
snoking
Olorun
12,328
5,843
704
2,122
12,607
5,405
788
7,301
5,306
59,102
3,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,920
Gold Earned
54,207
578
Minions Killed
586
0
Camps Cleared
0
1,806,970
Distance Traveled
1,871,759
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,015
501
117
6
0
376,217
6
W
Cliodhna
12,200
610
164
8
0
459,050
3
L
Zeus
9,223
461
126
6
0
327,182
0
L
Kali
10,337
517
115
6
0
377,261
4
L
Cthulhu
9,898
495
45
2
0
408,065
10
L
Izanami
11,030
552
144
7
0
357,937
8
L
Nu Wa
10,432
522
148
7
0
336,525
4
W
Ymir
10,055
503
41
2
0
351,302
4
W
Sylvanus
11,667
583
153
8
0
348,791
3
W
Olorun
10,270
514
111
6
0
336,399
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role