Player Matchup

Thor
Thor
HadBro
Thor
Level 148
God Stats
1W - 1L
1,631 SR
Queue Stats
143W - 139L
1,591 Elo+
Solo
Fenrir
Fenrir
RaelahTreeborn
Fenrir
Level 107
God Stats
1W - 0L
1,337 SR
Queue Stats
10W - 10L
1,578 Elo+
Party 3
Janus
Janus
Sityinepu
Janus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,601 Elo+
Party 3
Fafnir
Fafnir
Time2Nuke
Fafnir
Level 138
God Stats
2W - 0L
1,701 SR
Queue Stats
24W - 21L
1,601 Elo+
Party 3
Eset
Eset
srslyjc
Eset
Level 146
God Stats
1W - 0L
1,275 SR
Queue Stats
23W - 18L
1,282 Elo+
Solo
Team Averages
Level 132
1,489 SR
1,531 Elo+

VS

Team Averages
Level 105
1,430 SR
1,661 Elo+
Nike
Nike
AlphaBorne
Nike
Level 119
God Stats
2W - 2L
1,579 SR
Queue Stats
114W - 112L
1,566 Elo+
Party 2
Chernobog
Chernobog
Fafnir12
Chernobog
Level 67
God Stats
0W - 1L
1,349 SR
Queue Stats
84W - 63L
1,615 Elo+
Party 2
Charybdis
Charybdis
Xehll
Charybdis
Level 157
God Stats
2W - 4L
1,715 SR
Queue Stats
52W - 65L
1,589 Elo+
Party 1
Skadi
Skadi
tomacito5
Skadi
Level 68
God Stats
0W - 2L
1,208 SR
Queue Stats
27W - 32L
1,902 Elo+
Solo
Ganesha
Ganesha
xXDevilsKin
Ganesha
Level 116
God Stats
0W - 2L
1,300 SR
Queue Stats
31W - 30L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HadBro
Thor
19
12 / 2 / 17
12,209
939
23,183
18,811
12,707
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 6 / 15
11,828
910
10,120
18,493
23,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
Sityinepu
Janus
16
2 / 4 / 15
9,807
754
11,302
9,656
3,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
Time2Nuke
Fafnir
17
4 / 3 / 24
11,390
876
11,863
24,063
39,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Eset
srslyjc
Eset
18
4 / 3 / 16
10,518
809
13,805
13,205
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 10
9,638
741
15,944
18,979
21,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Fafnir12
Chernobog
20
10 / 6 / 5
12,633
972
14,229
12,138
6,231
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
Xehll
Charybdis
12
3 / 8 / 8
8,749
673
12,732
13,123
5,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
tomacito5
Skadi
13
0 / 8 / 6
8,093
623
8,975
13,277
6,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
xXDevilsKin
Ganesha
18
0 / 4 / 15
10,259
789
9,739
20,867
23,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
61
33
Kills
17
18
Deaths
33
87
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
7
10
1.29
L
Chernobog
Fafnir12
Chernobog
10
6
5
2.08
W
Thor
HadBro
Thor
12
2
17
10.25
W
11
6
15
3.08
W
Janus
Sityinepu
Janus
2
4
15
2.38
W
Fafnir
Time2Nuke
Fafnir
4
3
24
5.33
L
Charybdis
Xehll
Charybdis
3
8
8
0.88
W
Eset
srslyjc
Eset
4
3
16
4
L
Skadi
tomacito5
Skadi
0
8
6
0.38
L
Ganesha
xXDevilsKin
Ganesha
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,273
Damage
61,619
84,228
Taken
78,384
85,805
Mitigated
62,564
32,948
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,944
1,184
1,256
1,711
18,979
21,539
102
7,508
10,869
4,666
20,559
L
Chernobog
Fafnir12
Chernobog
14,229
9,468
742
1,157
12,138
6,231
1,542
4,046
7,633
0
41,553
W
Thor
HadBro
Thor
23,183
3,399
2,125
4,440
18,811
12,707
1,487
2,370
16,441
0
36,083
W
10,120
2,316
1,692
4,480
18,493
23,739
754
3,065
15,428
0
20,139
W
Janus
Sityinepu
Janus
11,302
322
2,828
2,099
9,656
3,482
1,355
1,311
8,345
26,998
0
W
Fafnir
Time2Nuke
Fafnir
11,863
3,466
1,716
5,849
24,063
39,177
461
3,425
20,638
19,910
0
L
Charybdis
Xehll
Charybdis
12,732
6,752
1,708
1,936
13,123
5,064
0
5,628
7,123
0
17,743
W
Eset
srslyjc
Eset
13,805
225
5,121
2,598
13,205
6,700
1,189
1,787
11,418
24,646
0
L
Skadi
tomacito5
Skadi
8,975
3,546
1,027
2,003
13,277
6,478
76
6,649
6,111
0
15,323
L
Ganesha
xXDevilsKin
Ganesha
9,739
1,327
1,684
4,509
20,867
23,252
226
13,139
6,930
17,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,752
Gold Earned
49,372
130
Minions Killed
99
0
Camps Cleared
0
1,221,248
Distance Traveled
1,117,831
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,638
741
18
1
0
238,719
0
L
Chernobog
12,633
972
43
3
0
223,415
1
W
Thor
12,209
939
30
2
0
246,496
1
W
Fenrir
11,828
910
20
2
0
241,865
0
W
Janus
9,807
754
39
3
0
260,469
0
W
Fafnir
11,390
876
18
1
0
235,725
0
L
Charybdis
8,749
673
11
1
0
202,164
5
W
Eset
10,518
809
23
2
0
236,693
0
L
Skadi
8,093
623
26
2
0
215,337
0
L
Ganesha
10,259
789
1
0
0
238,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role