Player Matchup

Sol
Sol
FirstLoretti
Sol
Level 28
God Stats
7W - 10L
1,702 SR
Queue Stats
92W - 86L
1,603 Elo+
Solo
Bellona
Bellona
MegaFireDripGuy
Bellona
Level 17
God Stats
4W - 7L
1,240 SR
Queue Stats
17W - 31L
1,344 Elo+
Solo
Hera
Hera
Miguel10273
Hera
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 51L
1,415 Elo+
Solo
Kuzenbo
Kuzenbo
arkaIain
Kuzenbo
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 12L
1,300 Elo+
Solo
Geb
Geb
gebgod
Geb
Level 27
God Stats
54W - 43L
1,574 SR
Queue Stats
216W - 243L
1,498 Elo+
Solo
Team Averages
Level 16
1,503 SR
1,432 Elo+

VS

Team Averages
Level 19
1,531 SR
1,521 Elo+
Cthulhu
Cthulhu
Hxshira
Cthulhu
Level 28
God Stats
7W - 6L
1,690 SR
Queue Stats
147W - 117L
1,597 Elo+
Solo
Thor
Thor
Mathegg
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Zineko
Aphrodite
Level 13
God Stats
5W - 12L
1,500 SR
Queue Stats
27W - 27L
1,531 Elo+
Solo
Charybdis
Charybdis
artetarero
Charybdis
Level 23
God Stats
3W - 6L
1,487 SR
Queue Stats
15W - 19L
1,473 Elo+
Solo
Ra
Ra
shayyyyyy
Ra
Level 28
God Stats
13W - 16L
1,480 SR
Queue Stats
112W - 109L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
7,657
696
8,391
4,011
1,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 1
5,960
542
2,397
8,003
4,003
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
8 / 0 / 7
7,108
646
6,223
3,630
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
arkaIain
Kuzenbo
9
3 / 0 / 5
6,426
584
2,404
4,765
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Geb
gebgod
Geb
12
12 / 0 / 8
7,672
697
10,689
6,239
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hxshira
Cthulhu
13
3 / 0 / 0
7,262
660
5,222
4,780
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
Mathegg
Thor
5
0 / 10 / 0
4,503
409
1,714
9,393
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Zineko
Aphrodite
5
0 / 5 / 0
4,490
408
1,600
8,277
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
artetarero
Charybdis
6
0 / 7 / 0
4,544
413
979
8,158
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 6 / 0
4,877
443
1,930
8,958
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
28
Kills
3
3
Deaths
28
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Cthulhu
Hxshira
Cthulhu
3
0
0
3
L
Thor
Mathegg
Thor
0
10
0
0
W
0
3
1
0.17
W
8
0
7
11.5
L
Aphrodite
Zineko
Aphrodite
0
5
0
0
W
Kuzenbo
arkaIain
Kuzenbo
3
0
5
5.5
L
Charybdis
artetarero
Charybdis
0
7
0
0
W
Geb
gebgod
Geb
12
0
8
16
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,104
Damage
11,445
26,648
Taken
39,566
14,272
Mitigated
15,573
9,058
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,391
3,278
0
2,527
4,011
1,425
4,091
1,092
2,919
44,327
6,643
L
Cthulhu
Hxshira
Cthulhu
5,222
215
0
2,330
4,780
2,979
0
353
4,427
40,308
0
L
Thor
Mathegg
Thor
1,714
538
0
581
9,393
3,111
0
6,010
3,145
0
12,059
W
2,397
666
0
2,194
8,003
4,003
0
4,325
3,228
0
25,533
W
6,223
1,195
0
991
3,630
1,054
1,407
747
2,883
31,041
0
L
Aphrodite
Zineko
Aphrodite
1,600
307
541
1,415
8,277
3,993
0
6,149
2,070
7,438
0
W
Kuzenbo
arkaIain
Kuzenbo
2,404
1,156
0
1,016
4,765
4,869
156
824
3,941
17,460
0
L
Charybdis
artetarero
Charybdis
979
467
0
650
8,158
2,543
0
6,357
1,801
0
13,447
W
Geb
gebgod
Geb
10,689
2,265
0
2,330
6,239
2,921
0
1,242
4,925
43,804
6,972
L
1,930
495
470
3,229
8,958
2,947
0
6,931
1,811
26,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
25,676
352
Minions Killed
229
0
Camps Cleared
0
1,122,327
Distance Traveled
1,049,486
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,657
696
100
9
0
217,476
4
L
Cthulhu
7,262
660
107
10
0
234,485
2
L
Thor
4,503
409
30
3
0
219,333
2
W
Bellona
5,960
542
72
7
0
241,055
0
W
Hera
7,108
646
73
7
0
220,501
3
L
Aphrodite
4,490
408
10
1
0
207,532
0
W
Kuzenbo
6,426
584
27
2
0
214,477
4
L
Charybdis
4,544
413
33
3
0
192,016
1
W
Geb
7,672
697
80
7
0
228,818
4
L
Ra
4,877
443
49
4
0
196,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role