Player Matchup

Zhong Kui
Zhong Kui
IB1GB34RI
Zhong Kui
Level 147
God Stats
27W - 5L
1,684 SR
Queue Stats
228W - 165L
1,467 Elo+
Party 1
Odin
Odin
MayhemKing48
Odin
Level 128
God Stats
25W - 12L
1,453 SR
Queue Stats
235W - 176L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
olethunderfoot7
Sylvanus
Level 148
God Stats
22W - 5L
1,532 SR
Queue Stats
97W - 80L
1,515 Elo+
Party 1
Team Averages
Level 141
1,557 SR
1,496 Elo+

VS

Team Averages
Level 66
1,567 SR
1,329 Elo+
Ullr
Ullr
BreakableOrb
Ullr
Level 109
God Stats
0W - 1L
1,631 SR
Queue Stats
14W - 20L
1,467 Elo+
Party 2
Ah Puch
Ah Puch
Mothubus
Ah Puch
Level 84
God Stats
6W - 5L
1,570 SR
Queue Stats
94W - 95L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
bashebah28
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,074 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IB1GB34RI
Zhong Kui
14
4 / 1 / 10
9,178
706
12,111
12,886
11,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
8 / 1 / 6
9,470
728
9,351
7,898
3,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
14
4 / 1 / 11
9,174
706
6,545
11,301
12,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,801
600
7,124
9,223
2,991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Mothubus
Ah Puch
11
1 / 5 / 2
7,740
595
11,462
8,914
2,810
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
bashebah28
Cthulhu
9
1 / 7 / 2
7,336
564
6,305
13,725
9,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
3
3
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Zhong Kui
IB1GB34RI
Zhong Kui
4
1
10
9
W
8
1
6
11
L
Ah Puch
Mothubus
Ah Puch
1
5
2
0.4
L
Cthulhu
bashebah28
Cthulhu
1
7
2
0.29
W
Sylvanus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,007
Damage
24,891
32,085
Taken
31,862
27,405
Mitigated
15,690
16,863
Healing
2,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,124
2,617
0
1,188
9,223
2,991
0
3,413
5,810
0
22,047
W
Zhong Kui
IB1GB34RI
Zhong Kui
12,111
3,039
454
6,161
12,886
11,183
1,180
6,976
5,371
34,935
3,344
W
9,351
1,802
0
250
7,898
3,504
297
3,746
3,952
0
32,731
L
Ah Puch
Mothubus
Ah Puch
11,462
415
0
583
8,914
2,810
0
5,755
3,159
30,376
0
L
Cthulhu
bashebah28
Cthulhu
6,305
546
0
1,038
13,725
9,889
0
7,718
6,007
14,403
0
W
Sylvanus
6,545
1,601
4,717
5,281
11,301
12,718
173
6,278
4,603
20,549
5,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
22,877
174
Minions Killed
130
8
Camps Cleared
4
712,152
Distance Traveled
646,204
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,801
600
48
4
2
226,984
3
W
Zhong Kui
9,178
706
88
7
1
219,397
2
W
Odin
9,470
728
47
4
6
261,333
3
L
Ah Puch
7,740
595
57
4
2
221,674
3
L
Cthulhu
7,336
564
25
2
0
197,546
4
W
Sylvanus
9,174
706
39
3
1
231,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role