Player Matchup

Bacchus
Bacchus
Ammar2293
Bacchus
Level 86
God Stats
2W - 1L
1,555 SR
Queue Stats
315W - 282L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
Elite King 1997
Sun Wukong
Level 157
God Stats
5W - 2L
1,564 SR
Queue Stats
99W - 88L
1,436 Elo+
Solo
Hera
Hera
SilenthDeath
Hera
Level 146
God Stats
7W - 2L
1,637 SR
Queue Stats
355W - 378L
1,456 Elo+
Solo
Zeus
Zeus
Yurlya41
Zeus
Level 106
God Stats
4W - 3L
1,438 SR
Queue Stats
195W - 195L
1,441 Elo+
Solo
Jing Wei
Jing Wei
gercius
Jing Wei
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
225W - 212L
1,411 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,441 Elo+

VS

Team Averages
Level 117
1,537 SR
1,410 Elo+
Eset
Eset
 
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Gibbys Lube
Ullr
Level 97
God Stats
1W - 2L
1,517 SR
Queue Stats
135W - 147L
1,317 Elo+
Party 1
Athena
Athena
PACTN
Athena
Level 155
God Stats
6W - 4L
1,669 SR
Queue Stats
138W - 145L
1,528 Elo+
Solo
Susano
Susano
PhantomXphase
Susano
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,292 Elo+
Party 1
Cerberus
Cerberus
The Named King
Cerberus
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 77L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ammar2293
Bacchus
15
6 / 0 / 19
8,896
1,112
5,935
13,929
10,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
Elite King 1997
Sun Wukong
15
6 / 2 / 16
8,624
1,078
9,014
12,446
11,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 2 / 16
7,739
967
7,575
5,892
2,098
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
14
7 / 1 / 14
8,491
1,061
14,572
4,507
1,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
gercius
Jing Wei
15
5 / 2 / 15
8,881
1,110
10,213
8,943
3,163
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 5 / 1
6,248
781
5,066
7,453
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 2
6,662
833
6,444
7,402
3,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
PACTN
Athena
12
1 / 3 / 3
6,700
838
5,586
11,332
11,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 8 / 1
6,883
860
5,113
10,515
4,726
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
13
3 / 7 / 2
8,131
1,016
7,680
17,611
12,746
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
16
26
Kills
7
7
Deaths
26
80
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
5
1
0.1
W
Bacchus
Ammar2293
Bacchus
6
0
19
15.5
W
Sun Wukong
Elite King 1997
Sun Wukong
6
2
16
7
L
1
3
2
0.67
L
Athena
PACTN
Athena
1
3
3
0.83
L
2
8
1
0.31
W
2
2
16
5
L
Cerberus
3
7
2
0.57
W
Zeus
7
1
14
14
W
Jing Wei
gercius
Jing Wei
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,309
Damage
29,889
45,717
Taken
54,313
28,355
Mitigated
35,533
25,492
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
5,066
111
581
1,668
7,453
3,329
0
4,223
2,999
13,114
0
W
Bacchus
Ammar2293
Bacchus
5,935
761
4,167
7,986
13,929
10,221
243
5,422
8,507
11,436
0
W
Sun Wukong
Elite King 1997
Sun Wukong
9,014
1,076
820
3,667
12,446
11,503
323
2,878
9,568
2,954
11,181
L
6,444
2,754
675
1,100
7,402
3,350
114
4,289
2,933
0
13,319
L
Athena
PACTN
Athena
5,586
1,143
1,041
3,008
11,332
11,382
0
5,914
5,191
9,915
0
L
5,113
1,236
1,075
622
10,515
4,726
266
6,378
3,749
0
9,220
W
7,575
3,057
1,717
774
5,892
2,098
2,014
3,039
2,853
16,854
0
L
Cerberus
7,680
574
1,187
4,533
17,611
12,746
0
8,528
8,951
19,726
0
W
Zeus
14,572
216
1,835
1,145
4,507
1,370
435
2,217
2,290
23,439
0
W
Jing Wei
gercius
Jing Wei
10,213
7,951
1,230
2,151
8,943
3,163
1,864
4,776
4,167
0
25,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
34,624
93
Minions Killed
80
0
Camps Cleared
0
894,107
Distance Traveled
768,285
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,248
781
20
3
0
140,754
0
W
Bacchus
8,896
1,112
13
2
0
205,371
4
W
Sun Wukong
8,624
1,078
8
1
0
180,403
0
L
Ullr
6,662
833
11
1
0
158,768
0
L
Athena
6,700
838
7
1
0
178,632
3
L
Susano
6,883
860
6
1
0
141,265
0
W
Hera
7,739
967
21
3
0
145,808
3
L
Cerberus
8,131
1,016
36
5
0
148,866
3
W
Zeus
8,491
1,061
20
3
0
182,683
0
W
Jing Wei
8,881
1,110
31
4
0
179,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role