Player Matchup

Cthulhu
Cthulhu
CuzImBlck
Cthulhu
Level 98
God Stats
1W - 3L
1,753 SR
Queue Stats
79W - 74L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
PierrePapichulo
Danzaburou
Level 116
God Stats
8W - 6L
1,595 SR
Queue Stats
201W - 178L
1,471 Elo+
Party 2
Merlin
Merlin
Pravus01
Merlin
Level 49
God Stats
2W - 1L
1,829 SR
Queue Stats
3W - 4L
1,419 Elo+
Solo
Team Averages
Level 88
1,726 SR
1,461 Elo+

VS

Team Averages
Level 65
1,603 SR
1,455 Elo+
Chiron
Chiron
Fr33shyn3
Chiron
Level 103
God Stats
10W - 10L
1,470 SR
Queue Stats
138W - 193L
1,381 Elo+
Party 1
Anubis
Anubis
MariachiL0ki
Anubis
Level 16
God Stats
1W - 0L
1,802 SR
Queue Stats
16W - 11L
1,598 Elo+
Solo
Gilgamesh
Gilgamesh
Rozgreaz
Gilgamesh
Level 77
God Stats
21W - 15L
1,537 SR
Queue Stats
96W - 129L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CuzImBlck
Cthulhu
16
3 / 7 / 8
12,416
621
11,423
24,648
26,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
PierrePapichulo
Danzaburou
17
6 / 6 / 6
13,600
680
19,109
19,185
5,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Pravus01
Merlin
17
4 / 3 / 8
13,036
652
18,086
13,856
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Fr33shyn3
Chiron
18
6 / 5 / 10
13,748
687
21,056
18,329
6,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
18
7 / 6 / 7
14,369
718
20,395
22,728
10,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Rozgreaz
Gilgamesh
17
3 / 3 / 11
13,670
684
8,845
21,215
20,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
13
Kills
16
16
Deaths
14
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CuzImBlck
Cthulhu
3
7
8
1
W
Chiron
Fr33shyn3
Chiron
6
5
10
2.2
W
Anubis
7
6
7
1.75
L
Danzaburou
PierrePapichulo
Danzaburou
6
6
6
1.5
L
Merlin
Pravus01
Merlin
4
3
8
2.67
W
Gilgamesh
Rozgreaz
Gilgamesh
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,618
Damage
50,296
57,689
Taken
62,272
36,123
Mitigated
37,850
10,726
Healing
27,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CuzImBlck
Cthulhu
11,423
472
373
3,740
24,648
26,386
0
6,814
17,834
32,079
0
W
Chiron
Fr33shyn3
Chiron
21,056
6,595
1,009
7,181
18,329
6,788
2,282
9,274
8,729
0
78,966
W
Anubis
20,395
788
0
11,387
22,728
10,986
353
9,105
13,142
65,663
0
L
Danzaburou
PierrePapichulo
Danzaburou
19,109
7,673
0
3,378
19,185
5,220
1,338
9,588
9,597
0
51,225
L
Merlin
Pravus01
Merlin
18,086
1,571
1,304
1,931
13,856
4,517
1,034
4,518
9,338
48,032
0
W
Gilgamesh
Rozgreaz
Gilgamesh
8,845
1,842
0
8,191
21,215
20,076
0
10,348
10,310
0
40,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
41,787
209
Minions Killed
244
5
Camps Cleared
11
1,050,853
Distance Traveled
1,050,698
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,416
621
51
3
0
322,545
1
W
Chiron
13,748
687
105
5
2
360,237
2
W
Anubis
14,369
718
94
5
6
317,810
2
L
Danzaburou
13,600
680
86
4
4
332,285
7
L
Merlin
13,036
652
72
4
1
396,023
3
W
Gilgamesh
13,670
684
45
2
3
372,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role