Player Matchup

Kukulkan
Kukulkan
Adammortician
Kukulkan
Level 126
God Stats
13W - 7L
1,557 SR
Queue Stats
300W - 327L
1,370 Elo+
Solo
Artio
Artio
Tuchu
Artio
Level 105
God Stats
1W - 0L
1,787 SR
Queue Stats
15W - 9L
1,568 Elo+
Party 2
Skadi
Skadi
ethangentry
Skadi
Level 128
God Stats
3W - 2L
1,536 SR
Queue Stats
16W - 20L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
herskill
Gilgamesh
Level 119
God Stats
4W - 2L
1,696 SR
Queue Stats
28W - 14L
1,615 Elo+
Party 2
Xing Tian
Xing Tian
reangler
Xing Tian
Level 139
God Stats
1W - 1L
1,181 SR
Queue Stats
10W - 11L
1,568 Elo+
Party 1
Team Averages
Level 123
1,551 SR
1,518 Elo+

VS

Team Averages
Level 113
1,561 SR
1,525 Elo+
Olorun
Olorun
 
Olorun
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BigDaddyBD
Awilix
Level 98
God Stats
4W - 3L
1,613 SR
Queue Stats
102W - 100L
1,581 Elo+
Party 3
Izanami
Izanami
SonOfaAbyss
Izanami
Level 160
God Stats
3W - 3L
1,641 SR
Queue Stats
414W - 414L
1,488 Elo+
Solo
Anhur
Anhur
hoynkah
Anhur
Level 70
God Stats
1W - 2L
1,550 SR
Queue Stats
89W - 88L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adammortician
Kukulkan
11
1 / 1 / 2
6,305
525
2,392
4,271
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Tuchu
Artio
12
2 / 1 / 1
7,027
586
5,216
7,276
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 2 / 0
6,044
504
2,274
5,988
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
herskill
Gilgamesh
13
6 / 1 / 1
7,589
632
7,564
7,239
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
reangler
Xing Tian
10
0 / 0 / 4
5,605
467
1,501
6,011
2,481
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 3 / 1
6,853
571
4,377
8,457
4,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
2
0 / 0 / 2
4,182
349
0
63
20
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
BigDaddyBD
Awilix
11
2 / 1 / 1
6,495
541
2,731
6,027
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
SonOfaAbyss
Izanami
9
0 / 5 / 0
5,995
500
3,252
7,045
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
hoynkah
Anhur
12
2 / 0 / 0
6,567
547
3,964
7,251
2,089
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
5
5
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
1
0.5
L
Cthulhu
 
Cthulhu
0
0
2
1
W
Kukulkan
Adammortician
Kukulkan
1
1
2
2
L
Awilix
BigDaddyBD
Awilix
2
1
1
2.5
L
Izanami
SonOfaAbyss
Izanami
0
5
0
0
W
Artio
Tuchu
Artio
2
1
1
2.5
W
0
2
0
0
W
Gilgamesh
herskill
Gilgamesh
6
1
1
6.5
L
Anhur
hoynkah
Anhur
2
0
0
2
W
Xing Tian
reangler
Xing Tian
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,947
Damage
14,324
30,785
Taken
28,843
11,481
Mitigated
11,046
12,927
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,377
2,090
0
2,294
8,457
4,930
0
5,104
3,353
33,682
3,983
L
Cthulhu
 
Cthulhu
0
0
0
0
63
20
0
0
63
108
0
W
Kukulkan
Adammortician
Kukulkan
2,392
418
0
1,073
4,271
1,303
701
0
4,271
36,303
0
L
Awilix
BigDaddyBD
Awilix
2,731
1,296
0
2,590
6,027
1,830
0
582
5,445
0
35,689
L
Izanami
SonOfaAbyss
Izanami
3,252
2,166
0
1,021
7,045
2,177
1,106
2,762
4,283
0
32,832
W
Artio
Tuchu
Artio
5,216
321
0
3,142
7,276
3,923
0
3,396
3,880
37,850
0
W
2,274
532
0
2,480
5,988
1,258
344
248
5,740
0
36,074
W
Gilgamesh
herskill
Gilgamesh
7,564
2,399
0
3,540
7,239
2,516
281
354
6,885
0
40,367
L
Anhur
hoynkah
Anhur
3,964
1,743
0
2,546
7,251
2,089
0
661
6,590
0
31,303
W
Xing Tian
reangler
Xing Tian
1,501
128
26
2,666
6,011
2,481
184
0
6,011
16,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,570
Gold Earned
30,092
344
Minions Killed
308
0
Camps Cleared
0
1,221,644
Distance Traveled
1,002,722
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,853
571
86
7
0
198,274
3
L
Cthulhu
4,182
349
0
0
0
55,853
0
W
Kukulkan
6,305
525
88
7
0
238,067
1
L
Awilix
6,495
541
75
6
0
293,852
1
L
Izanami
5,995
500
71
6
0
225,901
2
W
Artio
7,027
586
93
8
0
236,553
1
W
Skadi
6,044
504
61
5
0
203,120
0
W
Gilgamesh
7,589
632
84
7
0
292,823
3
L
Anhur
6,567
547
76
6
0
228,842
2
W
Xing Tian
5,605
467
18
2
0
251,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role