Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AuroriGhost
Nu Wa
Level 148
God Stats
68W - 33L
1,804 SR
Queue Stats
129W - 81L
1,671 Elo+
Party 2
Anubis
Anubis
IHateThisGameBru
Anubis
Level 46
God Stats
4W - 1L
1,839 SR
Queue Stats
72W - 58L
1,624 Elo+
Solo
Cliodhna
Cliodhna
InaneBurrito79
Cliodhna
Level 123
God Stats
20W - 19L
1,509 SR
Queue Stats
703W - 615L
1,603 Elo+
Party 1
Charybdis
Charybdis
scrouls
Charybdis
Level 68
God Stats
2W - 2L
1,617 SR
Queue Stats
101W - 56L
1,702 Elo+
Party 2
Team Averages
Level 109
1,654 SR
1,620 Elo+

VS

Team Averages
Level 93
1,829 SR
1,785 Elo+
Cthulhu
Cthulhu
C00MM4N
Cthulhu
Level 143
God Stats
4W - 1L
1,935 SR
Queue Stats
462W - 187L
1,848 Elo+
Party 3
Pele
Pele
IDKVerch
Pele
Level 95
God Stats
2W - 0L
1,909 SR
Queue Stats
316W - 109L
1,841 Elo+
Party 3
Nike
Nike
Noodleagain
Nike
Level 46
God Stats
26W - 27L
1,541 SR
Queue Stats
379W - 413L
1,515 Elo+
Solo
Ra
Ra
PleaseDieSafely
Ra
Level 143
God Stats
9W - 4L
1,788 SR
Queue Stats
364W - 121L
1,818 Elo+
Party 3
Neith
Neith
ayylmao5678
Neith
Level 40
God Stats
9W - 1L
1,971 SR
Queue Stats
122W - 23L
1,906 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 2 / 3
5,428
493
2,917
8,470
4,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 2
5,961
542
5,917
5,773
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 0
6,734
612
5,077
8,317
3,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
10
2 / 3 / 2
6,114
556
3,988
8,037
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
scrouls
Charybdis
10
2 / 3 / 1
5,900
536
3,983
6,402
1,211
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
C00MM4N
Cthulhu
11
0 / 2 / 3
6,061
551
5,103
9,124
7,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
12
6 / 2 / 1
6,996
636
5,478
7,342
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
1 / 2 / 3
5,054
459
3,354
7,377
2,661
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 2 / 2
6,712
610
3,878
5,032
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 0 / 0
6,500
591
7,828
4,966
1,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
14
14
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
3
1.25
L
2
4
2
0.75
W
Cthulhu
C00MM4N
Cthulhu
0
2
3
0.75
W
Pele
6
2
1
3.25
L
1
2
0
0.5
L
Cliodhna
2
3
2
1
W
1
2
3
1.25
W
2
2
2
1.5
W
5
0
0
5
L
Charybdis
scrouls
Charybdis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,882
Damage
25,641
36,999
Taken
33,841
13,590
Mitigated
15,360
12,147
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,917
381
60
2,450
8,470
4,495
0
1,508
6,832
0
18,009
L
5,917
1,260
0
956
5,773
1,714
0
2,030
3,667
33,677
0
W
Cthulhu
C00MM4N
Cthulhu
5,103
215
0
3,157
9,124
7,109
210
4,372
4,728
24,836
0
W
Pele
5,478
1,375
0
3,297
7,342
1,961
0
3,061
4,129
0
33,907
L
5,077
438
0
5,025
8,317
3,894
0
2,844
4,822
48,224
0
L
Cliodhna
3,988
981
0
2,973
8,037
2,276
0
1,743
6,087
0
34,286
W
3,354
407
158
1,612
7,377
2,661
182
985
6,304
2,812
16,119
W
3,878
627
764
2,574
5,032
1,719
450
1,826
3,004
47,618
0
W
7,828
3,058
0
1,527
4,966
1,910
0
410
4,532
0
43,050
L
Charybdis
scrouls
Charybdis
3,983
2,745
0
683
6,402
1,211
0
112
6,290
0
31,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
31,323
366
Minions Killed
359
0
Camps Cleared
0
1,072,299
Distance Traveled
1,143,149
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,428
493
39
4
0
259,736
3
L
Nu Wa
5,961
542
71
6
0
190,581
1
W
Cthulhu
6,061
551
65
6
0
221,317
2
W
Pele
6,996
636
71
6
0
250,503
0
L
Anubis
6,734
612
117
11
0
184,097
4
L
Cliodhna
6,114
556
68
6
0
233,346
1
W
Nike
5,054
459
26
2
0
233,937
1
W
Ra
6,712
610
113
10
0
227,570
6
W
Neith
6,500
591
84
8
0
209,822
3
L
Charybdis
5,900
536
71
6
0
204,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role