Player Matchup

Kukulkan
Kukulkan
ArtOYan
Kukulkan
Level 12
God Stats
3W - 7L
1,302 SR
Queue Stats
47W - 50L
1,448 Elo+
Solo
Merlin
Merlin
MDRedfield
Merlin
Level 16
God Stats
3W - 9L
1,311 SR
Queue Stats
34W - 62L
1,239 Elo+
Solo
Khepri
Khepri
catmanx22
Khepri
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 119L
1,226 Elo+
Solo
Raijin
Raijin
dajdkdlwjdnm
Raijin
Level 17
God Stats
3W - 2L
1,544 SR
Queue Stats
16W - 35L
1,237 Elo+
Solo
Izanami
Izanami
jessglz1023
Izanami
Level 22
God Stats
6W - 8L
1,599 SR
Queue Stats
40W - 37L
1,494 Elo+
Solo
Team Averages
Level 16
1,451 SR
1,329 Elo+

VS

Team Averages
Level 49
1,542 SR
1,545 Elo+
Kuzenbo
Kuzenbo
A ninja grunt
Kuzenbo
Level 109
God Stats
28W - 33L
1,432 SR
Queue Stats
147W - 145L
1,494 Elo+
Party 1
Chaac
Chaac
Abrokemankid
Chaac
Level 4
God Stats
2W - 0L
1,732 SR
Queue Stats
5W - 3L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
BadlandsChug945
Danzaburou
Level 106
God Stats
5W - 3L
1,481 SR
Queue Stats
56W - 55L
1,556 Elo+
Party 1
Poseidon
Poseidon
Darth Revan7537
Poseidon
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,576 Elo+
Party 1
Thor
Thor
ToBearBluntz
Thor
Level 21
God Stats
36W - 21L
1,564 SR
Queue Stats
108W - 87L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArtOYan
Kukulkan
16
4 / 7 / 4
11,068
1,107
15,992
15,392
6,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
MDRedfield
Merlin
15
0 / 14 / 4
8,535
854
2,739
16,590
6,596
Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
catmanx22
Khepri
15
2 / 9 / 3
9,542
954
3,112
22,014
13,671
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
16
0 / 13 / 5
8,879
888
6,315
18,422
7,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
jessglz1023
Izanami
16
2 / 9 / 3
9,461
946
12,476
18,436
7,918
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
10 / 1 / 33
11,699
1,170
16,375
11,896
25,479
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 1 / 28
11,506
1,151
14,944
11,201
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
BadlandsChug945
Danzaburou
19
14 / 2 / 25
12,915
1,292
28,721
10,191
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
18
2 / 3 / 19
9,540
954
4,603
6,260
2,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
17 / 1 / 19
12,188
1,219
18,735
9,381
3,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
175
8
Kills
51
52
Deaths
8
19
Assists
124
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
10
1
33
26.5
W
8
1
28
22
L
Kukulkan
ArtOYan
Kukulkan
4
7
4
0.86
W
Danzaburou
BadlandsChug945
Danzaburou
14
2
25
13.25
W
Poseidon
2
3
19
3.83
L
Merlin
MDRedfield
Merlin
0
14
4
0.14
W
17
1
19
26.5
L
Khepri
catmanx22
Khepri
2
9
3
0.39
L
Raijin
0
13
5
0.19
L
Izanami
jessglz1023
Izanami
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,634
Damage
83,378
90,854
Taken
48,929
43,027
Mitigated
48,722
1,558
Healing
10,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
16,375
6,138
847
511
11,896
25,479
0
5,530
6,366
26,372
0
W
14,944
3,147
0
3,773
11,201
11,850
0
5,694
3,732
0
27,455
L
Kukulkan
ArtOYan
Kukulkan
15,992
864
0
0
15,392
6,972
0
3,935
11,388
51,447
0
W
Danzaburou
BadlandsChug945
Danzaburou
28,721
14,210
0
2,885
10,191
4,884
0
5,600
4,591
0
39,921
W
Poseidon
4,603
2,142
0
1,040
6,260
2,614
0
4,671
1,589
8,888
0
L
Merlin
MDRedfield
Merlin
2,739
1,079
0
45
16,590
6,596
0
4,997
11,267
11,377
0
W
18,735
3,930
341
754
9,381
3,895
0
6,663
2,718
0
36,292
L
Khepri
catmanx22
Khepri
3,112
750
0
132
22,014
13,671
0
2,640
18,813
10,601
0
L
Raijin
6,315
1,420
0
280
18,422
7,870
0
5,687
12,601
15,444
0
L
Izanami
jessglz1023
Izanami
12,476
8,655
0
1,101
18,436
7,918
0
3,719
14,535
0
28,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,485
Gold Earned
57,848
171
Minions Killed
140
3
Camps Cleared
3
700,641
Distance Traveled
807,002
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,699
1,170
27
3
0
197,124
0
W
Chaac
11,506
1,151
34
3
0
170,572
0
L
Kukulkan
11,068
1,107
89
9
1
189,483
0
W
Danzaburou
12,915
1,292
27
3
2
173,414
0
W
Poseidon
9,540
954
13
1
0
87,767
1
L
Merlin
8,535
854
11
1
0
107,840
3
W
Thor
12,188
1,219
39
4
1
178,125
0
L
Khepri
9,542
954
15
2
1
146,289
0
L
Raijin
8,879
888
19
2
0
114,636
0
L
Izanami
9,461
946
37
4
1
142,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role