Player Matchup

Tiamat
Tiamat
Monster01129
Tiamat
Level 108
God Stats
2W - 4L
1,426 SR
Queue Stats
30W - 41L
1,354 Elo+
Party 2
Anhur
Anhur
Sjokongur
Anhur
Level 63
God Stats
4W - 9L
1,522 SR
Queue Stats
227W - 282L
1,364 Elo+
Solo
Kuzenbo
Kuzenbo
StaySpazing
Kuzenbo
Level 129
God Stats
3W - 16L
1,223 SR
Queue Stats
595W - 688L
1,407 Elo+
Solo
Arachne
Arachne
XxDragoneelxX
Arachne
Level 114
God Stats
10W - 9L
1,566 SR
Queue Stats
39W - 50L
1,367 Elo+
Party 2
Mulan
Mulan
ddaniBoyy
Mulan
Level 85
God Stats
8W - 13L
1,416 SR
Queue Stats
91W - 108L
1,371 Elo+
Solo
Team Averages
Level 100
1,430 SR
1,373 Elo+

VS

Team Averages
Level 65
1,531 SR
1,368 Elo+
Freya
Freya
Cobaltium
Freya
Level 65
God Stats
16W - 5L
1,668 SR
Queue Stats
101W - 68L
1,484 Elo+
Solo
Ganesha
Ganesha
LicenseToWill
Ganesha
Level 76
God Stats
18W - 17L
1,467 SR
Queue Stats
47W - 50L
1,377 Elo+
Party 1
Skadi
Skadi
Mikee801
Skadi
Level 89
God Stats
6W - 4L
1,468 SR
Queue Stats
63W - 63L
1,382 Elo+
Party 1
Chaac
Chaac
MisguidedChao5
Chaac
Level 65
God Stats
15W - 18L
1,551 SR
Queue Stats
147W - 162L
1,313 Elo+
Party 3
Hel
Hel
RedMayo
Hel
Level 29
God Stats
10W - 7L
1,499 SR
Queue Stats
87W - 104L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
0 / 10 / 4
10,868
403
12,141
23,506
13,363
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Sjokongur
Anhur
20
6 / 4 / 6
13,858
513
18,293
20,011
8,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
StaySpazing
Kuzenbo
15
0 / 11 / 6
9,704
359
15,436
32,934
31,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
20
12 / 8 / 2
14,741
546
23,450
27,692
14,339
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
ddaniBoyy
Mulan
17
1 / 8 / 6
11,314
419
12,690
31,853
28,541
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Cobaltium
Freya
20
23 / 2 / 3
17,044
631
42,472
33,726
33,558
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
18
0 / 5 / 16
11,983
444
8,939
23,789
29,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Mikee801
Skadi
20
9 / 3 / 11
13,642
505
26,336
18,618
8,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 10
12,663
469
15,980
24,082
31,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hel
19
5 / 5 / 10
13,223
490
9,782
20,236
18,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
90
19
Kills
40
41
Deaths
19
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Freya
Cobaltium
Freya
23
2
3
12.25
W
Ganesha
0
5
16
1.6
W
Skadi
Mikee801
Skadi
9
3
11
4.83
W
3
4
10
2
L
Tiamat
0
10
4
0.2
W
Hel
5
5
10
2
L
Anhur
Sjokongur
Anhur
6
4
6
2.25
L
Kuzenbo
StaySpazing
Kuzenbo
0
11
6
0.27
L
Arachne
12
8
2
1.63
L
Mulan
ddaniBoyy
Mulan
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,010
Damage
103,509
135,996
Taken
120,451
96,838
Mitigated
120,644
34,201
Healing
52,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Cobaltium
Freya
42,472
15,619
0
25,935
33,726
33,558
1,871
4,324
29,402
150,583
18,845
W
Ganesha
8,939
983
276
2,095
23,789
29,872
686
6,439
17,350
52,157
0
W
Skadi
Mikee801
Skadi
26,336
16,874
0
4,363
18,618
8,142
2,519
7,105
11,513
0
90,686
W
15,980
734
0
8,309
24,082
31,043
2,603
3,126
20,956
0
83,282
L
Tiamat
12,141
1,157
342
5,119
23,506
13,363
436
12,231
11,275
65,693
0
W
Hel
9,782
1,068
4,819
7,171
20,236
18,029
1,170
6,123
14,113
54,264
0
L
Anhur
Sjokongur
Anhur
18,293
10,371
0
7,883
20,011
8,615
1,591
6,344
13,667
0
106,493
L
Kuzenbo
StaySpazing
Kuzenbo
15,436
3,749
353
4,787
32,934
31,980
69
15,175
17,759
51,192
3,882
L
Arachne
23,450
16,639
0
9,719
27,692
14,339
644
12,027
15,665
0
120,776
L
Mulan
ddaniBoyy
Mulan
12,690
1,186
0
5,998
31,853
28,541
290
12,503
19,350
0
60,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,485
Gold Earned
68,555
609
Minions Killed
628
0
Camps Cleared
0
2,259,518
Distance Traveled
2,415,863
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
17,044
631
221
8
0
554,736
5
W
Ganesha
11,983
444
54
2
0
443,047
13
W
Skadi
13,642
505
117
4
0
439,126
0
W
Chaac
12,663
469
140
5
0
455,886
0
L
Tiamat
10,868
403
104
4
0
410,249
4
W
Hel
13,223
490
96
4
0
523,068
0
L
Anhur
13,858
513
182
7
0
432,012
4
L
Kuzenbo
9,704
359
61
2
0
422,860
4
L
Arachne
14,741
546
155
6
0
527,850
2
L
Mulan
11,314
419
107
4
0
466,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role