Player Matchup

Discordia
Discordia
NieR2B_Or_Not_2B
Discordia
Level 63
God Stats
2W - 5L
1,535 SR
Queue Stats
36W - 42L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
Phoenix4356
Sun Wukong
Level 17
God Stats
6W - 1L
1,562 SR
Queue Stats
41W - 54L
1,242 Elo+
Party 1
Thanatos
Thanatos
Y0Rabbit
Thanatos
Level 125
God Stats
1W - 1L
1,331 SR
Queue Stats
4W - 8L
1,168 Elo+
Party 1
Team Averages
Level 68
1,476 SR
1,288 Elo+

VS

Team Averages
Level 43
1,355 SR
1,288 Elo+
Neith
Neith
Bleu85
Neith
Level 19
God Stats
10W - 30L
1,316 SR
Queue Stats
11W - 32L
1,192 Elo+
Party 2
Loki
Loki
Mizukage07
Loki
Level 49
God Stats
11W - 8L
1,668 SR
Queue Stats
195W - 263L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
bramabullgr87
Cthulhu
Level 60
God Stats
0W - 2L
1,080 SR
Queue Stats
105W - 126L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
14
5 / 6 / 14
10,143
780
9,797
8,915
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Phoenix4356
Sun Wukong
13
2 / 2 / 19
9,741
749
11,858
15,092
10,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Y0Rabbit
Thanatos
15
16 / 5 / 3
11,650
896
17,791
13,473
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bleu85
Neith
14
5 / 6 / 7
10,816
832
9,355
10,412
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 9 / 3
10,958
843
9,934
11,658
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
12
0 / 8 / 4
8,436
649
5,844
22,796
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
23
Kills
12
13
Deaths
23
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
Bleu85
Neith
5
6
7
1.42
L
7
9
3
0.94
W
Discordia
5
6
14
2
W
Sun Wukong
Phoenix4356
Sun Wukong
2
2
19
5.75
W
Thanatos
Y0Rabbit
Thanatos
16
5
3
3.5
L
Cthulhu
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,446
Damage
25,133
37,480
Taken
44,866
17,867
Mitigated
21,735
15,766
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bleu85
Neith
9,355
4,600
0
1,004
10,412
4,080
0
2,067
8,047
0
31,335
L
9,934
3,492
0
470
11,658
4,064
1,428
1,773
9,791
0
24,726
W
Discordia
9,797
1,443
0
1,478
8,915
2,632
992
2,330
6,585
25,760
0
W
Sun Wukong
Phoenix4356
Sun Wukong
11,858
4,542
0
5,800
15,092
10,558
769
2,924
12,168
0
28,700
W
Thanatos
Y0Rabbit
Thanatos
17,791
6,484
0
8,488
13,473
4,677
614
1,020
12,453
0
41,154
L
Cthulhu
5,844
554
97
3,353
22,796
13,591
330
5,549
16,791
15,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,534
Gold Earned
30,210
128
Minions Killed
83
6
Camps Cleared
6
659,256
Distance Traveled
585,824
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,816
832
34
3
3
198,743
1
L
Loki
10,958
843
32
2
3
194,000
1
W
Discordia
10,143
780
36
3
2
210,082
0
W
Sun Wukong
9,741
749
40
3
1
231,371
1
W
Thanatos
11,650
896
52
4
3
217,803
0
L
Cthulhu
8,436
649
17
1
0
193,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role