Player Matchup

Poseidon
Poseidon
Big bevo2149
Poseidon
Level 44
God Stats
1W - 0L
1,688 SR
Queue Stats
14W - 13L
1,396 Elo+
Party 2
Fenrir
Fenrir
Crossy115
Fenrir
Level 55
God Stats
16W - 12L
1,502 SR
Queue Stats
107W - 98L
1,426 Elo+
Party 2
Guan Yu
Guan Yu
Dopeman4206137
Guan Yu
Level 45
God Stats
2W - 0L
1,635 SR
Queue Stats
50W - 47L
1,357 Elo+
Party 1
Agni
Agni
PraiseBobRoss22
Agni
Level 80
God Stats
18W - 23L
1,381 SR
Queue Stats
343W - 422L
1,309 Elo+
Party 1
Cerberus
Cerberus
Sou1 Chimera
Cerberus
Level 115
God Stats
1W - 4L
1,621 SR
Queue Stats
239W - 260L
1,439 Elo+
Party 2
Team Averages
Level 68
1,565 SR
1,386 Elo+

VS

Team Averages
Level 77
1,490 SR
1,419 Elo+
Discordia
Discordia
 
Discordia
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
LethalCross3rX
Neith
Level 60
God Stats
7W - 3L
1,458 SR
Queue Stats
46W - 44L
1,386 Elo+
Party 3
Gilgamesh
Gilgamesh
LordInthus
Gilgamesh
Level 122
God Stats
0W - 3L
1,593 SR
Queue Stats
33W - 33L
1,383 Elo+
Party 3
Loki
Loki
crispy_comeback
Loki
Level 106
God Stats
25W - 29L
1,481 SR
Queue Stats
546W - 663L
1,437 Elo+
Solo
Ymir
Ymir
wamsam
Ymir
Level 28
God Stats
12W - 16L
1,419 SR
Queue Stats
46W - 47L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Big bevo2149
Poseidon
12
0 / 6 / 7
7,709
482
4,795
9,024
2,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Crossy115
Fenrir
17
7 / 0 / 1
10,054
628
5,086
9,966
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 1
9,388
587
4,066
7,313
6,893
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 5
9,303
581
11,636
11,967
4,062
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Sou1 Chimera
Cerberus
13
7 / 1 / 4
8,920
558
6,888
12,336
11,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 5 / 1
7,640
478
7,638
14,080
3,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 5 / 2
7,562
473
10,035
9,054
2,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
LordInthus
Gilgamesh
12
0 / 3 / 0
6,794
425
2,794
7,018
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 2
7,735
483
3,447
9,433
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
wamsam
Ymir
11
3 / 5 / 3
7,364
460
4,954
11,191
10,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
19
Kills
10
10
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
5
1
0.5
W
Poseidon
Big bevo2149
Poseidon
0
6
7
0.58
W
Fenrir
Crossy115
Fenrir
7
0
1
7.5
W
2
1
1
2.5
L
4
5
2
1
L
Gilgamesh
LordInthus
Gilgamesh
0
3
0
0
W
3
2
5
2.75
W
Cerberus
Sou1 Chimera
Cerberus
7
1
4
9
L
1
1
2
2
L
Ymir
wamsam
Ymir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,471
Damage
28,868
50,606
Taken
50,776
29,035
Mitigated
22,392
18,162
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,638
2,372
0
3,588
14,080
3,969
957
8,750
5,330
44,811
0
W
Poseidon
Big bevo2149
Poseidon
4,795
1,069
0
1,932
9,024
2,792
704
2,151
6,873
44,422
0
W
Fenrir
Crossy115
Fenrir
5,086
554
0
5,657
9,966
4,032
377
1,256
8,710
0
77,037
W
4,066
358
0
1,183
7,313
6,893
1,407
0
7,313
0
56,697
L
10,035
4,629
0
2,321
9,054
2,268
415
5,163
3,891
0
46,931
L
Gilgamesh
LordInthus
Gilgamesh
2,794
828
0
1,471
7,018
3,517
0
1,172
5,846
0
27,036
W
11,636
1,941
0
5,273
11,967
4,062
498
6,756
5,211
59,206
0
W
Cerberus
Sou1 Chimera
Cerberus
6,888
319
0
4,117
12,336
11,256
0
2,429
9,907
33,082
0
L
3,447
428
0
3,872
9,433
2,439
367
2,223
7,210
0
43,366
L
Ymir
wamsam
Ymir
4,954
1,265
0
1,597
11,191
10,199
0
6,011
5,180
21,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,374
Gold Earned
37,095
507
Minions Killed
327
0
Camps Cleared
0
1,586,279
Distance Traveled
1,411,679
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,640
478
62
4
0
269,478
3
W
Poseidon
7,709
482
77
5
0
264,406
0
W
Fenrir
10,054
628
131
8
0
361,268
2
W
Guan Yu
9,388
587
123
8
0
308,345
0
L
Neith
7,562
473
77
5
0
256,982
1
L
Gilgamesh
6,794
425
62
4
0
245,668
4
W
Agni
9,303
581
93
6
0
356,927
2
W
Cerberus
8,920
558
83
5
0
295,333
4
L
Loki
7,735
483
96
6
0
366,802
5
L
Ymir
7,364
460
30
2
0
272,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role