Player Matchup

Hou Yi
Hou Yi
ClìtsArentReal
Hou Yi
Level 18
God Stats
9W - 2L
1,687 SR
Queue Stats
39W - 20L
1,670 Elo+
Solo
King Arthur
King Arthur
Nerdums
King Arthur
Level 6
God Stats
2W - 1L
1,319 SR
Queue Stats
9W - 10L
1,511 Elo+
Party 2
Yemoja
Yemoja
Osirìs
Yemoja
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Anubis
Anubis
Zarashia
Anubis
Level 47
God Stats
96W - 70L
1,600 SR
Queue Stats
151W - 162L
1,516 Elo+
Party 2
Charybdis
Charybdis
lilgaynoah
Charybdis
Level 67
God Stats
1W - 1L
1,518 SR
Queue Stats
226W - 226L
1,545 Elo+
Party 2
Team Averages
Level 29
1,525 SR
1,548 Elo+

VS

Team Averages
Level 31
1,568 SR
1,598 Elo+
Freya
Freya
 
Freya
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BabaSlim
Janus
Level 10
God Stats
4W - 2L
1,837 SR
Queue Stats
21W - 11L
1,665 Elo+
Solo
Geb
Geb
DIrtySerb
Geb
Level 98
God Stats
0W - 1L
1,358 SR
Queue Stats
68W - 55L
1,644 Elo+
Party 1
Xbalanque
Xbalanque
GoobaJr
Xbalanque
Level 11
God Stats
0W - 1L
1,829 SR
Queue Stats
9W - 6L
1,630 Elo+
Party 1
Thanatos
Thanatos
Momen100
Thanatos
Level 18
God Stats
3W - 9L
1,316 SR
Queue Stats
54W - 40L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 1
5,747
718
4,963
4,434
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Nerdums
King Arthur
8
2 / 3 / 1
4,857
607
1,860
4,676
1,944
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Osirìs
Yemoja
7
0 / 0 / 1
4,315
539
1,618
2,517
1,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anubis
Zarashia
Anubis
8
0 / 0 / 0
4,531
566
1,419
1,859
641
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
lilgaynoah
Charybdis
7
0 / 0 / 1
3,869
484
2,991
5,790
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
0 / 3 / 1
4,061
508
1,896
3,159
1,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
BabaSlim
Janus
10
2 / 2 / 0
5,298
662
2,167
3,305
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,166
521
1,680
6,079
1,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
GoobaJr
Xbalanque
8
0 / 1 / 0
4,337
542
3,556
5,097
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Momen100
Thanatos
7
2 / 1 / 1
4,736
592
1,424
3,368
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
1
0.17
L
Janus
BabaSlim
Janus
2
2
0
1
W
5
1
1
5.5
L
0
1
0
0
L
Xbalanque
GoobaJr
Xbalanque
0
1
0
0
L
Thanatos
Momen100
Thanatos
2
1
1
2.5
W
King Arthur
Nerdums
King Arthur
2
3
1
0.83
W
Yemoja
Osirìs
Yemoja
0
0
1
0.5
W
Anubis
Zarashia
Anubis
0
0
0
0
W
Charybdis
lilgaynoah
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,851
Damage
10,723
19,276
Taken
21,008
5,992
Mitigated
5,400
8,596
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
1,896
814
0
758
3,159
1,041
0
0
3,127
10,447
2,789
L
Janus
BabaSlim
Janus
2,167
41
0
580
3,305
578
0
565
2,740
26,174
0
W
4,963
1,825
0
2,080
4,434
1,213
0
487
3,947
0
29,260
L
1,680
206
1,067
1,893
6,079
1,672
0
856
5,223
9,249
0
L
Xbalanque
GoobaJr
Xbalanque
3,556
1,651
0
1,232
5,097
1,107
0
983
4,114
0
26,387
L
Thanatos
Momen100
Thanatos
1,424
523
0
3,341
3,368
1,002
0
633
2,735
0
17,190
W
King Arthur
Nerdums
King Arthur
1,860
717
0
756
4,676
1,944
320
2,725
1,823
0
15,412
W
Yemoja
Osirìs
Yemoja
1,618
195
823
713
2,517
1,095
0
678
1,839
8,020
0
W
Anubis
Zarashia
Anubis
1,419
55
0
1,304
1,859
641
0
469
1,300
26,008
0
W
Charybdis
lilgaynoah
Charybdis
2,991
1,746
0
2,920
5,790
1,099
0
846
4,944
0
20,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,319
Gold Earned
22,598
208
Minions Killed
195
0
Camps Cleared
0
746,369
Distance Traveled
739,187
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,061
508
22
3
0
115,068
2
L
Janus
5,298
662
57
7
0
151,175
3
W
Hou Yi
5,747
718
63
8
0
145,855
1
L
Geb
4,166
521
16
2
0
156,458
2
L
Xbalanque
4,337
542
62
8
0
135,614
0
L
Thanatos
4,736
592
38
5
0
180,872
0
W
King Arthur
4,857
607
39
5
0
162,098
0
W
Yemoja
4,315
539
12
2
0
149,020
1
W
Anubis
4,531
566
51
6
0
146,050
3
W
Charybdis
3,869
484
43
5
0
143,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role