Player Matchup

Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Stat710
Kuzenbo
Level 129
God Stats
2W - 1L
1,538 SR
Queue Stats
13W - 12L
1,514 Elo+
Party 1
Ra
Ra
TerpgodUsopp
Ra
Level 42
God Stats
3W - 2L
1,680 SR
Queue Stats
3W - 4L
1,523 Elo+
Party 1
Hercules
Hercules
Wilson127
Hercules
Level 149
God Stats
3W - 1L
1,701 SR
Queue Stats
26W - 15L
1,683 Elo+
Party 1
Team Averages
Level 115
1,605 SR
1,555 Elo+

VS

Team Averages
Level 36
1,399 SR
1,347 Elo+
Ymir
Ymir
AppleBottomGenes
Ymir
Level 67
God Stats
1W - 6L
1,497 SR
Queue Stats
17W - 22L
1,469 Elo+
Party 2
Amaterasu
Amaterasu
Primaris-Astarte
Amaterasu
Level 16
God Stats
0W - 4L
1,332 SR
Queue Stats
3W - 12L
1,255 Elo+
Solo
Anhur
Anhur
SmiteyMaus
Anhur
Level 31
God Stats
0W - 1L
1,496 SR
Queue Stats
6W - 5L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
WhozJordy
Baron Samedi
Level 29
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 3L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 1 / 6
8,281
920
10,104
9,027
3,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Stat710
Kuzenbo
12
3 / 2 / 6
7,939
882
4,427
9,889
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 4
8,502
945
2,384
3,941
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Wilson127
Hercules
14
8 / 0 / 3
8,859
984
8,918
9,847
10,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,110
790
3,604
10,608
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
11
0 / 5 / 1
6,524
725
3,114
9,440
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
11
1 / 6 / 2
6,774
753
3,927
8,869
2,889
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
WhozJordy
Baron Samedi
13
1 / 3 / 0
7,129
792
6,492
6,771
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
3
3
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
6
5
L
1
2
1
0.75
L
Amaterasu
0
5
1
0.1
L
Anhur
1
6
2
0.33
W
Kuzenbo
Stat710
Kuzenbo
3
2
6
3
W
3
0
4
5
L
Baron Samedi
WhozJordy
Baron Samedi
1
3
0
0.33
W
Hercules
Wilson127
Hercules
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,833
Damage
17,137
32,704
Taken
35,688
26,824
Mitigated
22,039
9,452
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,104
4,260
0
2,206
9,027
3,626
2,674
2,098
6,929
0
44,748
L
3,604
265
0
1,320
10,608
9,292
0
2,864
7,744
11,368
0
L
Amaterasu
3,114
854
0
2,349
9,440
5,140
108
1,929
7,469
0
22,437
L
Anhur
3,927
1,432
0
1,000
8,869
2,889
262
1,389
7,400
0
17,710
W
Kuzenbo
Stat710
Kuzenbo
4,427
1,264
0
610
9,889
11,066
562
2,557
7,332
11,288
0
W
2,384
297
1,464
1,024
3,941
1,579
1,211
2,787
1,154
22,195
0
L
Baron Samedi
WhozJordy
Baron Samedi
6,492
60
967
2,337
6,771
4,718
815
1,164
5,607
27,679
0
W
Hercules
Wilson127
Hercules
8,918
2,461
0
4,148
9,847
10,553
818
2,972
6,875
0
21,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,581
Gold Earned
27,537
167
Minions Killed
140
5
Camps Cleared
7
742,236
Distance Traveled
563,210
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,281
920
62
7
1
189,775
0
L
Ymir
7,110
790
19
2
3
159,307
3
L
Amaterasu
6,524
725
34
4
1
140,172
1
L
Anhur
6,774
753
30
3
1
125,002
0
W
Kuzenbo
7,939
882
14
2
1
185,337
0
W
Ra
8,502
945
52
6
0
162,465
0
L
Baron Samedi
7,129
792
57
6
2
138,729
3
W
Hercules
8,859
984
39
4
3
204,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role