Player Matchup

Nemesis
Nemesis
Platinum III
 
Nemesis
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum III
 
Chronos
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum III
AndreDelGo
Guan Yu
Platinum III
Level 154
God Stats
16W - 11L
1,664 SR
Queue Stats
296W - 288L
1,746 MMR
Party 2
Chiron
Chiron
Platinum IV
RompeCucas3000
Chiron
Platinum IV
Level 65
God Stats
1W - 4L
1,437 SR
Queue Stats
152W - 139L
1,681 MMR
Party 2
Bacchus
Bacchus
Gold I
SouIpunk
Bacchus
Gold I
Level 157
God Stats
4W - 5L
1,405 SR
Queue Stats
144W - 154L
1,637 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,501 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,620 SR
1,694 MMR
Sol
Sol
Gold V
EUStudmuffin
Sol
Gold V
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 19L
1,643 MMR
Party 1
Medusa
Medusa
Platinum V
MayKali
Medusa
Platinum V
Level 158
God Stats
15W - 13L
1,677 SR
Queue Stats
106W - 87L
1,739 MMR
Solo
Camazotz
Camazotz
Gold II
Rasclie
Camazotz
Gold II
Level 125
God Stats
1W - 0L
1,635 SR
Queue Stats
35W - 24L
1,801 MMR
Party 1
Loki
Loki
Platinum V
carrymeplsv1
Loki
Platinum V
Level 149
God Stats
11W - 17L
1,691 SR
Queue Stats
764W - 758L
1,636 MMR
Solo
Fafnir
Fafnir
Gold I
theeSidekick
Fafnir
Gold I
Level 107
God Stats
5W - 8L
1,597 SR
Queue Stats
352W - 352L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 4 / 0
6,689
478
4,870
10,650
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
 
Chronos
11
0 / 4 / 0
6,683
477
2,025
9,308
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
AndreDelGo
Guan Yu
11
0 / 2 / 0
6,620
473
6,544
12,806
11,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
0 / 3 / 1
7,336
524
4,800
8,117
1,617
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
SouIpunk
Bacchus
9
0 / 3 / 0
5,926
423
3,439
10,679
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ArtioOdinUllrNikeTiamat

VS

Bans
OlorunSobekKing ArthurGebTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
9,481
677
13,923
7,882
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
MayKali
Medusa
16
5 / 0 / 2
9,169
655
7,250
8,680
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
Rasclie
Camazotz
13
1 / 1 / 4
7,697
550
4,747
8,936
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 0 / 0
7,975
570
8,727
9,656
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
12
0 / 0 / 11
7,314
522
3,550
7,043
6,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
16
16
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
0
0.25
L
Chronos
 
Chronos
0
4
0
0
L
Guan Yu
AndreDelGo
Guan Yu
0
2
0
0
W
7
0
3
8.5
W
Medusa
MayKali
Medusa
5
0
2
6
W
Camazotz
Rasclie
Camazotz
1
1
4
3
L
0
3
1
0.17
L
Bacchus
SouIpunk
Bacchus
0
3
0
0
W
3
0
0
3
W
Fafnir
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,678
Damage
38,197
51,560
Taken
42,197
28,241
Mitigated
21,613
13,932
Healing
23,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,870
1,398
0
2,388
10,650
4,305
0
2,798
7,852
0
44,899
L
Chronos
 
Chronos
2,025
1,080
0
1,998
9,308
3,115
0
4,162
5,146
41,258
3,540
L
Guan Yu
AndreDelGo
Guan Yu
6,544
913
200
3,922
12,806
11,408
0
2,726
10,080
8,310
30,260
W
13,923
6,467
0
6,331
7,882
4,812
1,646
1,912
5,970
78,754
8,048
W
Medusa
MayKali
Medusa
7,250
3,878
0
4,910
8,680
2,881
1,145
925
7,755
0
73,062
W
Camazotz
Rasclie
Camazotz
4,747
917
0
5,570
8,936
2,598
0
663
8,273
0
46,487
L
4,800
2,729
287
2,921
8,117
1,617
0
1,924
6,193
0
61,606
L
Bacchus
SouIpunk
Bacchus
3,439
154
0
2,216
10,679
7,796
0
4,397
6,282
17,643
0
W
8,727
3,083
0
3,829
9,656
4,951
0
1,732
7,924
0
44,853
W
Fafnir
3,550
1,061
82
2,449
7,043
6,371
23
1,344
5,699
16,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,254
Gold Earned
41,636
429
Minions Killed
470
0
Camps Cleared
0
1,415,452
Distance Traveled
1,452,995
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,689
478
79
6
0
305,852
2
L
Chronos
6,683
477
110
8
0
281,541
7
L
Guan Yu
6,620
473
88
6
0
279,652
0
W
Sol
9,481
677
159
11
0
270,735
7
W
Medusa
9,169
655
144
10
0
277,038
2
W
Camazotz
7,697
550
89
6
0
322,321
3
L
Chiron
7,336
524
121
9
0
262,304
4
L
Bacchus
5,926
423
31
2
0
286,103
6
W
Loki
7,975
570
63
5
0
304,912
1
W
Fafnir
7,314
522
15
1
0
277,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role