Player Matchup

Morgan Le Fay
Morgan Le Fay
Ashes Moonlight
Morgan Le Fay
Level 153
God Stats
5W - 2L
1,542 SR
Queue Stats
348W - 346L
1,510 Elo+
Party 3
Gilgamesh
Gilgamesh
AshesDaimio
Gilgamesh
Level 129
God Stats
12W - 4L
1,686 SR
Queue Stats
304W - 306L
1,474 Elo+
Party 3
Chronos
Chronos
BAAG462
Chronos
Level 123
God Stats
10W - 6L
1,659 SR
Queue Stats
261W - 223L
1,511 Elo+
Party 2
Terra
Terra
P3P390
Terra
Level 160
God Stats
2W - 3L
1,495 SR
Queue Stats
244W - 225L
1,544 Elo+
Party 2
Achilles
Achilles
kbifarini
Achilles
Level 160
God Stats
5W - 2L
1,135 SR
Queue Stats
343W - 319L
1,513 Elo+
Party 2
Team Averages
Level 145
1,503 SR
1,510 Elo+

VS

Team Averages
Level 81
1,455 SR
1,504 Elo+
Janus
Janus
MeloDemonic23
Janus
Level 48
God Stats
2W - 4L
1,556 SR
Queue Stats
145W - 155L
1,520 Elo+
Solo
Bakasura
Bakasura
Navarooski
Bakasura
Level 121
God Stats
0W - 2L
1,204 SR
Queue Stats
752W - 743L
1,557 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Shloppytoppy55
Morgan Le Fay
Level 88
God Stats
3W - 9L
1,282 SR
Queue Stats
377W - 406L
1,436 Elo+
Party 1
Olorun
Olorun
UchihaGod77
Olorun
Level 132
God Stats
3W - 5L
1,588 SR
Queue Stats
387W - 387L
1,491 Elo+
Party 4
Loki
Loki
UnknownAlpha1001
Loki
Level 15
God Stats
2W - 3L
1,646 SR
Queue Stats
112W - 120L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ashes Moonlight
Morgan Le Fay
18
7 / 3 / 13
12,247
557
12,301
15,277
6,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
AshesDaimio
Gilgamesh
20
7 / 1 / 8
13,169
599
13,355
18,038
16,418
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
BAAG462
Chronos
20
8 / 6 / 11
13,892
631
11,394
16,897
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
P3P390
Terra
17
4 / 4 / 11
11,278
513
11,822
22,082
14,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
kbifarini
Achilles
17
13 / 6 / 15
12,570
571
18,077
24,398
31,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,797
445
10,742
15,506
14,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
Navarooski
Bakasura
18
1 / 5 / 4
10,504
477
8,918
20,913
8,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Shloppytoppy55
Morgan Le Fay
17
4 / 7 / 5
11,054
502
13,852
15,785
6,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
15
7 / 11 / 2
11,027
501
10,656
19,937
8,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 12 / 8
10,983
499
11,151
16,907
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
37
39
Kills
18
20
Deaths
39
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ashes Moonlight
Morgan Le Fay
7
3
13
4.5
W
Gilgamesh
AshesDaimio
Gilgamesh
7
1
8
11
W
Chronos
BAAG462
Chronos
8
6
11
2.25
L
0
4
0
0
L
Bakasura
Navarooski
Bakasura
1
5
4
0.6
W
Terra
P3P390
Terra
4
4
11
2.38
L
Morgan Le Fay
Shloppytoppy55
Morgan Le Fay
4
7
5
0.93
L
Olorun
7
11
2
0.73
L
6
12
8
0.83
W
Achilles
kbifarini
Achilles
13
6
15
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,949
Damage
55,319
96,692
Taken
89,048
77,079
Mitigated
43,710
39,546
Healing
23,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ashes Moonlight
Morgan Le Fay
12,301
700
362
6,411
15,277
6,957
1,616
5,134
9,860
77,532
0
W
Gilgamesh
AshesDaimio
Gilgamesh
13,355
2,023
1,185
6,304
18,038
16,418
956
7,950
9,184
8,664
75,053
W
Chronos
BAAG462
Chronos
11,394
4,997
0
5,454
16,897
7,270
4,528
4,791
11,917
105,757
10,389
L
10,742
1,469
76
4,425
15,506
14,576
164
5,837
9,481
64,071
0
L
Bakasura
Navarooski
Bakasura
8,918
6,518
0
9,304
20,913
8,050
0
8,505
12,153
0
71,779
W
Terra
P3P390
Terra
11,822
1,549
3,058
12,241
22,082
14,800
932
5,696
15,845
65,162
0
L
Morgan Le Fay
Shloppytoppy55
Morgan Le Fay
13,852
556
0
2,749
15,785
6,319
0
8,807
6,599
69,548
0
L
Olorun
10,656
4,937
359
6,350
19,937
8,283
153
10,277
9,368
59,482
6,331
L
11,151
3,513
0
726
16,907
6,482
0
8,050
8,221
0
49,514
W
Achilles
kbifarini
Achilles
18,077
3,389
0
4,531
24,398
31,634
215
8,526
15,041
18,192
38,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,156
Gold Earned
53,365
650
Minions Killed
552
0
Camps Cleared
0
2,122,720
Distance Traveled
1,863,578
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,247
557
119
5
0
420,145
4
W
Gilgamesh
13,169
599
176
8
0
416,172
3
W
Chronos
13,892
631
171
8
0
422,554
5
L
Janus
9,797
445
146
7
0
374,099
9
L
Bakasura
10,504
477
145
7
0
416,186
5
W
Terra
11,278
513
109
5
0
445,861
2
L
Morgan Le Fay
11,054
502
104
5
0
372,194
3
L
Olorun
11,027
501
96
4
0
335,594
3
L
Loki
10,983
499
61
3
0
365,505
6
W
Achilles
12,570
571
75
3
0
417,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role